Microsoft

Halo Reach [XBOX 360 – Beta]

Halo Reach is Bungies fifth and final game in the Halo series. It is a prequel to Halo: Combat Evolved, it takes place during the final days of the human colony Reach before the Covenant glass the planet. The game follows the story of Noble Team, a 6 Spartan squad who try desperately and fail to save their planet. Due to the games mature subject matter it is said to be Bungies darkest game yet.

At Bungies 2010 PAX Presentation they went over the games development all the way from chicken scratch on a piece of looseleaf paper to the finished product we have today. In these following comparison screens you can see just how much a map can  change over the course of 3 years. The 1st screen is the map in its early development stage, and the 2nd screen is the map as we know it today.

Early Development

Final

Early Development


Final

Early Development

Final

PAX 2010: Bungie Halo: Reach Panel

The Development of Noble Team

At the beginning of Halo Reaches development there were originally going to be 8 Spartans in Noble Team.


The original Noble 8

This was then cut down into a 7 member Noble Team.


Noble 7

Spartans Rosinda, and Thom didn’t make the final cut. Thom is still in the games story though in the form of he died and the player character is replacing him.

Character Changes

Hadlermaster from bungie.net forums was kind enough to create comparison shots of the different characters in the game showing their early video looks compared to the Live Action and Final Game models.

This one’s  especially interesting because Jun’s completely different looking, and Emiles face is never shown in the final game

Bungie PAX Part 2

Cut Gameplay Prototypes

Videos

DLC Betas:
Following are pictures of an Anchor 9 DLC map beta with their released counterparts. Amongst just the map model there is also additional items on the map that were later removed such as a Moah Vehicle you can ride which was fully removed from the game.

 

Splinter Cell: Pandora Tomorrow [XBOX PS2 GC – Beta]

Tom Clancy’s Splinter Cell: Pandora Tomorrow (also know as Shadow Strike during its development) is a third-person stealth game in the Splinter Cell series, developed and published by Ubisoft Shanghai in 2004. Below you can see a video compiled by Silenceofthehills, with lots of early concept arts and beta screens. Text and video annotations in the video help explain the differences between the earlier planned renditions and the final version of various spots in each area.

As seen in the video, a fully missing level map is viewed under the first game‘s HUD. Since the first game had cut a level and used it as an extra in another version of the game, its quite possible that these shots are from a missing level. Its also possible that these are merely early renditions of a previous level, or even simply a test level considering the unaltered HUD.

Secondly, we can also see the previous incarnation of the PS2 and GameCube port before it had be delayed and taken under various graphical tweaks to ensure the artwork was nearer to par with the original versions of the game. This is also available in the GameInformer article scan as well, which also oddly contains a beta HUD akin to that of the online mode’s. This HUD was also apparently shared between all versions of the game.

Below is the direct quote on this from Gamespot itself, posted on February 4, 2004 by Justin Calvert.

“Ubisoft has today announced that while the Xbox, PC, GBA, and cell phone versions of Splinter Cell Pandora Tomorrow are still on track for release next month, the PS2 and GameCube versions will now launch at a later date. The only reason given for the delay is that the development team is committed to making sure that the other two console versions are as good as the Xbox version.”

Thanks to Silenceofthehills for the contribution!

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Area 51 [PS2 XBOX – Cancelled]

Area 51 is a cancelled action / shooter game planned for Playstation 2 and Xbox that was in development by Midway Games West in 2000/2001. It was meant to be a direct successor to Atari’s 1995 light gun shooter which saw a re-release on PlayStation, PC and Saturn in the same year.

Sadly in 2003 Midway Games West closed down and only in 2005 Midway Studios Austin released a loose remake of the 1995 game and in 2007 another sequel called Blacksite: Area 51. We can assume that Area 51 2005 is a completely different project than the 2000 / 2001 one, as the development teams were different.

It’s interesting to notice that in 1998 / 1999 Midway Games West also worked on Area 51: Grey Dawn, an unreleased arcade brawler that could have been re-used as a base to create the concept for their cancelled Area 51 for Xbox and PS2. The only video preserved from the 2000 / 2001 project looks infact a mix between a shooter and a traditional beat ’em up. If you have more info on this lost game, please let us know!

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The Fast and the Furriest [XBOX 360 – Cancelled]

The Fast & the Furriest is a cancelled party game that was in development in 2006 by Rare for the Xbox 360 Xbox Live Arcade digital service. Other than the normal joypad, the game could have been played with the Xbox Live Vision camera, to track players’ movements in a similar way to the PS2 EYE Toy or Microsoft’s own Kinect. The Fast & the Furriest would have included many different mini-games, as 100 meter dash, bungee run, hurdles and tip-tup curling. As we can read on Joystick:

Each player will be able choose a character like Conker or Banjo which will actually be a “suit” (think mascot suits). Players will then be able to scan their face using the Vision camera to skin the face opening of the character suit.

A playable prototype was created by a team headed by Dale Murchie and composed of developers of Perfect Dark Zero. Still, the project was canned, maybe for quality reasons. Only a short video from The Fast & the Furriest proto was shown at the Develop 2010 Keynote, a revelation that is not usual for a studio as secretive as Rare.. huge props to them!

Thanks to Celine for the contribution!

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Recoil: Retrograd [X360 PS3 PC – Cancelled?]

Recoil: Retrograd is an action adventure based on time travels, that was in development by ZeitGuyz in 2006 / 2008 for the Xbox 360, Playstation 3 and PC. The studio was searching for a publisher interested in their project in 2008, but as the game is still unreleased, we can assume that they did not have any luck and Recoil had to be cancelled. In an interview by IGN, we can read some more info on the gameplay:

Now, gameplay — the player travels back in time, changes the past, returns to the future and experiences the consequences of his actions and sees the world change, dynamically and realtime. How the world evolves, is very much dependent on choices and actions in the past — so we rely on a lot of replay value for this game. What if I go back and do it differently — what then…? Beyond that, there’s a lot of interaction with machines, vehicles, crowds– and big, powerful steamy guns!

We can still hope that they could be able to find a publisher in the future.

Thanks to Userdante for the contribution!

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