Microsoft

Fallout 3 [X360/PS3/PC – Beta & Unused Stuff]

Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.

When Interplay went bankrupt and closed down Black Isle Studios before the game could be completed, the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio primarily known for the The Elder Scrolls series.

Bethesda’s Fallout 3 however, was developed from scratch, using neither Van Buren code, nor any other materials created by Black Isle Studios.

In the released game there are still many unused items, weapons and perks, while in some early videos we can notice various beta locations and characters. You can find the full list of unused items at Fallout Wikia!

The following YouTube videos show cut content and development content from when fallout 3 and its DLC was in development. Very interesting stuff; almost all of the cut content can be accessed on the PC version and the beta tesla cannon can be found in the broken steel DLC and used on all ports of fallout 3 too.

Thanks to DCodes7 for the contribution!

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Road Rash (2006) [X360/PS3 – Cancelled]

A new game in the Road Rash series was in development by EA Warrington in 2006, but the project was soon cancelled and the studio was closed. The game was probably in early development when it was canned and only an animation pre-viz was found to preserve its existance. As Tiffany Steckler of EA explained to GamesIndustry.biz:

The UK  Studio has decided to reinforce its development base by bringing the creative teams from disparate locations into one place. […] The idea is to have those people who are working in the North West Studio in Warrington closer geographically to Guildford and Chertsey, to help build a more cohesive entity, to have better synergy across teams, better career opportunities and better sharing of tools and libraries

It’s still possible that the Road Rash concept created at EA Warrington could be resurrected sometime in the future in the “bigger” EA UK studio.

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Kameo 2 [Xbox 360 – Cancelled]

Kameo 2 [Xbox 360 – Cancelled]

Kameo 2“, successor of Kameo: Elements of Power, is a cancelled Xbox 360 title which was in development at British studio Rare Ltd. Although it was never officially announced, some Kameo 2 animations appeared in a reel of a former Rare employee, as noticed by some Kameo-fans at the neoGaf Forum. It’s interesting to see that the style of the project looked different from the original game, with a more “realistic” version of the character.  We can speculate that they tried to make Kameo more “mature” to appeal more to the typical Xbox userbase. It is unknown to what extent development was finished when the title was cancelled in late 2007 – around two years after the original was released.

In 2008, concepts for a more direct sequel were created. Kameo mainly retained her design from the same game, just with a more realistic style. Images can be found beneath.

Thanks to Hey Hey for the contribution!

Kameo2

Character design of Kameo in 2008:

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Rocket Power: Zero Gravity Zone [PS2/GC/XBOX – Cancelled]

Rocket Power: Zero Gravity Zone is a cancelled “skateboard game” that was in development at Visionscape Interactive in 2002 / 2003 for the Xbox, Playstation 2 and GameCube. It was the “spiritual successor” to Rocket Power: Beach Bandit, a game based on an american cartoon with the same name. In september 2009, Borman from Superior Version was able to win an auction for an early alpha version of the Zero Gravity Zone: you can find more screenshots and info in here!

Thanks to Borman for the contribution!

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