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Syndicate Reboot (EA Black Box) [Cancelled – Xbox 360, PS3]

Around 2005 Canadian team EA Black Box was working on a Syndicate reboot (8 years before their 2012 reboot of the series), to be published for the 7th generation of consoles (Xbox 360, Playstation 3). While the original Syndicate was a real-time strategy game, this new project could have been a more linear action oriented third person shooter, a popular genre on console at the time.

Unfortunately EA never officially announced this new Syndicate, so details about the game are basically zero. What we know is this Syndicate reboot was cancelled not long after: the team tried to convert it into an even more fast-action shooter featuring a female protagonist, but in the end even this new incarnation was canned. Part of the same team later worked on Gunhead, another interesting, cancelled third person adventure featuring a gun-headed protagonist.

Black Box were moved to more profitable projects such as Need for Speed, NBA Street and Skate, before part of the team was laid-off by EA Canada in 2012, when the studio was renamed into Quicklime Games to focus on social gaming and free-to-play.

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DeVargas (Capcom Studio 8) [PS2 – Cancelled]

DeVargas is a cancelled action adventure that was in development by Capcom Production Studio 8 for Playstation 2. The team is mostly known for their work on the Maximo series, Final Fight Revenge and Final Fight: Streetwise, but they also worked on some fascinating lost projects.

Studio 8 was full of talented devs and artists: after publishing Maximo 2 they started working on 3 interesting pitches: Maximo 3, DeVargas and Final Fight: Seven Sons (the unreleased FF planned before Final Fight: Streetwise). While for Maximo 3 and Final Fight: Seven Sons some footage and concept art were already preserved, DeVargas remained unseen until Trent Kaniuga (former Studio 8 artist) shared one image on Twitter:

We were able to gather some details about this canned project in 2015, while we were doing research for our book. Maximo 3 and DeVargas were in development using a similar code, so their early prototypes shared a few assets and models. While Maximo had a broader audience thanks to its character design, DeVargas was conceived as a more mature project, with a more realistic art-style.

The game setting was somehow similar to Assassin’s Creed. The main protagonist was a prisoner on ship and in the prototype you woke up in shackles. Your main objective was to escape using stealth: the boat interior was dark and the men on it had lanterns, so you could sneak up behind them and choke them with his chains.

This was just an early idea for the first level, but after it the game would open up, being more about exploration and melee combat. DeVargas was worked on for just 3 – 4 months before Keiji Inafune decided to cancel it.

In the end, only Final Fight: Streetwise was greenlighted by Capcom, but when released it failed to achieve mainstream success and it bombed in sales. Capcom decided to not invest in their California team anymore and sadly Production Studio 8 was closed down in 2006.

At the moment only a single concept art remains to preserve the existence of DeVargas, but you can keep an eye on Trent Kaniuga’s Twitter profile and Youtube Channel to see if he could find more in the future. 

Prototype 3 (Radical Entertainment) [Cancelled – Xbox 360, PS3]

After releasing Prototype 2 in mid 2012, Radical Entertainment started working on the third chapter of their series, hopeful to quickly releasing it as one of their last games for the 7th generation of consoles or even better as a launch title for Playstation 4 and Xbox One.

Unfortunately Prototype 2 did not sell as expected: the team was already in financial difficulties and their parent company decided to layoff part of their staff, cancelling plans for Prototype 3. As we can read on Kotaku:

“Although we made a substantial investment in the Prototype IP, it did not find a broad commercial audience. Radical is a very talented team of developers, however, we have explored various options for the studio, including a potential sale of the business, and have made a difficult conclusion through the consultation process that the only remaining option is a significant reduction in staff. As such, some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects, but the studio will cease development of its own games going forward.”

While Prototype 3 was never officially announced by Activision nor Radical Entertainment, fans of the IP are still asking for it. In June 2019 a few screenshots from an early development version of Prototype 3 were found online. We saved these images in the gallery below, to preserve what remains of this cancelled project.

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Evil Spell [Cancelled – Xbox 360, PS3]

Evil Spell is a cancelled beat ‘em up / hack & slash that was in development by Dark Ride Studios for Xbox 360 and Playstation 3. The team was established in 2010 by ex Grin developers after their former company closed down. They wanted to create simple, low-budget projects to pitch to publishers to receive funds and support, then release them on Xbox Live Arcade and Playstation Network.

In Evil Spel you would have been able to choose between 12 different characters, each one with their one combat style, weapons and skills. For example there was a medieval knight, some kind of WW1 soldier, an evil alchemist and a modern-age street-gangster.

As you can imagine the game was set in different time periods, so they could offer a good variety of levels, enemies and weapons. For example in the early prototype shown by the team at the Game’s Developers Conference 2011 we can see a medieval area mixed with a modern-day street.

In the end we can speculate Dark Ride Studios never found a publisher interested in their projects and were not able to complete Evil Spell. Only a few images and prototype footage are preserved below, to remember the existence of this lost game.

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The Dark Half: Endsville [Playstation, PC – Cancelled]

The Dark Half: Endsville (also known as The Dark Half Interactive) is a cancelled survival horror / adventure game based on the homonymous book by Stephen King. It was officially announced in early 1997, in development by Bits Studios and to be published by THQ and Orion Interactive for Playstation and PC. Unfortunately it seems they never released any screenshot from the game, but details about the project can still be found online in various forms.

In April 1997 IGN wrote:

“T-HQ announced today that it has signed an agreement with Orion Interactive to jointly publish The Dark Half, based on the novel by horror writer Stephen King. The game will be developed by the UK’s Bits Studios.

Also involved in the development of the game will be writers Matt Costello and Paul Wilson, who previously worked on PC titles The Seventh Guest and The Keep, respectively.

Revolving around protagonist Thad Beaumont’s struggle with his evil alter ego, The Dark Half is promised to be a 3D, third-person adventure game, “that will accurately reflect the Stephen King novel,” a T-HQ spokesperson said.”

During their E3 1997 report IGN also wrote:

“A new game for the PC and Playstation will be based on the King novel The Dark Half. The game will be based on Stephen King’s novel about a writer who must struggle with his evil alter-ego. It will be a real time, 3D adventure that contains 28 levels in seven different worlds. The Dark Half: Endsville is forecast for a 1998 release.”

GamePen’s E3.NET published another press release for the game:

“Stephen King, master of disturbing prose, is coming to the PlayStation and the PC next year in fiendish style with “The Dark Half.” The game will be based on King’s eerie tale of writer Thad Beaumont’s struggle with his murderous alter-ego, George Stark. The novel will be transformed into code through the use of two different game engines, one for the pre-rendered world of Beaumont, and one for the rendered-on-the-fly nightmare world of killer George Stark.”

We also know that Jeffery Lieber (mostly known for co-writing the Lost series) would have been the game’s producer, thanks to an old blog post by Paul Wilson:

“I was delighted to see “story by Jeffery Lieber” in the opening credits.  Jeff and I go back to the mid-1990s when Matt Costello and I were scripting the “Dark Half Interactive” project for Orion Interactive; Jeff was acting as producer.  He’s not the least bit squeamish but Matt and I managed to gross him out with our “Birthing Woman” interaction (don’t ask). The project was orphaned and became vaporware when MGM bought Orion.”

More memories about working on the game can also be found in Paul Wilson books “Repairman Jack, and More” and “Aftershock & Others: 16 Oddities”.

If you know someone who worked at Bit Studios in 1997 and could still have some images from this lost game, please let us know!

Thanks to eSpy for the contrbution!

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