Nes / Famicom

Mega Man 4 [NES – Beta]

Mega Man 4 was released in December 1991 in Japan and in January 1992 in America. Some days ago, Protodude has found an old scan with Electronic Gaming Monthly’s coverage of CES 1991, in which we can see a beta version of Mega Man 4 with a removed Boss (Sphinx midboss?), some different details in the levels and an early Stage Select! You can read more in the original post.

Thanks a lot to Protodude for the contribution!

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Drac’s Night Out [NES – Unreleased]

Drac’s Night Out is a unreleased platform/puzzle game for the Nes. I don’t really understand why, but this game was selected as a form of advertising for the Reebok’s shoes Pump, which are used in the game by Dracula to run faster. And you really need it, because in order to suck the blood of the “lovely girl Mina” before the time runs out, you have to avoid the villagers at all costs using various traps. Drac’s Night Out is so hard and badly designed that i think that even the developers stopped playing it after ten seconds.

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Faxanadu [NES – Unused Sprites]

Faxanadu is a platform adventure game for the NES, that was developed and released in Japan by Hudson Soft in 1987. In 1989, Nintendo of America released the game as a first-party title in the US and in the European market in 1990. Faxanadu can be considered a side-story of Xanadu, which is the second installment of Falcom’s long-running RPG series, Dragon Slayer. [Infos from Wikipedia]

Thanks to Robert Seddon we found out this page on TheInterweb.com, where we can see some interesting sprites that were never used in the game: “‘The IDs of these enemies are 18, 29, 36, 39, 43, 70 (all decimal). Two defined NPCs also never actually appear in the game. The first one is the lovely blue lady with ID 53, the
other one is the child with ID 54.’

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Happy Camper [NES – Unreleased]

Lost Levels has recently talked about an interesting discovery: a working proto of Happy Camper, an unreleased platform / action game that was in development by Color Dreams for the NES. It seems that the game was too hard to play.. and after some changes in the difficulty level options, it was already too late to release the title with a decent economic margin. You can check the original story at Lost Levels for more infos and screens!

Thanks to NGD for the additional screenshots!

More infos: NGD & Happy Camper Interview

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