Playstation

Mortal Kombat Trilogy [Beta]

Wikipedia has some information about the beta version of MKT:

Top left: An UMK3-style menu.

Top right: An early version of the character selection screen. The screen used the UMK3 character selection screen as base, and Rain’s and Noob Saibot’s portraits are replaced by a pallete swapped version of Sub-Zero’s MKII portrait (Rain), and Reptile’s MKII portrait (Noob). Johnny Cage is not present.

Bottom left: Scorpion beats Smoke in the Portal arena. Note that Scorpion’s life bar text is different to Smoke’s life bar text (UMK3 Saturn, and later, MKT N64 didn’t remove this.) Also, the lightning all the way in the back of the Portal is viewed, but the PSX, PC, and Saturn version scrapped that. Only the N64 used it. And, the floor of the stage is crooked.

Bottom right: Baraka beats Raiden.

Originally there was another Logo they used but then replaced it with the current one. It had pieces of all the mortal kombat games before MKT.

More on Johnny Cage: He was the only character that wasn’t going to appear in MKT. The actor that did his MOCAP in MK2 was fired for advertising with another company, using his role as Johnny Cage. Midway then decided to use another actor for Johnny Cage, which would make him the only character in MKT to use new sprites.

At first there were only to be 29 characters and 26 backgrounds. In the end there were 30 characters and 29 backgrounds for the N64. More for the other systems, however.

Also, Rain was originally supposed to be a character called Tremor. In earlier versions of the game, Tremors bio would show from some sort of glitch only with Rains name.

His bio was:

Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth.

Thanks to Zero7 and Sir_Brando for the contributions!

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Final Fantasy 8 [PSX – Unused Scenes]

In the Youtube channel of FF8demo there are a couple of videos that show unused scenes from FF8. In the descriptions we can read that: “Some stuff was never used in the final version of the game. This was taken from the “Final Fantasy VIII Preview Disc” that came with FF7.”

Some of the differences that we can find in these videos are:

  • Rinoa in the Dollet mission
  • music which isn’t in the final game
  • the first part on the sea, is different from the final introducion (they had yet to implement the various sentences)
  • during the Dollet mission, Squall, Zell, and (in the final version) Selphie wear their school uniforms, not their casual uniforms
  • even the FMV in the second one had to be redone to change the outfits and take out Rinoa.
  • Leviathan isn’t avalible at that point.
  • the person who shoots the oncoming robot is different
  • It’s not Selphie who acts as messenger

Thanks a lot to Robert Seddon and JargonJohn for these infos!

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Grandia [Beta – Saturn / Playstation]

grandiabetalogo.jpg

In the archive of Vast Lands of Grandia we can see some screenshots from a beta build of Grandia, which shows some changes from the final version. At this point the story was probably not finished yet, because there were some scenes not present in the released version, like Justin that falls from a rock in the volcano, a tank used against our heroes, Java absent from the cart in the mines and a mysterious rock that resembles a turtle. Other interesting details are the beta battle hud and the unusually high point of view of a city (New Parm?).

For more informations check the VLoG beta page! Huge props to them :)

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