As we can read on Wikipedia, Sonic Mega Collection is a sonic-games compilation for the Nintendo GameCube and Playstation 2. The compilation contains twelve to fourteen games depending on the region, all originally released on the Sega Mega Drive / Genesis console. Ten of the included games are installments of the Sonic the Hedgehog series, while the remaining two to four games are only related to the series by company. Sonic CD and Sonic Drift were also planned to be included in the beta version, but the former was deferred to Sonic Gems Collection and the latter appeared in Sonic Mega Collection Plus. Below you can see is an extremely old video of Sonic Mega Collection with all the originally planned games.
As we can read on Wikipedia, Fire Emblem: Path of Radiance tactical RPG developed by Intelligent Systems and published in 2005 by Nintendo for the GameCube. Path of Radiance is the first Fire Emblem title to feature three-dimensional graphics on the battlefield, replacing two-dimensional sprite animations and landscapes with fully rendered 3-D models. It is also the first game in the series to make use of full motion video and voice acting to present cinematic sequences at key points in the game. The FMV sequences were animated by Production I.G.
Below you can see a bunch of scans from the beta version of Fire Emblem: Path of Radiance, where the story and characters are slightly different. Ike’s name is Paris, for example. Also, a video of Fire Emblem 9 close to completion, but with different HUD elements. If you can notice more differences, please let us know!
Crash Tag Team Racing is a racing game developed by Radical Entertainment and published in 2005 by Sierra Entertainment for the PlayStation 2, Nintendo GameCube, Xbox and PSP. A beta E3 demo of Crash Tag Team Racing was shared online by ePiX in april 2012 and Stranno posted an interesting comparison between the final version and the beta.
At E3 2002 Sega , in conjunction with Nintendo, showed a new exclusive Phantasy Star Online game which had a focus on card based battles, named PSO Card Battle. In the end the game evolved and was released as Phantasy Star Online Episode III: C.A.R.D. Revolution for Gamecube. However what is little known is that when unveiled for the first time at that trade show, the game was a premiere title for a new Nintendo pheriperal: a small LCD screen attached to the system.
At its developer roundtable that year Nintendo revealed Sega new project with a brief trailer and Yuji Naka explained how the idea for the game sprung from Nintendo’s idea to develop a portable screen for the GameCube and create the ability to link four GameCubes together for portable multiplayer gameplay. GameCube linkup feature and portability weren’t the only reasons to use the quirky device in fact Nintendo kept secret the most amusing feature behind the screen that is the ability to display stereoscopic images without requiring special glasses.
Only many years later, when the company was ready to launch its new autostereoscopic handheld system, Iwata confirmed the true nature of the the portable screen showed at E3 2002. So it’s more than likely that PSO Card Battle was one of the first 3D games for Gamecube, the genre is ideal to show off popup graphics, along with Luigi’s Mansion and probably Metroid Prime ( another game displayed on the little LCD screen in that faithful event ).
Ocarina of Time was re-released for the Nintendo GameCube as an emulated ROM, as a combo with The Legend of Zelda: Ocarina of Time Master Quest and as a part of The Legend of Zelda: Collector’s Edition. Including in the disc there were some videos of upcoming games. Some unused images and sounds from the “Gamecube Preview Disc” demos can be found in the disc: it’s possible that they used the same “template” that was used in the demo disc to create this collection.
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