Playstation 2 (PS2)

Skies of Arcadia 2 [Cancelled – GameCube, PS2]

The original Skies of Arcadia was released in late 2000 / early 2001 on Dreamcast, and soon became a cult hit among JRPG fans. The game was developed by Overworks, a SEGA team composed of numerous legendary developers and designers, including Rieko Kodama, Shuntarō Tanaka, and Noriyoshi Ohba; who worked on past RPGs, such as the Phantasy Star series, Magic Knight Rayearth, Wonder Boy in Monster Land and the Sakura Taisen series. Hype was high and the final game was really one of the best japanese RPGs released in the ‘00, but unfortunately, it seems that Skies of Arcadia did not sell enough on Dreamcast (does anyone have official sales numbers?), maybe because of the low user base and the console early departure in early 2001.

skies of arcadia 2 cancelled

Sega was still confident about their sky-pirates project: they developed an enchanted PS2 and GameCube ports with added featured, to try to sell more copies and earn back some of the money spent to create the game. The GameCube version was released in December 2002 under the title “Skies of Arcadia Legends” but PS2 port was canned for some reasons, throwing away one of the biggest user base for RPG fanatics. As most Nintendo console, GameCube was not an easy console to sell third parties titles and with a lower percentage of people interested in turn based role playing games, Skies of Arcadia Legend bombed even harder than the Dreamcast version.

Before losing all faith in the game, Sega and Overworks were planning a sequel to Skies of Arcadia, as confirmed by interviews with developers from the original team. In June 2001 IGN asked to Noriyoshi Ohba about Skies of Arcadia 2 and he replied:

We’re considering a sequel to “Eternal Arcadia.” Regarding which platform, we’re still evaluating it.

In September 2002, before Skies of Arcadia Legends was published, Rieko Kodama told to Gamespy that work on the sequel was not yet started, but they really wanted to do it in the future:

I would love to make a sequel, but were really not working on it yet. […] We don’t know what platform we would make a sequel for, but GameCube has priority since Legend is coming out for it.

In march 2004 Ohba announced that they started some planning on the second episode:

The Skies of Arcadia sequel is in the planning stages at the moment.

In late 2004, Rieko talked again about Skies of Arcadia 2 in an interview with german Man!ac magazine (issue 1 / 2005) in which she said:

MAN!AC: There were rumors about a sequel (to Skies of Arcadia) or a “Gaiden” episode. Can you tell us something about that

Rieko : We had plans, but the other team members are currently working on other projects such as “Sakura Taisen” – this means SoA2 is currently on hold. Anyway I would be very glad about a new episode with the sky pirates.

In 2003 Overworks was absorbed into SEGA WOW and only a year later the team was split again because of another Sega company restructure: people that worked on Skies of Arcadia were scattered around on different games. As far as we were able to gather, not much was ever did for Skies of Arcadia 2 but at least a few ideas and concepts seem to have been brainstormed by the team, still hoping to release a sequel on GameCube or Playstation 2. In 2006 Nintendo and Sony released their new consoles (Wii, PS3) and whichever plans Sega had for a new Skies RPG on GameCube or PS2 will never see the light of day.

skies of arcadia valkyrie

Even without a sequel, love for Skies of Arcadia is still strong at Sega. Vyse, Aika and Fina, three of the main SoA protagonists, were added as bonus characters in Valkyria Chronicles, released in 2008 on PS3. Vyse is also a playable character in Sonic & All-Stars Racing Transformed, released in 2012 for different consoles / PC and one of the game’s tracks, Rogues’ Landing, is based on Skies of Arcadia’s world.

Thanks to Mario for the contribution! 

Primal 2 [PS2 – Cancelled]

Primal was a PS2 game developed by SCEE Cambridge. Despite a prominent advertising campaign, it went largely unnoticed upon release, failing commercially. However, development on a sequel had already began shortly after the first game launched. As early preliminary work was underway, Sony acquired the license to develop an offical tie-in game for the TV show, 24. The development of Primal 2 was thus cancelled in favour of doing that game, as stated by Paul Donovan:

Any hints that there might be a Primal sequel in the pipeline? Pleeeease! :)
Sorry, afraid not. We were playing around with ideas for a Primal 2 and did some prototypes of some new features but then we got the 24 license so we did that instead :-) – Paul Donovan, Senior Programmer, SCEE Cambridge

In 2012, the game was re-released as a PS2 classic for PS3. This is when Chris Sorrell, creative director of Primal, wrote an article on the official PS blog where he and the concept artist of the game, Mark Gibbons, revealed some bits and pieces of the possible plots that were considered for the sequel:

Mark Gibbons – Lead Artist, Primal:
Once the game was completed, preliminary work on a sequel was begun that featured Jen’s lover Lewis as the central character. Primal II would’ve told the story of his journey through Oblivion’s Hell, back to Mortalis, the real world.

Chris Sorrell on February 28th, 2012 at 10:39 am said:

[and finally] – If there were to be a Primal 2 it should feature Jen. …Well I do agree with that one. Further to the comments by Mark, yes we did explore a Primal 2 with Lewis as a lead character. We also explored another take that had Jen as lead and centred on the notion that the demons of Oblivion had found a way through into our world. That one had some cool imagery that I recall – Jen in a flowing leather coat riding a spike-wheeled moto-X bike, Prince Jared driving to Jen’s rescue in an ice-cream truck (garbled music blaring) and sub-way tunnels teeming with spider-like Wraith mutants. Ah, if only..

In addition, Mark Gibbons once published some of the concept art he made for this sequel via his old portfolio. His website is no longer online, but part of the concept artwork was retrieved and posted by fans after the original site went offline.

Thanks to Erameris for the contribution!

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Tintin [PS2 – Cancelled Prototype]

Before going bankrupt, Appeal, the same software house behind the unreleased Outcast II, developed a prototype for a new action game based on the Tintin comic books:

After the Outcast II debacle (see the related article here), we were offered a share buy-back option by our publisher (Infogrames) in exchange of a new pre-production contract around a Tintin game. As we had to keep our studio alive, we bought back the shares at a nominal price and got the contract started.

The budget was tight and the timing was short, so we tried to reuse a number of ressources from the Outcast II prototype and build on top of that. The game was to be fully 3D exploration with some action scenes and mini-games.

Unfortunately the publisher, Infogrames, couldn’t reach a deal with Moulinsart, the french foundation that manages the TinTin franchise, thus destroying Appeal’s last chance to recover.

For more informations check Franck Sauer’s Website.

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F1 Racing Championship 2 [Cancelled – PS2 PC]

F1 Racing Championship 2 is a cancelled racing developed by Video System and supossed to be published by Ubisoft. In the background Players can recreate historical races whereby they must meet various racing targets in conditions and situations that actually occurred in the 2000 FIA Formula One World Championship season. New special effects include motion blur, camera vibrations and different contrast levels.

It was scheduled to be released in the four quarter of 2001 for Playstation 2 and PC, but it was cancelled for unknown reasons.

Information & Images are obtained of Neoseeker.com

Thanks to Jesus Enrique Sanches for the contribution!

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The Scorpion King [PS2 – Prototype]

The Scorpion King is a prototype for a fighting game / beat ’em up that was created by Osiris Studios, based on the 2002 film with the same name (featuring Dwayne Johnson). It seems that the studio tried to pitch this demo to publishers that had the Scorpion King license (probably VU Games in North American and Universal Interactive in Europe), to get to develope it into a full game, but without luck.

In the end the publishers chose Point of View to work on their Scorpion King videogame, released in 2002 as The Scorpion King: Rise of the Akkadian for the Playstation 2 and GameCube.

The Scorpion King demo by Osiris remained just a prototype and the studio closed sometime later (or did they evolved into an audio restoration agency?).

Thanks to Tork for the contribution!

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