Wii

Crash Bandicoot: Landed (2010) [Cancelled – Xbox 360 / PS3 / Wii / DS]

Crash Bandicoot: Landed 2010 is a cancelled game in the Crash Bandicoot series, which wasn’t even officially announced but some info leaked from the people who worked it. These info were soon removed from their websites: Crash 2010 was meant to be a 3d Adventure / Action game in developement by Radical Entertainment. It was cancelled due to layoffs by Activision in February 2010.

Many information were leaked after the cancellation but left unnoticed until August 2010, when they were found by some users in the Crash Mania Forums. There is a short gameplay / cgi footage and also some concept art. Crash Mania members made a petition to make activision continue working on the game but it was unsuccessful, partially due to abuse of the petition (ie. obvious sockpuppetry). A new petition has been started, and has so far not suffered these problems.

Recently, an fx demo was leaked by someone as a demo reel video. The owner of the reel video said that game would not be continued because of Activision. When the fans added the video to Youtube, Activision started removing them but many of these are still available.

Console Game!
Crash Bandicoot 2010 (Xbox 360, Playstation 3 and Nintendo Wii)
Design and implementation of character locomotion and weapon/combat using proprietary software
Open World Mission Design
Game Systems Design Documentation
Weapons/Tools
Interface
Game Economy
Boss design

Another video with items was found, in which we can see some interesting stuff about the canceled game!

  • Frogzooka [Suck]
  • Boombat [Blow… Away]
  • Glow Top [Stun/Light]
  • Fertilizer Gun [Shoot]
  • Bottle Rocket-Launcher [Ending/Surf]
  • Jet pack
  • Jet ski

Post by MotweraCity

Videos:

DS Footage (Developed by Renegade Kid):

Pictures video for similar visually done game (CTR 2010):

Also Effects Video in this link: http://landinkent.blogspot.com/p/game-fx.html 

Bit.Trip Series [WiiWare – Unused Stuff]

Bit.Trip is a series of action / music games that has been released on Wiiware download service for the Nintendo Wii. The series has been started in 2009 and finished in 2011. It was developed by Gaijin Games and published by Aksys Games. Each game revolves around the adventures of a character named “Commander Video”, and features “a crazy mix of 80s aesthetics and modern game design”. (Info from Wikipedia)

Six games have been released for Bit.Trip:

  • Bit.Trip Beat, first one of the series, which introduces a style of pong;
  • Bit.Trip Core, second one of the series, which introduces a style of more peculiar rhythm, similar of Dance Machines;
  • Bit.Trip Void, third one of the series, which introduces a different rhythm;
  • Bit.Trip Runner, fourth one of the series, introduces a new style, with 2D Platformer with rhythm;
  • Bit.Trip Fate, fifth one of the series, introduces a new style of side scroller shooting with rhythm;
  • Bit.Trip Flux, sixty one of the series, Gaijin games have returned the Bit.Trip Beat style.

Some of those games have unused stuff hidden in their code, such as animations and sound effects.

Bit.Trip Beat

There is a different game over screen in the first game of the serie. Later, it’s never have been used:
Video:

Bit.Trip Core

In Bit.Trip Core, there are still sprites for WiiRemote that appears in Bit.Trip Beat, probably the game could be different.

ControllerSideArrow

Bit.Trip Void

There is some testing stuff into the title screen folder. It’s really unknown about it:

BendIndirect BendTest

Bit.Trip Runner

There is a unused idle animation, which probably would be used if the player left controller. Maybe, just discovering this animation, the game could be a lot of different, it could probably a sidescroller which you could move manually, and if stops, it could appear this animation rarely. However, Bit.Trip series have the main goal of rhythm, so they retired the animation and did as automatic sidescroller game (probably).

Video:

Bit.Trip Fate
Originally planned to be a more traditional shooter where CommanderVideo was in a ship and he had free movement around the screen. The game also did not use pointer controls or the “fate line” until a later date.

Bit.Trip Flux
Started off using Breakout style gameplay during the normal course of the levels, but was cut because it simply wasn’t that fun. Bosses also used to be at the beginning of each level, reinforcing the reverse nature of the game, but that upset the pacing right away.

The whole serie:There is a sprite which appear in all the games, into the game files. Probably, it’s only used in Japanese Version:
arclogo
Those sprites only appears on the Japanese version of the game:
ware01_void
Translation: BIT.TRIP VOID’s sytem file is corrupt.
After erasing BIT.TRIP VOID from the Channel Management Screen, please redownload BIT.TRIP VOID from the Wii Shopping Channel.
If you still get the same message afterwards, please contact the Nintendo Service Center.

ware01_core
Translation:
BIT.TRIP CORE’s sytem file is corrupt.
After erasing BIT.TRIP CORE from the Channel Management Screen, please redownload BIT.TRIP CORE from the Wii Shopping Channel.
If you still get the same message afterwards, please contact the Nintendo Service Center.

ware01_runner
Translation: BIT.TRIP RUNNER’s sytem file is corrupt.
After erasing BIT.TRIP RUNNER from the Channel Management Screen, please redownload BIT.TRIP RUNNER from the Wii Shopping Channel.
If you still get the same message afterwards, please contact the Nintendo Service Center.

Thanks to Gabrielwoj and Susumu (translation) for the contributors. 

The Calling [Wii – Beta]

The Calling is a survival horror developed by Hudson Entertainment that was released for Wii in 2009. In the screens and the videos below, we can see how different were the HUDs, the cellphone and the first two locations of the game in the beta. Interestingly, the early builds depicted in these videos were probably created for internal testing and never meant to be shown to the public: they were leaked before the official presentation.

Pics:

Videos:

 

Knight Wars [Wii – Cancelled]

Knight Wars is a cancelled real time strategy / action game for the Wii, that was in development in 2006/2007 by Kuju London (nowadays known as Headstrong Games). Except for being planned as a medieval version of the Battalion Wars games, there is not much known about the project, only that it was cancelled in 2007 when Nintendo decided to shift their resources to mass market-accessible titles such as Wii Fit or even the cancelled Wii Crush. As we can read in an old Gamespot article:

Our spies at Kuju’s HQ also tell us that another game based around the WARS series is also in development for the Wii called Knight Wars. Based in middle-aged England, players control tens of thousands of troops including units such as horses, magicians and Knights! ‘Its like Battalion Wars but with some great sword-swinging Wii action and riding around doing tasks for King Arthur!’ we were told!’

As you can read on the wayback machine there were 2 also unnamed Juku projects, one published by Ubisoft Entertainment S.A., and the other by Vivendi Universal Games.

Thanks to Rukku for the contribution!

Images:

Video: