Microsoft

Project K-X (Kakuto Chojin) [XBOX – Tech Demo]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Sgt. Cruise [XBOX – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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Creature Conflict [XBOX – Cancelled]

Creature Conflict: The Clan Wars was a comedic turn-based strategy game created by Mithis Entertainment (now Eidos Studios Hungary), the developers of Nexus: The Jupiter Incident. Creature Conflict was released for the PC in 2005, but was only available for purchase in Europe. The game was recently added to digital download sites such as GamersGate.

The gameplay of Creature Conflict consisted of small groups of cartoon-styled animals (rodents, primates, canines, and pigs) fighting on a series of different planets, with weapons like grenades, machines guns, bombs, dynamite, bazookas, and poison gas at their disposal.

Creature Conflict’s graphics were cel-shaded, adding to the game’s cartoon-like feel. The game’s sound effects and voice-acting had a comedic tone to them as well.

All of the maps in Creature Conflict were miniature planets that allowed for full movement anywhere; since the levels were fully spherical, there were no “corners” to hide in. Certain weapons could be fired around the globe, making it possible for someone standing on the South pole to hit an enemy out of sight over the planet’s horizon, provided they figured out the proper trajectory and took into account wind and the planet’s gravity before firing their weapon.

Maps were littered with comical power-ups and gold, which could be spent in between missions on new weapons and items, and characters would also level up and become more versatile as the game progressed.

Information on the Xbox port of Creature Conflict: The Clan Wars is practically non-existent, which seems to indicate that the project was scrapped at a very early point in its development cycle.

Thanks to Matt Gander (from www.gamesasylum.com) and Gary McLean for the contributions!

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Fate [XBOX – Cancelled]

Fate was a persistent, Massively Multiplayer Online Role-Playing Game (MMORPG) slated for Microsoft’s XBox. Fate planned to be the first MMOPRG for the console, and one of the pioneers in the Online RPG console genre along with Final Fantasy XI: Another World, for the Sony PlayStation2 and Phantasy Star Online, for the Sega Dreamcast. Fate promised to be XBox’s answer to Sony and Sega’s flagship Online RPGs, but more importantly hoped to be the premier Online RPG for the XBox itself. Sadly, the project was cancelled and is unknow how much work was done before the decision.

 

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