Microsoft

FX Racing [XBOX/PS2 – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

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SSX on Tour [XBOX/PS2/GC – Beta / Concept]

ssxtourlogo.jpg

SSX on Tour is a snowboarding video game and the fourth title in the SSX series. The game was developed under the working title SSX 4 and it was released in 2005 for XBOX, PS2 and GameCube. [Infos from Wikipedia] In these screens we can see an early tech demo / concept, in which the areas had some differences from the same ones in the final game and there was still no advertising on the tracks.

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Toon Army [XBOX/PS2 – Unreleased]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

[Contribute by Matt Gander from www.gamesasylum.com]Images:

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Deadlight [XBOX/PS2 – Cancelled]

Deadlight was a short lived game cocept dreamt up as an attempt to save Blue 52 in its final months.  It was based upon the Stolen engine but designed specifically to take advantage of the unique, at that time, dynamically lit rendering engine for PS2.  It was set on the SS Hyperion that the player mysteriously comes across after getting stranded at sea.

The main mechanic of the game was that different coloured lights scared different creatures and that all creatures were scared by “deadlight”.  The aim was to use the streaming system such that the game would stream from disk and would require no level loads throughout the entire game.  The 15 minutes of gameplay that had been implemented were good fun.  It was a real shame that the game was never signed up.

At One Bit Beyond, the personal blog of Jonathan Biddle (former Blue 52 lead designer), we can read a deeper article about the development of Deadlight, with many interesting info:

Aside from the bioluminescence and susceptibility to light, we were also keen on the concept of an ecology having formed on the SS Hyperion. This would mean a hierarchy, essentially a food chain, of different species hunting or hiding from each other. The strategy for the player would be to learn which species formed which part of the food chain and exploit it. […]

Amazingly, this took 13 people only six weeks, starting totally from scratch. While it wasn’t 100% successful at demonstrating our mechanics, we had created a compelling, playable demonstration of what Deadlight could be. […]

While there was always a lot of interest from publishers, Deadlight was never to be. Because Blue52 had had two games cancelled – although through no fault of their own […] – it meant that the company hadn’t shipped a game for nearly four years, and were deemed to be a high risk investment.

With the death of Blue52, we tried to reposition Deadlight on PSP with the newly formed Curve Studios. We got extremely close with one publisher, even getting as far as flying to the US to sign an agreement, only for them to change their mind while we were en route!

Jonatahn is currently working at Curve Studios on Explodemon! an upcoming 2.5D platform game for PlayStation Network, Microsoft Windows and WiiWare, that is described as “what Treasure would create if they mixed Yoshi’s Island with Half-Life 2”.

Thanks a lot to Oscar and Jonathan Biddle for their contributions!

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