WarDevil [X360 PS3 – Cancelled]

WarDevil [X360 PS3 – Cancelled]

WarDevil: Enigma (aka WarDevil: Unleash The Beast Within) is a cancelled action game that was in development for the Xbox 360 and Playstation 3, from 2004 to 2010 by Digi-Guys (Ignition London), a subsidiary of Ignition Entertainment. The studio started to work on this project as a tech demo for the “Xbox 2” console, but after almost 6 years and a lot of money spent, they were closed down, 30  staff have been laid off and WarDevil was officially canned. It seems that apart from the awesome graphic engine, there was not much in a playable state.

Digi-Guys created an early prototype of the game on the original Xbox, as we can read in an article by Edge:

Some more about that Xbox demo, first, as it casts Whitehurst’s rhetoric in a substantially different light. It was developed in 2005, when you’d expect all eyes to be on Xbox 360. Such is the nature of Digi-Guys’ new pipeline, though – designed as it is to render Hollywood-grade visuals at true 1080p, at an unbroken 60 frames per second, using just one core of a modern console CPU – that the demo would have to do much more with much less to be a valid proof of concept. […]

The background for this one is a visit by Sony reps in October 2005, by which time Whitehurst had built the kind of HD studio that was still having to be described to most developers. They saw the Xbox demo – and remember, this is the same year that Doom 3 struggled its way on to the same console – and were suitably impressed. “They said: ‘Here’s some devkits. Let’s see what you can do’. So we got a very quick build running, then there was this whole shebang for the E3 2006 [PS3] launch, with everyone having to submit what they were doing.” […]

The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an ‘ultimate killing machine that can make 10,000 men lay down their arms’, shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers.[…]

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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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6 thoughts on “WarDevil [X360 PS3 – Cancelled]

  1. Sameer

    if it is to actually return any day, the developers need to rework on it from the ground up, cause the visuals, presentation, action, ………..etc are sub-par by today’s standards.

    But it looks interesting, so I am hoping they actually show it again, but this time with actual real time gameplay demo.

  2. Ross Sillifant

    I was lucky enough to put questions to 1 of the games coders, Jim Bagley:

    Ross: Rumour had it you were working on a PS3/360 game, if true, what was it and what happened to it?

    Jim: This is true, I was the only coder working on a PS3 game, called WarDevil, the investors canned the project before it was completed, for reasons of a financial nature. Which was a shame, because at the time, it was the only PS3 game to my knowledge that was rendered at 1080p and looked amazing!

  3. Ross Sillifant

    Jim has also confirmed game also started out planned for GameCube and Xbox, before moving to PS3 and the E3 PS3 Demo (2005) was just a tech demo.Game never reached a playable stage.

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