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End of Nations [PC – Cancelled]

End of Nations is a canceled Free-To-Play Massively Multiplayer Online Real-Time Strategy game, which was later a Multiplayer Online Battle Arena game, published by Trion Worlds and developed by Petroglyph Games from 2009 to 2013, exclusively for PC.

This project between Petroglyph and Trion Worlds was first mentionned in April 2009 by its publisher, as we can read on Gamespot:

(…) Trion World Network has announced that it has partnered with Petroglyph on an as-yet-to-be-named massively multiplayer online real-time strategy game.

Aside from talking up the Petroglyph team’s previous work on such titles as Command & Conquer and Dune II, Trion revealed no relevant gameplay details about the upcoming project. However, Petroglyph appears to be taking an ambitious approach to the project, with Trion CEO Lars Buttler saying of the game that it will be “the world’s first truly high-end MMORTS.”

The game was officially revealed in April 2010:

Trion’s MMORTS collaboration with Petroglyph is also expected to arrive for the PC next year. Titled End of Nations, the RTS features a persistent online world in which gamers can engage in solo or multiplayer combat with “thousands of other gamers across the gigantic battlefields.”

Details on Petroglyph’s latest effort remain light. However, Trion did note that players will be able to develop their own commanders and establish a headquarters. Gamers will also be able to unlock new vehicles, weapons, and technologies through combat, as well as crafting and researching.

Further details about its background emerged later:

We are introduced to the universe of End of Nations with a synopsis of the events leading up to the present conflict. 50 years into the future, a worldwide economic crisis and collapse has resulted in a cascade of shortages and conflicts. This coincided with the failure and dissolution of almost all of the world’s governments. As the world descended into anarchy, a savior emerged. The United Nations stepped in to restore order through aid and military force. The public reaction to this was initially enthusiastic. As the governments of the world had failed, the United Nations, now renamed the Order of Nations (ON), became the sole government of the world. To the shock and horror of the populace, this new government began to abduct people in the middle of the night and execute its citizens for asking questions. As a result of this oppression, resistance movements emerged.

When the game begins, the resistance has been underway for quite some time. The Liberation Front, led by American war hero General Alec Chase, and the Shadow Revolution, led by former Order of Nations assassin Monkh Erdene, are part of the Coalition, an alliance against the Order of Nations. The commander controls part of the Coalition forces sent to assault the Typhoon Cannon, a massive artillery turret, at the Order of Nations base at Widow’s Wall. The leader of the Order of Nations, General Sevastian Korvus, is also present, residing within the Typhoon Cannon. The assault on the Typhoon Cannon is successful. The cannon is destroyed and Korvus is killed. Yet, the allies bicker. With the destruction and collapse of the Typhoon Cannon, there is now a giant breach in Widow’s Wall. Alec Chase of the Liberation front wishes to advance further into the base, but Monhk Erdene of the Shadow Revolution counters that their coalition has captured the Siege Cortex and that further advance into the base is not part of the mission. Land battleships from the Order of Nations, known as Assault Panzers, approach from both sides of the breach outside the wall. General Chase asks Monkh to engage the enemy forces so that he can assault the inner base. Monkh apologizes to Chase, reiterates that it was not part of the mission, and the Shadow Revolution forces withdraw. Outflanked and without sufficient support, General Chase is forced to withdraw as well, sustaining casualties in the process. Allies no more, the Liberation Front and Shadow Revolution continue to fight the Order of Nations while also fighting and sabotaging each other for control of territories and influence over populaces. And thus the stage was set for further conflicts between the three factions.

Factions

There are three factions in End of Nations. Two of those are playable; the Liberation Front and the Shadow Revolution. The third faction is the unplayable computer controlled Order of Nations, the main antagonist of the game.

Liberation Front – Increasing chaos led the world leaders to give up control to the Order. The Lord Chancellor of England, Mary Dickinson, refused to give up control of her people. She decided to fight against this regime, and began distributing a digital pamphlet codenamed “The Sentinel”. She began to coordinate these dissidents. The Liberation Front believes that people should be free to elect their leaders and form their own governments. They will go to the grave to fight for this right. The Liberation Front has two classes: Spartan and Patriot, each with their own advantages and special abilities. The Spartan is all about heavy armor and point defense. The Patriot class is more of a support class, and with their support powers, they are able to greatly influence the battlefield.

Shadow Revolution – A few people believe that the new regime’s oppression of the people was far too violent. These dissidents were killed, including Donald Poole who oversaw the rule of Eastern Europe. His son, Robert Poole, and Sabal Dasgupta came together and secretly formed an army of their own known as the Shadow Revolution. As former members of the Order of Nations, they arm themselves with weapons and technology stolen from their former organization, along with knowledge of the inner workings of the Order. They are trying to realize Pierre Frenay’s vision of a firm but benevolent rule. The Shadow Revolution has two classes, the Wraith and Phantom classes, each having their own advantages, and special abilities. The Wraith class is all about fast hit-and-run tactics. The Phantom class is all about stealth tactics and ambushes.

Order of Nations – Perverted from one man’s dream of a peaceful world government, the Order of Nations rules the globe with violence, oppressing the masses and crushing any in their path. The Order possesses extremely advanced weapons systems, developed using siphoned off money and resources, in hopes of creating an army dedicated to establish a one world order. This army was advanced and powerful enough to overwhelm the militaries of the world’s nations and take control with ease. Order of Nations is the AI controlled, third faction in End of Nations. Order of Nations units can be seen in most PvE and some PvP maps. Order of Nations units and buildings have darker color scheme than Liberation Front or Shadow Revolution.

During its development at Petroglyph, the title was showed numerous times at the press, during E3 2010, Gamescom 2010 and E3 2011, and Gamespot was able to write several previews for the game: 

Breakaway (Amazon Games) [PC – Cancelled]

Breakaway is a canceled team-based multiplayer brawler game published by Amazon Game Studios and developed by Amazon Game Studios Orange County (formerly Double Helix Games) from 2014 to 2018, exclusively for PC.

Breakaway was officially revealed in September 2016, during the TwitchCon as we can read on MMOculture:

Amazon Game Studios, a subsidiary of e-commerce giant Amazon, today announced several new online games, the first titled Breakaway. Breakaway is a 4 vs 4 mythological brawler where players assemble a team from a roster of legendary warriors, including the relentless gladiator Spartacus, the twisted sorceress Morgan Le Fay, and the bloodthirsty warlord Vlad the Impaler.

At the start of each round, warriors can summon persistent buildables onto the playing field that dynamically alter the game. Buildables can besiege foes, shield teammates, or create new pathways through the arena. Players battle across several fabled locations such as El Dorado, Atlantis, and Styx to control the Relic, defending it from attackers, and smashing it into an opponent’s base.

Breakaway is powered by Amazon Lumberyard and integrates directly with Twitch (also owned by Amazon). Breakaway introduces four new ways for the Twitch community to interact with broadcasters.

  1. Metastream allows streamers to customize their broadcasts with real-time stat overlays.
  2. Broadcaster Match Builder lets broadcasters invite their followers to join their matches.
  3. Broadcaster Spotlight adds to the excitement of streaming. It tells players when they’re in a match that’s being broadcast, and lets them follow the broadcaster with a single click.
  4. Stream+ gives broadcasters new ways to interact with their viewers through polls, and by allowing viewers to wager loyalty points that are redeemable for in-game rewards.

The game went into playable alpha in December 2016 and Polygon was able to write a short preview about it:

We got to go hands-on with Breakaway at Amazon Game Studios recently and were pleasantly surprised by the game’s depth, considering how easy it was to pick up and play. The game’s heroes include a mix of archetypical warriors, like the tank class Black Knight, melee swordsman Spartacus and spellcaster Morgan Le Fay, who do battle on fabled battlegrounds such as El Dorado and Atlantis.

Each hero has a pair of structures he or she can build, including turrets, walls and healing shrines. Players can build one structure per round to cut off routes or support their allies in a push into the enemy’s base. Adding to the depth are upgrades that players can purchase mid-game with gold they earn over the course of battle. There’s a complexity in Breakaway underpinning the brawling, relic-running action, but with a little coaching from the developer, much of it was easy to grasp within an hour or so.

While securing the relic and dunking it into the enemy’s home base is the primary goal, players can score through other means. A full-team kill will also win your team a round. And if the in-game clock ticks down to zero and you’ve got control of the relic on your opponent’s half of the map, you’ll win that round. Those two scoring opportunities make for some of the best, most nail-biting moments in Breakaway, as you either frantically try to hunt down the last surviving player on the enemy team before the others respawn, or desperately pass the relic to your teammates to secure field position.

After months of playable alpha, however, Amazon took the decision in October 2017 to make a major overhaul on its gameplay, after they already made one for its playable heroes some months before, as we can still read on Polygon:

Amazon Game Studios’ competitive sports brawler with a mythological twist, Breakaway, is getting a major overhaul, the studio said today. After a months-long public alpha test, Amazon says its going to take time to “iterate and evolve” Breakaway’s core gameplay.

And it sounds like the Breakaway team intends to go a bit dark while that happens.

“Over the course of the Alpha we received a lot of feedback from you that we’re taking to heart,” the Breakaway team said in a post on the game’s website. “In order to get it right, we’re letting our team take the time to iterate and evolve Breakaway’s core gameplay to deliver what you’ve asked for. We aren’t sure how long this will take, but we think it’s the right thing to do for the game, and you, the community.

“We won’t be hosting Alpha matches during this time, but we still want to hear your ideas for how to improve the game, and we’ll share our ideas for your feedback.”

The Breakaway public alpha ran from June to September. The game had been playable on PC in private alpha tests prior to that, but in June, Amazon made major changes to Breakaway’s gameplay and its playable heroes. The studio shifted away from characters based on historical and legendary figures to more fantasy-based heroes, with an art overhaul to match.

Unfortunately, in March 2018, only 5 months after the announcement of the overhaul, the project was ultimately cancelled, again, covered by Polygon:

Amazon’s in-house game studio has put an end to development on Breakaway, the competitive fantasy sport brawler that Amazon Game Studios announced in 2016. In a statement posted to Reddit, developers announced that the game is “no longer in active development.”

Breakaway’s cancellation was confirmed this past weekend. Amazon Game Studios’ previous update on the game indicated that the development team was overhauling the title and taking “the time to iterate and evolve Breakaway’s core gameplay.” That was in the wake of a softer reboot of the game that amplified the game’s fantasy elements and redesigned its cast of characters.

Here’s Amazon Game Studios’ update on Breakaway from the game’s subreddit:

Since our last announcement, we have worked to implement community feedback and iterate on Breakaway’s core gameplay. While we have developed many ideas and made a lot of progress, we are also setting a very high bar for ourselves. In spite of our efforts, we didn’t achieve the breakthrough that made the game what we all hoped it could be. After a lot of soul searching, the team decided to focus on new ideas. As a result, Breakaway is no longer in active development.

The beginning in the video game industry by a giant like Amazon was mostly tumultuous: in addition to the cancellation of Breakaway, the company took 6 years to develop another multiplayer game, Crucible, released in May 2020, before being shutted down in November of the same year. Their other game, New World, was released in September 2021, after also experiencing some setbacks during its development.

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Unknown Heroes (Mindware Studios) [PC – Cancelled]

Unknown Heroes is a canceled World War II Role-Playing Game developed by Mindware Studios, around 2005-2006, for the PC.

Very few information are currently available for this game. It was first mentionned in September 2008, on the Czech website Visiongame during an interview of Mindware’s lead designer Nikola Matoušková while talking about another cancelled project, Voodoo Nights:

V.G.: Not so long ago, Voodoo Nights was remembered in an article about canceled projects. No one really showed interest in such an interesting game?

N.M.: Many people showed interest, many publishers were even enthusiastic. But as I said before, pushing a new IP address is nearly impossible these days. Especially for a small business in the East. There were a lot of negotiations going on, but in the end, it all kind of fell apart. After a while, one of our main stakeholders came up with the game Army of Two, which had an almost identical concept. Interesting coincidence. And we had more of those irons in the fire, for example the very promising WWII epic RPG Unknown Heroes. There, too, all the negotiations kind of burned out in a weird way. Now I’m still waiting for another big publisher to unexpectedly release this game.

Years later, a low resolution gameplay video was published by one of the folks from Visiongame, showing what looked like a tactical squad based Third-Person Shooter:

During their existence, Mindware had another project that got canceled with their MMOFPS Mindhack.

If you know someone who worked on Unknown Heroes and could help us preserve more screenshots, footage or details, please let us know! 

Zombies: The Awakening (Krysalide) [PC/XBOX/PS2 – Cancelled]

Zombies: The Awakening is a canceled survival-horror first-person shooter developed by Krysalide for the PC, Playstation 2 and Xbox around 2003-2004 for a release planned in the beginning of 2005.

Using the Unreal Engine 2, Zombies: The Awakening was the first game from a small team composed of 15 people. Few is known about the game itself apart from the official announcement on the old website that we can now find everywhere on the Internet:

“Mix of FPS and survival/horror. Balance between action and adventure to offer a varied experience to the player.

Interactive use of the surroundings in order to survive in the besieged town : find objects to block paths, use electricity or gaz to forge a path to freedom. Find food and medication to save your skin and that of other survivors.

Beware the contamination… zombies attacks will slowly turn you into one of them… See your body changing, becoming slow and clumsy, but also more resistant to bullets and other attacks. But will you find a cure in time ? Find medikits, ingredients to a serum and use the sickness to your advantage.

Find other survivors. Each will bring new skills in medication, combat, electronics… and each one will have a different personnality and weaponry.

When ammo is sparse, use other mayhem devices : electric drill, molotov cocktail, and many more…

Half of the city is plunged in darkness. If you want to avoid surprises, find reliable light sources.

20 hours of intense gameplay, 11 levels to test your survival instincts, 20 weapons and 12 sidekicks.

Various and dangerous enemies, with different behaviors and intelligence. Hordes of living dead, squad based military, zombies, and bikers from hell ready to plunder town…”

On December 2003, a developer from Krysalide was interviewed by Ownt and shared more about the game:

“Zombies is a first-person shooter created to replicate the vibe of Resident Evil while offering the freedom of movement of a first-person game. Krysalide hopes to avoid the heavyweight competition of FPS by standing out for the gameplay peculiar to any good survival horror game.

The game will last about 15 hours and will be a series of missions and puzzles placed on a linear frame. Each mission will allow you to meet a new secondary character with his own weapon and special skills.

The project is ambitious, especially since it is planned to integrate into the game a substantial multiplayer part that the developer of Krysalide compares to Counter Strike with zombies in the center and on each side of the character classes (bikers, soldiers, police officers, survivors).”

However, after some gameplay was revealed initially on February 2004, the game vanished before French website NoFrag was informed from the CEO of Krysalide himself, Loïc Barrier, that it was definitely canceled due to lack of publishers interested in the project:

It’s been a year since we last talked about Zombies: The Awakening, and for a good reason: today I had confirmation from Loïc Barrier, the boss of Krysalide, that the game will never be released. It was canceled, apparently a while ago, when Krysalide realized that no publisher would accept the project as the developer had designed it.

We can speculate that it was too ambitious for a first game from a small team of 15 people that had never made before their own game.

After the cancellation of Zombies: The Awakening, Krysalide would still work as an outsource company on various projects made by French developers such as The Crew and Dishonored 2 before disappearing.

Article by Daniel Nicaise

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Toon Army (Brat Designs) [PC/XBOX/PS2 – Unreleased]

Toon Army is a canceled World War II first-person shooter developed by Brat Designs in 2004 for the PC, Xbox and Playstation 2 systems.

Information on Toon Army are pretty scarce as the game quickly vanished after it’s announcement, following the shutdown of Brat Designs. As we could read on the official website back then, now saved by Gamespy, Toon Army was going to be:

“A gritty, foul-mouthed, wise-cracking, cartoon World War 2 FPS battlefield game allowing both single player and multiplayer modes over a multitude of terrains, with up to 32 players in a game. Following the misadventures of GI John Doe the player takes on the dreaded Axis powers across Africa and Europe. At the players disposal are a wide range of weapons, devices and vehicles, including tanks, field artillery, aircraft, gun posts and much more.”

Using their proprietary engine named Mercury, Brat Designs promised a game similar to Battlefield for it’s gameplay alongside Cannon Fodder and Worms for it’s humorous art direction, featuring vast detailed terrains and interiors, interactive environments with fully destructible buildings, weather conditions including fog, rain and snow, micro vegitation, advanced shader technology and advanced lighting and shadowing. Two campaigns and various multiplayer and cooperative modes were also planned.

Toon Army wasn’t the only victim of Brat Designs shutdown. The company also had another similar game named Solar which was canceled in the process, alongside expansion packs and apparently a sequel for their only released game, Breed.

Article by Daniel Nicaise

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