Nintendo 3DS

Kid Icarus Uprising [Beta – 3DS]

Kid Icarus Uprising is an action game developed by Project Sora and published by Nintendo on its 3DS system in 2012. It marked the first entry in the Kid Icarus series in over 20 years; with the last being Kid Icarus: Of Myths and Monsters on the Game Boy.

In the great gulf of time between Uprising & its portable predecessor, the rumour mill was rife with talk of more possible installments. Take, for example, this scan from a 90’s video game magazine, which suggested an SNES game was in the works:

kid icarus snes

In 2008, Factor 5, Inc. developed a prototype for a new Wii Kid Icarus, as per Nintendo’s request. Ultimately, however, their dreams of developing a full title were shot down when the publisher chose not to proceed, before the studio later went out of business in December that year.

As Factor 5 fell, Kid Icarus: Uprising began to take shape at Nintendo’s Kyoto HQ in late 2008. An early prototype was devised by Masahiro Sakurai and a small team of handpicked for the task. Originally, Sakurai had set out to create a Star Fox game for Wii, but ran into issues with the limited manuverability of controlling vehicles, which was preventing him from moulding the experience he had envisioned. He was aspiring to develop a gameplay system in which the player could turn instantly on a dime to return fire, or dodge projectiles. By turning his creation into a Kid Icarus game, the director overcame these difficulties, as he explained to Official Nintendo Magazine in June 2010:

“…the problem with Starfox was that-and you’ll see this when you see the trailer for Kid Icarus – is that the game design incorporates a lot of different views. For example, flying and shooting sideways or turning around and shooting behind and I felt that there were some restrictions with Starfox in this regard. With Pit, there is a certain amount of flexibility that is allowed and makes a better fit for this gameplay.”

As Sakurai elaborated on in his Iwata Asks interview on the subject of Uprising, when development began, it was being prototyped and demoed on PC; as well as Wii at one stage:

Iwata:

Yes. Development did last a long time.
Sakurai:

At first we didn’t have the Nintendo 3DS development kit, so we started making it on a PC. Oh, and for a while we were using a Wii to make it! (laughs)

The interview also disclosed two previously unseen prototypes from early in the game’s life cycle:

At E3 2010, Kid Icarus: Uprising had its premiere, debuting as the first ever Nintendo 3DS game to be shown to the world. Upon analysis, we can observe a number of differences between it and the final build:

The above video documents the title in an evidently early state with incomplete, lower quality graphics than the released game. At the time the trailer was created, Troy Lund was originally slated to portray the protagonist, Pit, in the English language dub. Eventually, he was replaced by Anthony Del Rio, who plays the character in the English voiceover of the final game. This trailer demonstrates Lund’s version of the character, prior to his recasting.

We can glean also that this build contained a different aiming reticule. Whereas the release build adopted a circular design, which changes based upon the power of your shot, the one seen here is more static and simplistic.

kid icarus urpsing beta

Beta

kid icarus uprising final

Final 

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Resident Evil Revelations [Beta – 3DS]

Resident Evil: Revelations is a survival horror developed by Capcom and published for the Nintendo 3DS in January / February 2012.  It seems that the beta version of Resident Evil Revelations featured an almost completely different story line where Chris and Jill were on an unnamed ship. For some reason the two protagonists turn against each other. The original trailer shows a Chris look-alike tied down to a chair. Jill asks Chris if he has some sort of object and Chris replies “You’ll have to kill me to find out.” The characters and story in Resident Evil Revelations seem to have been heavily changed during its production.

Fun note: prior to its release, Capcom sent North American copies of Resident Evil: Revelations to reviewers, with the game’s title misspelled as “Revelaitons”.

In the second video, there’s another beta cutscene that didn’t make the final game. [Spoiler] When you first meet Rachel as Jill you just see her getting killed through the glass window in game there is no cutscene. In the Resident Evil Revelations pilot version demo in merc 3d, Rachel is not used and there is a different person that sounds like Raymond.

If you find more beta differences in the old trailers and screens, please let us know!

About tech-demo:
http://nintendoeverything.com/50136/resident-evil-revelations-graphical-details-screenshot-comparisons-withwithout-effects/

Early arts
http://nintendoeverything.com/56966/brand-new-resident-evil-the-revelations-screenshots-and-art/

Thanks to David Garcia, Matt, Stalfos, Pycckuu! and king for the contributions!

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My Garden [Nintendo 3DS – Cancelled]

My Garden is a cancelled “garden simulator” that was in development by EA Salt Lake in late 2009, for the Nintendo 3DS. The game was nearly complete graphically, but it seems that the gameplay was not very good and it wasn’t very intuitive at all. The gameplay involved a mascot named Tanooki watching over you as you plant different color seeds that did different things. You could also spruce up your garden with objects like pinwheels. The My Garden beta had still no music, only sound fx. Some parts of the in-game text had dialogue dubbed, but only a few screens had spoken dialogue.

Some more info from IGN:

Players will be given six unique gardens to play, grow, and nurture. In order to advance, you must collect 300 unqiue plants with the help of the game’s guide and aid, Tanuki.

Tanuki will help you grow your plants by unlocking different suits that can attract certain animals to your garden. Shaking the 3DS will cause animals to leave while whistling can attract them.

There are also photo challenges in My Garden that players will need to complete to progress. Photos can be saved and shared with friends.

Thanks a lot to Gary for the contribution!

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Mega Man Legends 3 [Cancelled – 3DS]

Mega Man Legends 3 (aka Rockman DASH 3 in Japan) is a cancelled action game that was in development by Capcom for the Nintendo 3DS. The game was announced in July 2010 and it was going to be created with the help of the fans, thanks to the MML3 Developer Room website:

Yes, the Developer Room, or as it’s more popularly known, the “Devroom” is a place where people interested in the upcoming Mega Man Legends 3 title for 3DS can convene to exchange ideas on the game’s development. We hold monthly Devroom events where members can submit their ideas for content, some of which will be selected by the game’s development team to actually be implemented in the game.

A playable Mega Man Legends 3 prototype was going to be released with the launch of the 3DS eShop download service, to let players to test the game and give even more feedbacks about how to develope it. Sadly, something went wrong and on the 18th july 2011, Mega Man Legends 3 was officially cancelled:

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

The prototype was never released on the 3DS eShop, but we hope that in the future it could be at least leaked somehow.

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