Conscripts [N64 – Cancelled]

Conscripts [N64 – Cancelled]

Conscripts is a cancelled game that was in development by Software Creations for the Nintendo 64. There are not much info on the project and no images are left, as it was canned in early development, but we know that it was going to be an action / strategy game in which we had to guide to safety some soldiers, with helicopters and tanks, through various battlefield.

The idea was to have many little soldier characters on the screens (swarms of them) in a huge world, but they never got as far as creating the main 3D landscape. The gameplay could have been like a 3D Lemmings, but with a war theme. The Conscripts 64 team was composed by Marc Dawson (director), Weston Samuels (concept arts), Allan Findlay (3D engine) and Francis O’Brien (3D Artist).

Conscripts by Software Creations for N64

The game was cancelled along with many others Software Creations projects for the N64, as Space JellyForever Dragonz, Dead Ahead, Blade & Barrel and Creator, as they moved their resources onto other projects that were paid for by publishers. Even with various teams full of talented developers, probably Software Creations at that time had too many original prototypes in development and they had to cut some of them to switch resources to those project that had more chances to be profitable.

In the end, the only games developed by Software Creations that were released on the Nintendo 64 were Carmageddon, FIFA 99, Hexen, World Cup 98 and a couple of Wayne Gretzky’s 3D Hockey: all their more interesting and original games (like Conscripts 64) were never released.

Thanks to Francis and Allan for their help in preserving some info about this lost game!


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2 thoughts on “Conscripts [N64 – Cancelled]

  1. Mateusz

    Hi. Can I ask you one question? Did you contact Francis O’Brien or it was other way around – he sent you some info about this game? I’m trying to contact him about one even older game to verify if he was involved in it and maybe I could get some help here. Regards.

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