ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Development of the game began in 2003 at the now defunct Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down the game moved production to the secondary Steel Monkeys studio established in Minsk, Belarus. The game received much attention when screenshots were released, the quality of the game’s graphics amazed many video game players. At the 2007 GDC, Steel Monkeys showed off new screenshots of the game which the Steel Monkeys’s boss assured was real-time and not pre-rendered. However the screenshots were not actually ingame, but just concept pre-renders.
TimeShift was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time. The game was finally released on October 30, 2007.
Because the game had been delayed several times and was not mentioned very much in gaming news, the press thought that the project had been abandoned. However, on April 10, 2007, Vivendi Games announced that they were giving TimeShift a complete overhaul and were fixing many bugs. The most striking beta difference is the change in visual style, after claims that the original look “couldn’t compete in the post Unreal Engine 3 world” and that the original steampunk style “didn’t resonate with people.”
One of a number of beta changes is that Michael Swift, the game’s original protagonist, will not be appearing in the game. After the retooling of the game, Saber introduced “the suit” as the time control device, making the protagonist anonymous. Saber said that this change was to let the player imagine that “you are the protagonist”. [info from Wikipedia]
Some more differences were noticed by Vicente:
an intro with michael talking to someone
a in game scene of a vehicle blowing up by a rocket
there was an early box, it was blue, with michael with a gun.
While not officially cancelled, the game has received no updates for a year. In response to several questions about Possession, Blitz/Volatile has sent out the same message to any person who requested the status of the game.
“Hi there, Thanks for your interest in Possession. Unfortunately we still haven’t managed to secure a publisher to take on the project. We haven’t given up on Possession completely, we want to see it made as much as you do. We are pursuing other games at the moment though. Best regards, PR Dept, Volatile Games”
The nature of the email and its content, especially the “pursuing other games” comment seem to suggest that the game will not be completed. It is still noted though that no Publisher yet is found and that they didn’t give up Possession completely indicating that the game is not yet cancelled and it has a chance that once a Publisher takes the project, the game would be continued to be completed. – [info from Wikipedia]
Dark Sector is a Playstation 3 and Xbox 360 game currently under production by Digital Extremes. Numerous tech demos featuring the game’s engine, the “Sector Engine”, have been released by Digital Extremes. An in-game cinematic has also been publicly released, giving viewers a brief look at potential storyline and environments, as well as the graphics of the game.
Dark Sector was originally intended to take place in a science-fiction environment, notably in outer space, with players taking the role of a player character with the ability to make and throw glaives, as well as inhabiting a sleek mechanical suit.
In 2006, major overhauls to the game were revealed, showing a completely different looking main character, and a noticeable less sci-fi setting. The developers (according to the November 2006 Game Informer issue) cited a shift in focus by other gaming companies as the reason for the change to a more modern setting and reducing its sci-fi elements. An interview with GameSpot has also revealed that the change in setting is intended to make the main character stand out more, as well as making the story more relatable. – [info from Wikipedia]
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