Sony

Road to Sunday [PS2 – Cancelled]

Road to Sunday is a cancelled football game that was in development by 989 Sports (the Sony America Sports Studio) in 2004 / 2005 for the Playstation 2. The game had an interesting career mode, in which the player would have been able to follow a deep story mode, in which to learn more about the causes of a misterious murder, to pay back the cash owed to a criminal boss and to win on the football field at the same time.

As we can read in the Gamespot preview, there were many ways to rise more money in the game:

This is where another NAFA–the North American Fighting Association–comes into play. By entering members of your football team into these underground fights, you can hope to earn the cash you owe the boss by the end of the season. Gambling also plays a part in your bottom line, as you’ll be able to play games like Texas Hold ‘Em and Blackjack, or even hit up the local sports bookie and place bets on that particular week’s games.

Sadly the game was officially cancelled in july 2005, when Ron Eagle, public relations manager for SCEA Sports at the time, explained to Gamespot that:

The game has been officially canceled. It basically did not measure up to our first-party quality standards. In the course of development, it was not meeting our standards for where a product should be in its development cycle. It was purely an internal decision.

Thanks to Userdante for the contribution!

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Starsky and Hutch 2 [PS2/XBOX – Cancelled]

Starsky & Hutch 2 is a cancelled mission-based driving game based on the TV series with the same name, that was in development by Mind’s Eye for the original Xbox and Playstation 2. The project was announced in 2003 when Empire Interactive signed an exclusive licensing agreement with Sony Pictures to publish a sequel to their first Starsky & Hutch game.

As wrote by IGN, Starsky & Hutch 2 was shown behind closed doors at Empire Interactive’s booth during E3 2004, featuring the same drive and shoot gameplay as the original, and an on-rails Virtua Cop-esque mode up to 2 players. In 2005 Mind’s Eye Productions was acquired by Disney Interactive and their Starsky & Hutch 2 project was canned. The few images preserved in the gallery below are probably from a target render and not in-game.

Thanks to Cyrax151 for the contribution!

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Dimm and Witt [PSX – Cancelled]

Dimm and Witt is a cancelled game that was in development in 1995 by PF Magic (creators of Ballz and the Petz series) for the original Playstation. The project was never released and we dont even know much about its gameplay: seeing their past works and the only screenshot preserved, it could have been a fighting game or a sidescroller action game.

If you worked on Dimm and Witt and have more screens / info on the project, please let us know!

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dimm-and-witt-pf-magic 

Gundam Battle Assault 2 [PSX – Beta / Unused]

Gundam Battle Assault 2 for the PSX, is, disregarding it’s name, the third gundam fighting game for the system to be made, (Gundam the Battle Master, Gundam Battle Assault, Gundam Battle Assault 2) and was released on July 17th, of 2002, late in the life of the PSX system. Being the third in the series, it has four characters leftover from previous games. These are the four that were left out:

Hamma Hamma
Qubeley
The-O
Zeta Gundam (not to be confused with the Double Zeta, which is a normal character)

Aside from a few glitchy moves, and the fact you need Gameshark codes to use these characters, they are fully playable in the Vs. modes. Oh, and yes, it shows the pilots that are in the suits, (they’re turned off in the below video) but the only one that’s acurate, is The-O, with Paptimus Scirocco. The other three pilots are either wrong, or display somewhat glitchy.

Fight 1: Hamma Hamma vs. Epyon
Fight 2: Qubeley vs. Psyco Gundam Mk III
Fight 3: The-O vs. Tallgeese III
Fight 4: Zeta Gundam vs. Hydra Gundam

Video: Gundam Battle Assault 2 Gameshark Characters 

Saint Row 2 [X360/PS3/PC – Beta]

Saints Row 2 is a sandbox / action game game developed by Volition Inc and published by THQ for PC, PlayStation 3 and Xbox 360 in 2008. James Tsai,  SR2’s Lead Designer, in and interview with IGN revealed that some content had to be removed from the game before it was published:

JT: In the early stages of development we had some really crass stuff in the game, the kind of things that put you in that weird place where you’re laughing and squirming uncomfortably with guilt at the same time. One prototype had you driving a truck full of smuggled underage foreign prostitutes across the city while rival pimps rammed into you, knocking the girls out and cutting into your human trafficking profits. Another had you using a high pressure fire hose to wash homeless people off the street and into the gutter. Not exactly Nobel Prize material.

There was a lot of stuff we had in that didn’t register very high on the human decency scale, so we dialed some things back. For instance we changed the gender of the first character you encounter, since beating a female doctor to death with an IV stand wasn’t the impression we wanted to leave with the very first player action in the game. Instead, we have you beat a male doctor to death with an IV stand, to ease you into the killing.

From the early screens we can also notice various beta differences:

  • You can not customize characters in youe crib in the final
  • There was a different looking crib
  • Hideout has a different appearance
  • A pic shows  a cutscene that was removed

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