Dezaemon 3D is a shoot ’em up game creator developed by Athena and released for the Nintendo 64 only in Japan in 1998. The game was one in which one could design their own shooting game levels similar to the levels shown in Star Soldier: Vanishing Earth. The game had nearly limitless options, from creating the stage boss or adding a custom soundtrack for each level. A 64DD add-on was planned but they never released it: only some messages from the editor mode reveale this unused connection, as you can see from the screenshots below.
Cun On Pa is a puzzle game that was developed by T&E Soft and was released for the Super Famicom (SNES) and the original Playstation in 1996 / 97, only in Japan. A nintendo 64 version was planned too, but sadly they never released it for some reasons.
Looney Tunes: Space Race is a 2000 racing game that was originally announced as a Nintendo 64 title in 1998, but it was later moved to the Dreamcast and PlayStation 2. The N64 version was so cancelled. The project was initialy developed by New Wave USA but when it was ported to the Dreamcast, it was completed by Infogrames Melbourne House, therefore, is not really the same game that was going to be released on the Nintendo64.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Le prime immagini di questo racing game della Infogrames cominciarono a circolare nel Marzo del 1998. Il progetto non sembrava all’insegna dell’innovazione, visto il concept abusato introdotto da Mario Kart, ma aveva comunque delle possibilità di successo grazie alla notorietà del brand e alla particolarità delle vetture, dei razzi.
Inizialmente previsto come gioco per Nintendo 64, venne dirottato durante l’estate del 1999 su Dreamcast, dove ottenne delle ottime valutazioni da parte della critica. Per i possessori della console Nintendo il rimpianto fu comunque limitato, visto che Infogrames oltre che cambiare destinatario cambiò anche mittente: non più New Wave USA (della quale fra l’altro non si hanno più tracce), ma Infogrames Melbourne House; quello che è stato distribuito per Dremcast, quindi, non è lo stesso gioco che sarebbe uscito su Nintendo64.[/spoiler]
Blast Corps (Blast Dozer in Japan) was one of the earliest RARE games for the Nintendo 64. Using various vehicles, we had to clear the way for a truck full of nuclear material, so the dangerous cargo would explode only in a safe area. Certainly one of those games that you love or hate it, but without a doubt a truly original title. Anyway, during the development Rare removed some of the strangest vehicles and tools, such a Scorpion-like mech, a strange throw-punches machine, a mechanical armor and a small tractor with a front paddle.
[English Translation by yota]
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]
Uno dei primissimi giochi RARE per il Nintendo 64, è stato questo Blast Corps (Blast Dozer in versione JAP). A bordo di una moltitudine di mezzi diversi, era necessario distruggere ogni edificio che impedisse il passaggio ad un camion pieno di materiale Nucleare. In questo modo, il pericoloso carico sarebbe esploso in una zona sicura. Se tutto questo vi sembra strano, una volta provato il gioco potreste rimanerne innamorati all’inverosimile. Oppure odiarlo. Qualunque sia il vostro giudizio, sarete daccordo nel cosiderarlo un titolo davvero originale.
Durante il suo sviluppo, il design dei mezzi a disposizione del giocatore, si evolse in diverse fasi. In alcune immagini e filmati beta, possiamo infatti vedere che in origine erano stati inseriti una serie di macchine e mezzi robotici molto stravaganti e particolari. Possiamo infatti notare una specie di Mech Scorpione, una strana macchina tira-pugni, un armatura meccanica ed un piccolo trattore con pala anteriore. Tutti questi mezzi sono stati rimossi dal gioco.[/spoiler]
Konami was one of the first software houses to announce full support for the Nintendo 64, after the happy and profitable experience with the SNES. In addition to Castlevania 64, one of the first games announced for the console was Hybrid Heaven, a strange cross-game between Turn-based RPG, action, adventure and fighting, that promised an open ended gameplay.
In the early images and videos released, the project had an incredible graphic for its time, much more definited than the one in the final version. When Hybrid Heaven was finally released after many delays, players found themselves in front of a very different game, graphically poor and with a linear gameplay.
Probably the early media released were just Concept Renders and when Konami started to create the game on the real N64 hardware, they found out that it was impossible to reach such level of details. We dont know exactly how many parts were removed (some places and characters seen in the concept renders were not in the final game), but we can speculate that the developers had to heavily cut the project, because their original concept was too ambitious for its time.
[spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]La Konami fu una delle primissime Software House ad annunciare il pieno supporto alla nuova macchina a 64 Bit di casa Nintendo, dopo le felici e redditizie esperienze con lo SNES. Oltre al precedente Castlevania 64, uno dei primi giochi annunciati fu questo Hybrid Heaven, strano incrocio fra RPG a turni, azione, esplorazione e picchiaduro. Dalle primissime immagini il titolo faceva graficamente paura e sembrava avere tutte le potenzialità per divenire l’ennesima Killer Application per l’N64. Eppure, quando il gioco finalmente venne completato dopo anni di ritardi, i giocatori si trovarono davanti un prodotto molto diverso, graficamente povero e dalla giocabilità fin troppo lineare. Del progetto originale probabilmente si era salvato ben poco.[/spoiler]
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