PC / MAC

Blur 2 (Bizarre Creations) [Cancelled – Xbox 360, PS3, PC]

Blur 2 is the cancelled sequel to 2010 arcade combat racing title of the same name (basically “Mario Kart with Real World Cars”) developed by Bizarre Creations and planned to be published by their parent company Activision for Xbox 360, Playstation 3 and PC. It would have expanded Blur’s gameplay with a new 3D engine and more interactive tracks, for example by using rainstorms and avalanches to spice-up the course, or adding a new ability to race sideways on buildings.

Unfortunately Blur 2 was cancelled due to low sales of the first game, when Activision decided to close down the team in 2011. As we can read on Shacknews:

“Over the past three years since our purchase of Bizarre Creations, the fundamentals of the racing genre have changed significantly. Although we made a substantial investment in creating a new IP, Blur, it did not find a commercial audience. Bizarre is a very talented team of developers, however, because of the broader economic factors impacting the market, we are exploring our options regarding the future of the studio, including a potential sale of the business.”

A few years later footage from Blur 2 was leaked online, showing off some new ideas they had for the game:

“This video shows us trying out some new visual effects, partly just because we thought it would be cool, and partly to see how more intense effects would effect the player’s experience (i.e. is driving through a storm shooting and dodging weapons fun and exciting or stupid and annoying).

So we built a load of big storm effects into the Brighton level from Blur and did some fancier animated turn markers. The ‘Shunt’ power up also got an overhaul from the big red ball in Blur, to a big refractive energy pulse here. This new one would throw tear up the road as it homed in on its target, leaving a trail of broken tarmac and scattered, twisted lamp posts.”

In late January of 2020 a Blur 2 playable prototype was also leaked online, preserving what was done on the game before its cancellation. From this proto we can learn the game would have had tracks based on Detroit, Dubai, North Africa, a ski resort, Odessa, Miami, Liverpool, and Hong Kong. Each location would have around 3-4 tracks, along with several test maps, but most of them are just whiteboxed in this build.

Several new cars would have been added, ranging from Ultima, Ferrari, Mazda, RUF, Bugatti, Mitsubishi, and more. There were also a couple of new powerups added, such as a star and a variant of the Shunt powerup, that unfortunately have no effect when used in the proto build. Lastly, a new mode was planned to be added, called “Fans”. It seems that it would have been a competition to get the most fans in a race.

Thanks to AceArroww for the contribution!

Images:

Videos:

 

  

Woody (Cinemax) [PC – Cancelled]

Woody was a stylish point & click adventure that was in development for PC by Cinemax around 2002, later cancelled for unknown reasons. Its graphic style is reminiscent of classic Amanita Design games, but unfortunately not much information is available on this lost game. It seems the project was conceived for younger players, but for sure it looked quite cool.

If you know someone who worked on Woody and could help preserving more screens, footage or details, please let us know!

Images: 

Project Ragtag [Cancelled – PS4, Xbox One, PC]

Project Ragtag, a third-person action-adventure game set in the Star Wars Universe, was cancelled in 2017. The game was under development by Visceral Games and planned to be published by Electronic Arts. In the end EA shut down Visceral Games, following the game’s irreversible demise.

Led by former Uncharted series Creative director Amy Hennig, Project Ragtag was an ambitious single-player adventure, focused on a ragtag group of space thieves. While it seemed like a sure-hit for a game that started development in 2013, EA cited dwindling interest in single-player experiences as the main reason for its cancellation.

An interview by US Gamer with Ms. Hennig explained how things went for the project. Henning said the game had been beset by challenges that the whole management didn’t foresee. Additionally Kevin Kiner (music producer of Clone Wars and Star Wars Rebels) also shared his thoughts on the project. He mentioned he worked on the game for a couple of years and managed to create a good amount of music for it. Unfortunately it seems these scores can’t be used in future Star Wars projects.

Making a Star Wars game that looks and feels like Uncharted was a big challenge. For instance, Visceral Games had to use DICE’s Frostbite Engine to develop Project Ragtag, which was mostly designed for first-person shooters, not third-person adventures. They had to re-implement lots of code and animations, from third-person platforming to climbing.

Unfortunately, this was not enough to save the project. In 2017 EA officially announced Project Ragtag’s cancellation: though it had bittersweet comments and feedback from the online community, Hennig and the other team members have moved on. For players and fans of Star Wars, it’s sad to see such a promising game fail.  The cancellation of Project Ragtag was also a tough experience for the staff who poured their efforts into it.

There’s a lot of cool stuff conceived for Project Ragtag that we will never get to see. However, as everyone says, life goes on. Other Star Wars games are still published every year, such as Star Wars Jedi: Fallen Order, Star Wars: Galaxy of Heroes, Star Wars: Squadrons and Star Wars Commander.

Article by Nash Kingston

Images:

Videos:

 

DogTag (DiezelPower) [PC, Xbox, 360 – Cancelled]

DogTag is a cancelled shooter that was in development around 2005 by DiezelPower for PC, Xbox and Xbox 360, to be published by British company Digital Jesters. It was going to be a third-person squad based shooter, featuring cover mechanics and basic orders that could be given to teammates. It would encourage players to use the environment for defensive and offensive maneuvers, with blindfire, flanking and enemies that would counter tactics being used against them.

For the gaming press some of its elements drew comparisons to other cover-based shooters such as Kill.Switch and the then-upcoming Gears Of War, but DogTag had a slightly different gameplay style in mind. By mixing the fast action gameplay of traditional shooters and the slower, tactical combat of games like Full Spectrum Warrior, DiezelPower wanted to create a breed of game in which both these styles would come together. It would create a gritty, but arcade-like tactical shooter, in which players would have to think to defeat their opponents, but could also have fun in fast-paced shooting. Online co-op was also going to be a major feature.

The story would have certainly helped with that grittiness. Described as “controversialby publisher Digital Jesters, the plot focuses on one of the civil wars that frequently ravage a large number of nations in Africa. After a United States-backed group is forced to retreat from the conflict, the U.S. sends in a battalion of Marines to replace them. For reasons unknown, however, the colonel of this battalion revolts and leads a mutiny against his own country. The U.S. once again send in a small elite force tasked to bring the colonel back for questioning. Hell breaks loose when they arrive in Africa, as they are immediately met with heavy resistance from the rebelling American forces, starting a long fight that would pit U.S. soldiers against each other, something rarely seen in a video game.

The most obvious inspiration for the storyline would probably be Apocalypse Now, but it is also eerily similar to another controversial title that would come out in 2012: Spec Ops – The Line (which also featured streamlined tactical combat and a story about a U.S. force led by a mutineering officer and the special ops team sent it to capture him, with the setting changed to an evacuated Dubai stricken by a catastrophic sandstorm). But if the storyline in DogTag was intended to be as psychological or as critical of violence as it was in Spec Ops: The Line, it is unknown.

DogTag was to be released in 2006, and would have been a next-gen title at that point in time. Initially, it would only be released on PC and Xbox, but an Xbox 360 port was planned later on with added content. However, it seems the game was not meant to be.

Towards the end of 2005 publisher Digital Jesters became the center of controversy when it faced several accusations of wrongdoing from many of their business partners. These accusations included lack of payment for games developed by external studios, price changing and selling of games in territories not covered by their contracts, and doing business under different names in what seemed like an attempt to escape financial troubles. Despite a substantial investment that Digital Jesters claimed had left them “110 percent financially secure”, KaosKontrol (the company that owned DiezelPower) petitioned the UK High Court to force Digital Jesters into liquidation, in what is known as a winding-up order. Legal action was also threatened against the key people in the company directly and many of their publishing deals were cancelled. The Digital Jesters website disappeared not long after that.

KaosKontrol claimed that it still owned the rights to DogTag, that its development was not affected and was ready to seek out another publishing deal for their game. However, nothing else was heard about it. With the team presumably unable to find another publisher and left in financial trouble (and possibly accumulating legal fees) they had to close down some time afterwards. DiezelPower themselves seem to have survived in some form and are still around to this day, with their two most recent games, Nation Red and Versus Squad, being available on Steam.

Article by thecursebearer

Images: 

Reign Of Thunder (Day 1 Studios) [PC – Cancelled]

Reign Of Thunder is a cancelled mech arena combat game that was in development by Day 1 Studios around 2011 – 2012, planned to be released on PC as a Free to Play title. The team previously worked on the Mechwarrior series for Microsoft (with a cancelled Mechwarrior 3 pitch), so fans were quite interested in a new mech game by Day 1 Studios.

The game was going to support up to 16 online players, with fully customizable mechs to fight in deathmatch, team deathmatch and objective based modes. As we can read in their (now offline) official website:

“Reign of Thunder is a free-to-play fast paced multiplayer action oriented Mech combat game currently slated for the PC. The game features deep customization options allowing players to create and customize Mechs to match their play style, choosing from thousands of weapon, shield, and gadget combinations. Players can also join factions and form clans to support community engagement and team play.”

Some more details were shared in an interview by Neowin:

“Ever since we shipped MechAssault 2 we’ve been eager to return to the Mech genre and really take advantage of current generation hardware.  Recently a window of opportunity to do this presented itself so we’ve jumped into this game with incredible enthusiasm.  It’s been something we’ve talked about doing for a while and now we’re finally able to bring this opportunity to life.

One of our goals for Reign of Thunder was to create a property we could have ownership of.  The other universes are well developed, but the next step for Day 1 Studios as an organization was to create something we own and have control over.  Reign of Thunder was the next logical step in our business plans. Additionally, we wanted to take the game in a creative direction that just would fit some of the licensed products.

At the moment the bulk of the gameplay experience revolves around online competition.  There is a training mode to allow players a chance to familiarize themselves with how their Mech controls and get to know the maps.  At the moment all of our efforts are being directed towards the online competitive experience.”

Reign of Thunder was announced in February 2012, but just a year later Day 1 Studios were bought out by Wargaming, renamed to “Wargaming Chicago-Baltimore” and the game was put aside to focus the team on World of Tanks console ports.

Images:

Videos: