Set in a post-apocalyptic environment, the original Powerslide was a racing game developed by Ratbag Games and released for the PC on December 1998. In 2003 Ratbag were working on a (self-funded) sequel, know as Powerslide: Slipstream, but the project was canceled because they were not able to find a publisher interested in the game.
As we can read in the original press release, “Powerslide: Slipstream featured drive-anywhere environments full of jumps and action across twelve post-apocalyptic environments, including Berlin, Los Angeles, London and Sydney. Wheel-to-wheel collisions promise spectacular accidents, with special animated features on the vehicles, including moving fins and stream vents for slipstream mode.”
Ikon was a third person shooter / sandbox game that was in development for the Playstation 2 from 2002 to 2005 at Ratbag Games. In three years the project evolved and it was later know as Scavenger, as it was shown at E3 2005.
As we can read on the official press release: “Scavenger’s hero is a loner battling for his survival and searching for a sister sold into slavery. Scavenging, trading and raiding, he builds up his arsenal of weapons to wreak revenge on the men who took her. Centred around a huge desert wasteland, the game features convoy attacks (players pit their skills against escorted convoys to try and steal their cargo) and allows players to trade to increase their wealth, align themselves with different factions, and increase their attack power by modifying their vehicles and upgrading weapons.
Scavenger was a Free Roaming 3rd Person Action game with exciting vehicle combat and a unique economy simulation that the player could influence and exploit. The player could roam the waste lands hunting bandits and convoys shipping goods between settlements or escort the convoys for a fee. Each settlement produced something the others required, if the player intercepted the goods they could then sell them to the towns that needed them for a higher price. Money was used to buy new vehicles weapons and upgrades. Unfortunately Midway had no interest in taking the project into full production and moved the team on to The Wheelman before eventually closing the studio.
Even if they did find a couple of publishers interested in Ikon / Scavenger, the game was dropped by Rockstar after being dropped by Sony and sadly the development was stopped after E3 2005. Midway bough Ratbag Games and shut them down with this promising game still unfinished.