PC / MAC

Painkiller: Resurrection [PC – Beta / Concept]

As we can read on Wikipedia, Painkiller: Resurrection is FPS developed by Homegrown Games and published by JoWooD. It is a stand-alone expansion to the 2004 Painkiller developed by People Can Fly, and runs on an updated version of the Painkiller engine. Resurrection was released for the PC on October 2009, with a planned Xbox 360 port that was never released.

As noted by Vicente, the main character had a different design in the beta version:

Beta:


Final:


 

Recoil: Retrograd [X360 PS3 PC – Cancelled?]

Recoil: Retrograd is an action adventure based on time travels, that was in development by ZeitGuyz in 2006 / 2008 for the Xbox 360, Playstation 3 and PC. The studio was searching for a publisher interested in their project in 2008, but as the game is still unreleased, we can assume that they did not have any luck and Recoil had to be cancelled. In an interview by IGN, we can read some more info on the gameplay:

Now, gameplay — the player travels back in time, changes the past, returns to the future and experiences the consequences of his actions and sees the world change, dynamically and realtime. How the world evolves, is very much dependent on choices and actions in the past — so we rely on a lot of replay value for this game. What if I go back and do it differently — what then…? Beyond that, there’s a lot of interaction with machines, vehicles, crowds– and big, powerful steamy guns!

We can still hope that they could be able to find a publisher in the future.

Thanks to Userdante for the contribution!

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Prince of Persia: The Two Thrones [Beta]

Prince of Persia: The Two Thrones is an action-adventure game developed and published by Ubisoft Montreal. It was released in December 2005 for the Xbox, PC, PlayStation 2 and the GameCube. In the game the Prince develops a split personality, known as the Dark Prince, and this alter-ego constantly bickers with him in his mind about right and wrong. At times, the Prince physically transforms into the Dark Prince. [Info from Wikipedia]

As noticed by Zapages from the NeoGAF Forum, initially the Dark Prince had a different design than the one in the final version. Check the videos below for a comparison:

Video (Beta Dark Prince)

Video (Final Dark Prince)

 

Sky Gods [PS3/X360/PC – Cancelled]

Sky Gods is a cancelled shooter based on HALO (High Altitude, Low Opening) Special Forces operations. The project was in development at BlackFoot Studios in 2008 for the  Playstation 3, Xbox 360 and PC. As we can read in the official press release, in a typical HALO exercise, the parachutist will jump from the aircraft, free-fall for a period of time at terminal velocity, and open his parachute at a low altitude. The combination of high speed downwards and minimal metal and forward air-speed serves to defeat radar, enabling a stealthy insertion.

In Sky Gods players would have been in full control of their character during HALO freefall as well as while under canopy and were required to properly steer to a landing zone and land without injury or fatality. Once on the ground, players would have been tasked with various missions based on real life SOF experiences, observing and engaging targets through various terrain environments.

The game was planned to have 8 Coop missions playable with 1-8 people, customizable weapons and kit, a training scenarios playable solo or Coop and mod capabilities out of the box.

Sky God was officially cancelled when BlackFoot Studios went through some internal restructuring. As we can read in their official website:

BFS has been operating as a virtual company for some time now and we have had some good people move on to other ventures as well as those still with the projects finding themselves in need of other income sources and/or other outside influences effecting their involvement.

Thanks to Celine for the contribution!

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Project Offset [X360 PS3 PC – Cancelled]

Project Offset is a cancelled fantasy action adventure that was in development by Offset Software, initially planned for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, in February 2008, Intel acquired Offset Software and the game became a PC exclusive. After a couple of yers, Intel officially canceled the game in July 2010, citing “recent changes in our product roadmap” as the cause for the decision. The founders of Offset Software have moved to a new game development studio named Fractive LLC.

As we can read at Super Download, it seems that the changes in Intel’s product roadmap in the statement most likely refer to the company’s decision to cancel the high-end graphics chip product code name “Larabee” that was shut down as a commercial hardware product last December.

Some more info about Project Offset can still be found in the official website:

Q: Has the game gone back to the drawing board since you last saw it?

A: In some ways…Yes. We have a had a design scrub post Intel acquisition. The gameplay footage you have seen in the past was from a prototype. However we did not throw away all work or assets from that effort. We will share all we can as soon as possible and when ready. […]

Yes it has been a while, and yes this project and team started small and was then acquired by Intel. The tech and engine have been in development for some time, and post the acquisition did need some re-work to target Intel Architectures in the best way possible. We also took some time after completing the prototype of the game, which was created before acquisition, to look at the size of the team, our resources, the games out on shelf currently and our target hardware architectures, and did some re-working on design and gameplay mechanics. […]

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