Mortal Kombat Trilogy [Beta]

Mortal Kombat Trilogy [Beta]

Wikipedia has some information about the beta version of MKT:

Top left: An UMK3-style menu.

Top right: An early version of the character selection screen. The screen used the UMK3 character selection screen as base, and Rain’s and Noob Saibot’s portraits are replaced by a pallete swapped version of Sub-Zero’s MKII portrait (Rain), and Reptile’s MKII portrait (Noob). Johnny Cage is not present.

Bottom left: Scorpion beats Smoke in the Portal arena. Note that Scorpion’s life bar text is different to Smoke’s life bar text (UMK3 Saturn, and later, MKT N64 didn’t remove this.) Also, the lightning all the way in the back of the Portal is viewed, but the PSX, PC, and Saturn version scrapped that. Only the N64 used it. And, the floor of the stage is crooked.

Bottom right: Baraka beats Raiden.

Originally there was another Logo they used but then replaced it with the current one. It had pieces of all the mortal kombat games before MKT.

More on Johnny Cage: He was the only character that wasn’t going to appear in MKT. The actor that did his MOCAP in MK2 was fired for advertising with another company, using his role as Johnny Cage. Midway then decided to use another actor for Johnny Cage, which would make him the only character in MKT to use new sprites.

At first there were only to be 29 characters and 26 backgrounds. In the end there were 30 characters and 29 backgrounds for the N64. More for the other systems, however.

Also, Rain was originally supposed to be a character called Tremor. In earlier versions of the game, Tremors bio would show from some sort of glitch only with Rains name.

His bio was:

Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth.

Thanks to Zero7 and Sir_Brando for the contributions!

Images:


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U64 Staff & Contributors

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8 thoughts on “Mortal Kombat Trilogy [Beta]

  1. Sir_Brando

    Here are some things you might add to this:

    Originally there was another Logo they used but then replaced it with the current one. It had pieces of all the mortal kombat games before MKT.
    I have stored the image on my website you can get it from here: http://www.blackwallmonument.com/img/mkt-development01.jpg

    More on Johnny Cage: He was the only character that wasn’t going to appear in MKT. The actor that did his MOCAP in MK2 was fired for advertising with another company, using his role as Johnny Cage. Midway then decided to use another actor for Johnny Cage, which would make him the only character in MKT to use new sprites.

    At first there were only to be 29 characters and 26 backgrounds. In the end there were 30 characters and 29 backgrounds for the N64. More for the other systems, however.

    Also, Rain was originally supposed to be a character called Tremor. In earlier versions of the game, Tremors bio would show from some sort of glitch only with Rains name.
    His bio was:
    Rain is an assassin working freelance. He was once a member of the Lin Kuei along with Sub-Zero, but left the clan under mysterious circumstances. Years later, Rain is found working for Shao Kahn as an assassin in the Outworld. Born a human, he finds himself questioning his loyalty towards Kahn after watching the invasion of Earth.

    I also have picture of one of the first variations of the Bank Arena stored on my site here: http://www.blackwallmonument.com/img/mkt-development06.jpg

    Hope this helps

    Sir_Brando

  2. Sir_Brando

    Also that fist line on here might be better like this:
    “Wikipedia has some information about the beta version of MKT:”

    but that’s my opinion, it would be fine as it is also.

  3. Hydrozor

    Actually, the exact character that was specific to the n64 was Khameleon. Her second appearence was in Mortal Kombat: Armageddon for the Wii only, making her a Nintendo exclusive Mortal Kombat character.

  4. cbusylol

    At this point in the franchise, the entire set of games were completely modular from one another with the developers hoping no one would notice when things were missing. Though technically N64 MKT was widely considered the best (and with better AI), it was missing unmasked Sub-Zero and a third of the stages.

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