Playstation 2 (PS2)

Spec Ops [PS2 – Cancelled]

Spec Ops is a cancelled third person shooter / action game that was in development at Rockstar Vancouver in 2003 / 2004 for the Playstation 2. The title was going to be published by Take 2 as the previous games in the Spec Ops series, but in the end the project was never released for unknown reasons. As we can read from Take-Two’s Fiscal 2002 Financial Results (also on IGN Ps2):

Rockstar Games will continue to create groundbreaking original content for console video game systems, as well as expand its proprietary intellectual properties, including extensions of its Grand Theft Auto, Max Payne, Midnight Club, State of Emergency, Spec Ops and Smuggler’s Run brands. Rockstar currently has eleven original projects in production at its five internal development studios.

The Queens of the Stone Age’s singer Josh Homme even confirmed to be writing the soundtrack for the game in an interview with MTV:

“Alain and I are writing the music for a Rockstar game called ‘Spec Ops,’ ” Homme said. “There’s a bunch of versions of new songs. Some of them are mellow, some of them are rock and some of them are, like, hick-hop because we’re a bunch of white guys.”

For Homme, working with Rockstar on the game was a dream come true — kind of. While he doesn’t actually play any video games, he did enjoy the process of writing tunes for the small screen.

After Spec Ops was canned, Rockstar Vancouver started developing Bully.

Thanks to Hey Hey for the contribution!

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Alien Breed 2K4 [PS2 – Unreleased]

Alien Breed 2004 (sometimes AB2K4 or AB2004) is an unfinished and shelved game in Team17’s Alien Breed franchise, a series of Science Fiction-themed shooters largely inspired by the Alien films. It was announced as in development in 2003, and was shelved in early 2005

This is the second known title in the Alien Breed series to be cancelled, after the aborted PC first-person shooter title Alien Breed: Conflict. The game was reportedly being developed using the Snowblind Engine that Snowblind Studios had been using for the Baldur’s Gate: Dark Alliance and Champions of Norrath franchises.

In July 2009 Team 17 announced the development of Alien Breed Evolution for PlayStation Network and Xbox Live Arcade downoad services. Given that the videogame will be viewed at the same top-down perspective, it is possible that this game is actually the same as Alien Breed 2004, with updated graphics. [Info from Wikipedia]

Thanks to Celine for the contribution!

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Specwarrior [XBOX/PS2 – Cancelled]

Created by Pandemic Studios, Specwarrior is a cancelled third person shooter set in the Vietnam War that was  in development in 2002 / 2003. After some time the game was cancelled by its publisher, Midway. About a year later Pandemic released Full Spectrum Warrior (published by THQ), but it’s not clear if the published game used some assets from the unreleased project. Specwarrior was the reasons that lead Pandemic to file a lawsuit against Midway, because they cancelled the game to avoid payment.

The lawsuit claims Midway’s move was unwarranted, and says Midway owes money for services Pandemic completed during its months of work on the project. Pandemic is seeking damages of more than $4 million and some $750,000 in fees, according to a Reuters report.

Thanks to Hey Hey for the contribution!

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La Femme Nikita [DC/PS2 – Cancelled]

La Femme Nikita is a cancelled action game that was in development in 2000 / 2001 at Infogrames Lyon House: the project originally started in 1999 as “Mission Impossible 2”, a sequel to the original Nintendo 64 game. It seems that Infogrames soon decided to stop the development for the N64 and port MI2  to the new-released Dreamcast.

Fabien Lacaf, a professional story boarder, worked on MI2 and created different level environment (for 3D artists) and some parallel action designs  for the missions. The first concept to MI2 was based on levels that would have been completed following the progress of the main protagonists that worked in parallel at the same time.  The player was going to use different characters to complete the missions divided in different parts: in every single part the actions would have affected the next parts of the mission with the following characters.

After some months of work, the studio did not have the “Mission Impossible” license anymore and so they had to change the game into “La Femme Nikita”, based on the film / TV series with the same name. The project was then moved to the Playstation 2 but after 2 years of development, the publisher (Atari) decided to cancel “La Femme Nikita” for economic reasons.

That was the end of “Mission Impossible 2” for the Nintendo 64.

Thanks to Hey Hey for the contribution and to Rodolphe for his help to preserve more images from the project! 

Far Cry 2 [X360/PS3/PC – Alpha]

Far Cry 2 is an open-ended FPS developed for Xbox 360, Playstation 3 and PC by Ubisoft Montreal and published in 2008 by Ubisoft. Crytek, the developers of the original game, were not involved in the development of Far Cry 2. A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay with developer commentary, was presented in Leipzig in August 2007. [Info from Wikipedia]

In the Pre-Alpha demo Slayermaggot81 noticed various differences:

  • Different Level (the jungle in the pre-alpha looked more realistic)
  • When Player gets shot by enemies the screen turns red.
  • Different lignthing technic
  • More green-ish grass

Thanks to Slayermaggot81 for the contribution!

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