[ENG]This entry in the archive does no have a description yet. If you want to add some info about the beta stuff that you can see in these images, just write a comment or send us an email! We’ll add your info in the page. Thanks a lot for your contribute! :)[ITA] Questa pagina dell’archivio non ha ancora una descrizione. Se conosci bene questo gioco e riconosci le differenze delle immagini beta rispetto alla versione finale, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina. Grazie per il tuo aiuto! :)
In these scans we can see some screens from an early version of Sonic Triple Trouble for the GameGear. The game was know as “Chaos 2” at that time and Martin Konrad says that “There is some kind of 3D bonus levels which is not used in the final game and a couple of scenes with Nack/Fang which were removed. Another scan shows a level in the first world, but the level layout seems to be different from the final version. Here’s a directory of maps of Sonic games that Rolken (from the Sonicretro Forum) has made: http://soniccenter.org/rolken/stt/ – but I can’t find the location which the scan shows.”
Thanks a lot to Martin Konrad for most of these scans and the info!
Resident evil is a survival horror created by Capcom and released for Playstation and Saturn in 1996. A porting of the game for Gameboy Color, developed by Hotgen, was supposed to be released within 1999 in a 4mb cartridge, but eventually Capcom decided to shelve it even if it was almost completed. A preview at ign.com mentioned the presence of new enemies and a quick-save feature.
In February 2012, thanks to a fundrising organized by Assembler forum, two different beta builds of Resident Evil GBC were released to the community. Every room, almost all the items and the cutscenes from the Psx version are present in this porting, but, apart from the zombies, every other enemy is either absent or still not animated. We can only use the handgun, the knife and the shotgun. By changing your location with the emulator it’s possible to get to the eliport, but there is neither a final boss or an ending sequence. In the second build we can play only with Chris and inventory chests don’t work anymore , but this beta seems to be more polished overall.
Interestingly, the build documented in the ign preview seems to be yet another pre-release version of RE GBC, showing brown zombies and a few little changes in the backgrounds.
In the official topic at Assembler Forum you can find more info about this great release!
Teo 64 was a pet simulation video game, very similar to “Hey You Pikachu!”, the Nintendo title where the player could interact with the pokemon talking to him through a microphone connected to the N64. In this game, however, the protagonist was a strange cross between a dolphin and a bird. Speaking with the animal it was possible to became his friend, feed him and explore the world. For many it will be a shocking news, but “Teo” is not the name of the dolphin / bird, but of the planet where he is living. Known under the title “FinFin on Teo, the Magic Planet”, the virtual puppy FinFin made his first appearance on a PC game released in 1996. According to the producers, the 64DD version was not a porting, but a completely new game. The development of Teo for 64DD was probably stopped because of the failure of the Disk Drive, and it is likely that we will never know how different the 64DD game was supposed to be. If you are curious to learn more about the PC version of the Teo or try it for yourself, you can download the iso of FinFin from these sites:
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]
Teo 64 doveva essere un simulatore di animale virtuale, molto simile a “Hey You Pikachu!”, titolo Nintendo in cui il giocatore può interagire con il pokèmon, parlando con lui attraverso un microfono collegato al N64. In questo gioco invece, il protagonista era uno strano incrocio fra un delfino ed un uccello, dall’aspetto abbastanza inquietante. Parlando con l’animale era possibile fare “amicizia”, accudirlo, offrirgli del cibo ed esplorare il mondo.
Per molti sarà una notizia sconvolgente, ma “Teo” non è il nome del delfino/uccello, ma del pianeta in cui abita. Conosciuto con il titolo di “FinFin on Teo, the Magic Planet”, il cucciolo virtuale FinFin fece la sua prima apparizione su Personal Computer, uscito nel 1996. Stando alle affermazioni dei produttori, la versione per 64DD non era però un port del titolo PC, ma un gioco completamente nuovo. Lo sviluppo di Teo per 64DD è stato probabilmente fermato a causa del fallimento del Disk Drive e non potremo mai sapere quali novità avrebbe portato questo adattamento.[/spoiler]
ShadowMan is an action adventure game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It was designed by Guy Miller and Simon Phipps. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. [Info from Wikipedia]
In the gallery below you can see a series of beta screenshots from a very early version of the game: the 3D model of the main character was still incomplete and different from its final one, the tree looked nothing like the final ones and even the scenario shown in these images seems to have been removed or changed in the released game. Probably Acclaim worked a lot on the game, to create a title that was really good for its time.
For anyone interested here’s a very early shadowman demo from 1997, its really basic, has differerent models/ sounds to the game. If you burn it to a disc and run it you get to here the ingame audio, * To start press space on title page * space to jump cursers to move * W – wireframe on/off * H – get lighter * Y – get darker * R – respawn * F6 – free cam on * F5 – Free cam off * esc – to quit
for best results burn it to a CD and run it from there