Others

World in Conflict [X360/PS3/PC – Beta]

World in Conflict was developed and released in 2007 by Massive Entertainment. They showed lots of trailers before the final release, and one of them shows some things that are different in the final game:

The first thing that we can notice is that the interface is different: instead of being grayish as in the final version, we see a more reddish interface, some could even call it “futuristic”. The “buy” interface has a function left out in the final game: when you click one of the units, it shows it in 3D in a window in the bottom right corner. 

Quake [PC – Beta / Proto]

Quake is a famous fps released in 1996. In a preview section of Commander Keen (dated 1/23/90), we can see that originally the game was going to be a 2d role-playing game. Also, when in the mid 90’s they created the quake engine, the early testing was made on some Doom levels.

Also, as we can read on Wikipedia, the earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time inverse kinematics). At the start, the levels were supposed to be designed in an Aztec style, but the choice was dropped some months into the project. Early screenshots then showed medieval environments and dragons. The plan was for the game to have more RPG-style elements.

Eventually, the whole id team began to think that the original concept may not have been as wise a choice as they first believed. Thus, the final game was very stripped down from its original intentions, and instead featured gameplay similar to Doom and its sequel, although levels and enemies were closer to medieval RPG style rather than science-fiction.

Before the release of the game or the demo of the game, id software released QTest on February 24, 1996. It was described as a technology demo and was limited to three multiplayer maps. There was no single player support and some of the gameplay and graphics were unfinished or different from their final versions.

As noted by Portend (check the video below):

There are quite a few differences in this deathmatch test release like the map designs and weapon models for instance. When I start moving and going down the stairs you’ll see armour in front of a gate, in the full release of Quake that armour is behind the gate.

After I go through the portal and across the moving platform, then back again… dropping down the lift is the Rocket Launcher (the red model which isn’t the finished version of the weapon). That hall in the final version has an alcove with the rocket launcher in it and straight ahead towards the steps is another alcove with the Quad Damage modifier sitting up top along with some boxes of health, that area as you can see doesn’t exist.

Some more info can be read thanks to old interviews with John Romero:

Quake as it turned out is not what Quake was supposed to be in either that original prototype (TFFJ) or in the original concept of what Quake1 was going to be. The idea completely changed and the only reason we didn’t change the name of the game is because everyone in the world already knew what we were working on.

Nope. Quake was one original idea that got changed 7 months before shipping to something totally different and the name remained because the world already knew what the game was called.

Our dragon was going to be a massive fly-by that traveled along a path outside the level, dropping in for some firebreathing every now and then. Mostly it was gonna be for a cool, huge character event. The Vomitus was going to be something disgusting that vomited small versions of itself that attacked you.

Also Spirit recorded a long session from the Quake beta, you can check it at Quaddicted or Archive.org!

Thanks to Nathan for the contribution!

Images:

Videos:
 

Fate [PC – Cancelled]

Fate is a game which was in development in 1996 by DogBone Software and was going to be published by Intracorp. The game was being made with the Build Engine, a first-person shooter engine created by Ken Silverman for 3D Realms (used for Duke Nukem 3D, Shadow Warrior, Blood and Redneck Rampage).  Sadly Intracorp went bankrupt before the game could be completed. [Infos from Wikipedia]

A playable demo was released before the cancellation and you can download it  from the DOS Museum!

Thanks to Celine for the contribution!

Video:

 

Ultima 8: The Lost Vale [PC – Cancelled]

Ultima VIII: Pagan is the eighth part of the computer RPG series Ultima: it was developed by Origin Systems and released in 1994 for the PC. Dominus sent us a couple of links (here and here) in which we can read some informations about the cancelled Ultima 8 expansion, that was called The Lost Vale. It seems that:

The Lost Vale was planned to be an add-on for Ultima 8, but it was never released. Sources seem to suggest that the add-on was fully made and ready for release, but was not released because of Ultima 8’s relatively poor sales […] The Lost Vale would have been accessed from the locked double-doors at Bonecrusher’s cave on the Plateau […] This Vale would apparently offer an additional adventure for the Avatar during his stay in Pagan, featuring the other three Zealan gods and a shield with their symbols, broken in two. […]

We can even read some more infos on PC games That Weren’t. If The Lost Vale was really finished, we can hope that one day it could be leaked and preserved somehow.

Thanks to Dominus for the contribution!

Images:

 

Soulless [Mac – Beta]

Soulless is a side-scroller action game that was developed by Cobra Blade and released in 2008 for Mac. The original concept of the project was a quick Wizard of Wor style game with Space Marines against zombies, but it later became the side-scroller action game that we can play today. In the beta version the space marine armour was different from the final one.

Thanks to Cobra for the contribution!

Beta (click for bigger version):

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Final (click for bigger version):

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