Sony

Nobi Nobi Boy [PS3 – Proto]

Nobi Nobi Boy is a game in development exclusively for the PlayStation 3 video game console by Keita Takahashi of Namco Bandai, creator of the Katamari Damacy series. One of the meanings of “Nobi” is “stretch” in Japanese.The game was first shown at a press conference held during Sony’s Playstation Premiere 2007 event in Tokyo. Takahashi showed a silver stretch hose with two pink balls at the ends, explaining that it wasn’t a controller, but a visual aid to help explain the game. A 30-second demostration clip was then shown, featuring a quadrapedal character shaped like two round balls, with an elastic abdomen that can stretch like a hose.A playable prototype of the game was showcased at the GameCity 2007 International Interactive Entertainment Festival, where Takahashi delivered the festival’s Vision Statement for the year. In the demo; as many as three Nobi Nobi Boys were shown interacting on flat plane filled barnyard animals; in which their elastic bodies were be used to snap, whip, entangle, and drag themselves around. The Nobi Nobi Boys could swallow animals, distending the Nobi Nobi Boys’ bellies, which could then be whipped to the posterior to be expelled. – [info from Wikipedia]

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Heavenly Sword [PS3/X360 – Tech Demo / Proto]

Heavenly Sword started development on PC since 2003, with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. It had, at one time, been up and running on an early Xbox 360 prototype but this was abandoned in favour of the PlaySation 3 when the title was picked up by SCEE. – [info from Wikipedia]

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Little Big Planet [PS3 – Beta / Prototype]

Before LittleBigPlanet was called “LittleBigPlanet”, it was called “Craftworld”. It was a physics-based 2D side scrolling game and it’s main character was a little guy by the name of “Mr. Yellowhead” (he is an unlockable character in LBP). His arms were controllable with the right analogue stick and his legs were controllable with the left analogue stick. The main point of the prototype was to guide Mr. Yellowhead past a bunch of little and big obstacles by grabbing on to them and pushing and/or rolling them around, much like a puzzle game.

This was enough to make Sony interested in the game and after much work and a public beta, LittleBigPlanet was released worldwide by November 5, 2008.

As wrote on TheEscapist, it seems that Media Molecule had some plans to make the game a “full 3D” exploring platform:

Media Molecule co-founder Alex Evans told Joystiq at Gamescom that an early build of LittleBigPlanet had “free depth and completely moving cameras, and the gameplay engine wasn’t layered fundamentally.” Levels could “travel into the screen,” so Sackboys were able to move more than just left and right.

Evans admitted that this level of freedom was “really hard” and “creatively unconstrained.” He says: “We found our level designers wasted tons of time in 3D land, so we iteratively reduced it; first of all, we reduced the scope, then we added the layers, and with each restriction we did, it improved the quality.”

In the screenshots below, we can see some interesting concept art of the various stages of the game.

Thanks to Robert Seddon for the contribution!

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Endless Saga [PS3 – Cancelled]

Endless Saga was a MMORPG being developed by Webzen for the PC and PlayStation 3 platforms. It has recently been announced that the project has been cancelled: “We have recently decided to cancel the Endless Saga project. Endless Saga was one of our ambitious development projects to enter into the next generation console market. However, after some rigorous development effort, we found the gameplay of Endless Saga to be short of innovation and creativity we seek to achieve in online gaming space.” – [wikipedia]

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Shadowman [Beta – N64/PSX/DC/PC]

ShadowMan is an action adventure game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It was designed by Guy Miller and Simon Phipps. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. [Info from Wikipedia]

In the gallery below you can see a series of beta screenshots from a very early version of the game: the 3D model of the main character was still incomplete and different from its final one, the tree looked nothing like the final ones and even the scenario shown in these images seems to have been removed or changed in the released game. Probably Acclaim worked a lot on the game, to create a title that was really good for its time.

Below you can also see a video from a leaked early beta demo of  ShadowMan:

For anyone interested here’s a very early shadowman demo from 1997, its really basic, has differerent models/ sounds to the game. If you burn it to a disc and run it you get to here the ingame audio,
* To start press space on title page
* space to jump cursers to move
* W – wireframe on/off
* H – get lighter
* Y – get darker
* R – respawn
* F6 – free cam on
* F5 – Free cam off
* esc – to quit

 for best results burn it to a CD and run it from there

Credit to the following pages:

https://www.facebook.com/groups/15818496890/
There you can find some of the original developers of the pc game, as Tim Haywood (composer of the awesome music of the game) and Trevor Storey (game designer)

http://shadowman.freeforums.org/index.php
It´s a forum create by Tim Haywood, good things in there.

As BO3000B wrote as a comment to the beta video on Youtube:

I just recently played through it and don’t really recognize anything in this video. Louisiana is the only part that looks vaguely like the final game. This must’ve been really early in development.

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