Sony

Ikon / Scavenger [PS2 – Cancelled]

Ikon was a third person shooter / sandbox game that was in development for the Playstation 2 from 2002 to 2005 at Ratbag Games. In three years the project evolved and it was later know as Scavenger, as it was shown at E3 2005.

As we can read on the official press release: “Scavenger’s hero is a loner battling for his survival and searching for a sister sold into slavery. Scavenging, trading and raiding, he builds up his arsenal of weapons to wreak revenge on the men who took her. Centred around a huge desert wasteland, the game features convoy attacks (players pit their skills against escorted convoys to try and steal their cargo) and allows players to trade to increase their wealth, align themselves with different factions, and increase their attack power by modifying their vehicles and upgrading weapons.

As we can read from a former Ratbag developer:

Scavenger was a Free Roaming 3rd Person Action game with exciting vehicle combat and a unique economy simulation that the player could influence and exploit. The player could roam the waste lands hunting bandits and convoys shipping goods between settlements or escort the convoys for a fee. Each settlement produced something the others required, if the player intercepted the goods they could then sell them to the towns that needed them for a higher price. Money was used to buy new vehicles weapons and upgrades. Unfortunately Midway had no interest in taking the project into full production and moved the team on to The Wheelman before eventually closing the studio.

Even if they did find a couple of publishers interested in Ikon / Scavenger, the game was dropped by Rockstar after being dropped by Sony and sadly the development was stopped after E3 2005. Midway bough Ratbag Games and shut them  down with this promising game still unfinished.

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The Executives [PS2 – Cancelled]

The Executives was an action game in development in 2003 for the Playstation 2 by The Collective studios, that was going to be published by Midway. The game was never officially announced and it was cancelled during the early stages of development. Only some screenshots and concept arts remains from the project

It’s interesting to note that in some of these concepts, the title of the game was changed to “Career Criminal”. A title which was also used for an internally developed but also cancelled Midway game (see “Career Criminal”, a cancelled Xbox 360 / PS3 game). That project was started soon after the efforts of The Collective were cancelled.

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Time Traveler [PS2 – Cancelled]

Time Traveler is an action game that was in development in 2003 / 2004 at Sensory Sweep Studios. From the only video that remains from the project it seems that the player would have been able to go back in time to the Titanic disaster, to change the history.  It’s currently unknown if the Titanic was the scenario for only one of the various levels of the game, or if all the missions would have been set in the  famous sinking ship. This project could have also been a proposal concept for an early Playstation 3 game, with a prototype build created on their PS2 engine.

Thanks to Hey Hey for the contribution!

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Silent Hill Origins [PSP – Beta]

Silent Hill: Origins was first announced at E3 2006: the game would not be produced by Konami’s Team Silent, who had developed all previous Silent Hill games, but by Climax Studios instead. The first previews of the game featured a radical departure from the original game style with the inclusion of a Resident Evil 4 style camera angle, although Oertel stressed that the game would not be a first-person shooter.

Travis would have access to six weapons, three of which were melee weapons and three of which were firearms, including a pistol, a revolver and a shotgun. There were also plans to introduce a laser-sight for Travis’s pistol and a new “Barricade” system which would allow the player to block access to areas from monsters with improvised objects.

In October 2006, Climax’s US based team working on Origins was sacked, with rumors circulating that the game production was becoming a disaster through mismanagement and “unrealistic deadlines”, and that the final version of the game was expected to have only “three to four hours of gameplay”. Production of the game was subsequently moved to the United Kingdom.

Later previews of the game showed that the game had changed significantly, and contained gameplay more in line with that found in the previous titles in the series, scrapping the Resident Evil 4 camera angle and some of the enemies seen in the original trailers [Infos from Wikipedia]

Thanks to Celine for the contribution!

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