Posts Tagged ‘interview

After starting life as Grand Theftendo, an NES de-make of Grand Theft Auto 3, Retro City Rampage has become what the creator calls an “Open World Action Parody”, and all that remains of GTA is the gameplay. In an audio interview for Unseen64, the creator, Brian Provinciano, reveals a new vehicle, the reason behind parodying [...]

Unseen64 has recently been given the opportunity to interview the legendary audio designer Grant Kirkhope, most notable for his work with Rare (GoldenEye 007, Banjo-Kazooie, Grabbed by the Ghoulies, Viva Piñata and more), he is currently Audio Director for Big Huge Games. As we can read on Wikipedia, before joining Rare in October 1995, he played for [...]

As we can read on MobyGames,  Gregg Tavares has worked on many of our favourite games, as Wild 9 and Crash Team Racing for the PSX, Gex for 3DO, LocoRoco for the PSP, Zombie Revenge for the Arcade, Afro Samurai for the PlayStation 3 & Xbox 360, along with some more obscure (and unseen) ones, [...]

Unseen 64 was given the great opportunity to talk to Nick Bruty President and Co-Founder of Planetmoon Studios. This article will be focusing on his time spent with Shiny Entertainment working on Earthworm Jim 1 and 2. >> Read the full article! Edit

For our series of interviews with people from various websites related to the unseen development of videogames, this time we got in contact with  a member of the Game Developer Research Institute, an organization dedicated to researching gaming companies and their employee. With over 100 company entries and over 25 interviews, the GDRI archive is [...]

Robert Seddon has linked us to an interview with Shigeru Miyamoto that was published on Wired. In one of his answers, Miyamoto talks about the removed coop mode that was supposed to be included in Mario 64: Wired.com: You said you had the idea to do a four-player Mario game for a long time. Had [...]

In this new chapter of our “Unseen Interviews”, a series of articles arranged to know better some of the other websites and lovely geeks that work to preserve unseen games, we have meet Phugolz, one of the minds that are behind X-Cult, a community based project to research, archive, and distribute hard to come by [...]

In May 2008, mrmark0673 found a working prototype of Hoppin Mad, an unreleased NES game developed by Elite. The game was previously unknown to the public and when it was found, the NES community was really happy to check all the infos and screens that were freely shared online by its new owner. We had [...]

Continuing our trip through the  various websites and communities related to beta & cancelled games, this time we had the chance to make some questions to Frank Gasking, main webmaster of Games That Weren’t. As always, in this new Unseen Interview we’ll try to better understand who are these lovely geeks that work under the [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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