After the release of MySims Skyheros, EA started to ponder what the next step for the MySims series, a spinoff the sims sims series for children, would go next. EA started development of MySims Social, which was to be released part of the Social series, which also contains The Sims Social and Simcity Social. While The Sims Social and Simcity social released, MySims Social was cancelled for unknown reasons.
Only a few screenshots of this game still exist that show preserves its existence:
It is unknown why it was cancelled, however it would appear that the last screenshot shown is an ingame shot.
Thanks to a user on BeyondSims for the contribution.
In 2001 Maxis began development of a successor to The Sims, due to the massive success of the game. The game had 2 development versions. Not many people know, but according to many users on “Mod The Sims” forums, almost all the games development data was lost during a small office server room fire, that resulted in most of the game being developed again from scratch (In addition to this, Maxis also at the time revealed that source codes for many other titles were also lost, such as the console games for example). Many things that were planned were cut due to that reason, such as weather in the base game, and scenarios (an early trailer actually shows that during a storm, the power can go out and you must fix it by pulling a breaker). Additionally, the beta basements were originally intended, but lost during the re-development.
The graphics in the original version look more like graphics seen in “The Urbz” and “The Sims Bustin Out”, which makes it possible the early version may of been using the same engine as those 2 titles, as they were pretty advanced for being console games.
Although the game went into redevelopment, alot of features from the lost build was restored, such as most of the furniture shown in the images and videos of the lost build, music and sounds. Additionally, Weather features like rain, was present in the lost build, but not in the final build. This feature was later restored in The Sims 2 Seasons.
The game was initially confirmed to release in early 2004. But due to the redevelopment the date was delayed until September 2004, which ea called “Final Touches”.
Images of the beta can be seen here:
Notice the Beta UI and logo.
In this screen, notice the beta baby and some other beta looking animations.
Animations, character design and talking in beta phase.
Notice the massive amount of sims in the small house.
Notice the Rain and Lightning death.
Another shot of the beta, showing the popups.
In the video below, many things are noted to be different. Music from “The Sims Bustin Out” is present, character voices are completely different, and a few other interesting things are shown. Also, a more in depth create a sim was present, that even allowed you to fully and 3D rotate sims heads.
The Sims 4was officially announced on May 6th 2013, and is in development by Maxis, which will be a first since the 2004 game, The Sims 2. However a few weeks before, several images were leaked that appear to be taken from some sort of in house tech demo. These images were leaked onto SimsVIP and shown off. Judging from the following screenshots, they seem to be real, due to the official boxart posted by EA showing very similar character designs for the faces:
Although these are thought to be of The Sims 4, it is very possible due to the lower graphics style, a console game for the sims that may be in development. Judging by the city style and design, could it be the rumored, The Urbz 2?
Revealed by EA and MAXIS on May 6th, 2013, The Sims 4 is in development for Windows and Mac OS. The game will be developed by Maxis and The Sims Studio under supervision by maxis head, Lucy Bradshaw. The game was revealed to have offline and online modes, and will not require internet to play (unlike the recently released Simcity 2013). More information about The Sims 4 can be obtained on the official www.thesims4.com website.
In 2004, the urbz was announced for all 3 major platforms (PS2,Xbox,Gamecube) and Gameboy/DS. The Urbz, is a spinoff of The Sims Series. It was originally planned as a mini series (That was to contain around 3 games according to an EA employee on mod the sims forums), but that never happened. Instead only 2 games in the planned series released: The normal version and a portable version (Which both differed by around 90%)
The video showing real beta gameplay was much different than the final game released. It shows more open ended locations, such as a large downtown area. Also some characters introduced in the trailer were never introduced in the final game. (While Jayde was shown in the final game only as a pre made player preset, she was supposed to of had a much larger role in game).
Additionally, its been said on many forums and sites that these unknown locations may of been in the cancelled enhanced PC port, which reportedly was to release in 2005, but was cancelled.
In this photo, You can see a cut location:
In the game files on the PS2 disk, there is unknown strings that refer to a deleted location known as “Main Street“.
This may of been that location.
Another thing is that in this picture of a cut subway (which also may be a beta of central station), we can see the beta version of the travel system, where you could travel. In it, is 4 unknown locations. (Daves Place, Moms Place, Museum and Noodle Shop).
A trailer of this version in action can be seen here:
Nba Live 13 was the new installment in the NBA Live series for Xbox 360 and PlayStation 3, developed and published by Electronic Arts. According to Andrew Wilson, EA Sports executive vice president, the game was meant to be a revival of the NBA Live franchise, after the disappointing NBA Elite 11, delayed indefinetely and then released only for iOS, with the console version definetely cancelled.
Making great games is not easy and we’re just not there yet on NBA Live 13. Having continued to look at the game over the past few days, it’s clear that we won’t be ready in October. And rather than launch midway through the season, we’re going to sit out the full year and stay focused on making next year’s game great..
A game developer confirmed on Twitter that the game was planned as a downloadable game.
Ultima Reborn was a title planned to be released in 2008 for the DS by Electronic Arts, and was in development at their Montreal branch for some time. As its name implies, it is an Ultima title, slated to be a remake of Ultima IV: Quest of the Avatar.
Unlike previous Ultima games, which used a top-down view, this remake would have featured a side-on perspective, similar to games such as Street Fighter and Final Fight. The concept art available has had mixed reactions, with some fans feeling that the game appeared to stray too far from its Ultima roots, and others praising the new visual and artistic style, as well as the scantily-clad women.
When the 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a mysterious action game titled Scorched Earth. Very little is known about it and it’s still unclear if it has anything to do with the artillery game with the same name. Scorched Earth’s developer is rumored to be Monkey Do Productions (Road Rush for 3DO). Let us know if you have additional information about this game!
When 3DO was first revealed in mid 1993 among the games presented by Electronic Arts to support the system there was a nice sci-fi simulation called World Builders Inc. Not much is known about it however in September 1994 the game was already on hold for unknown reasons and in the end it was never released. If you know something else about World Builders Inc, please let us know!
Images from Edge issue 1, EGM issue 48, GameFan issue 1-9 and 1-11, Player One issue 33.
LMNO (also known as The Escape Artist) is a cancelled action adventure that was in development for the Xbox 360 and Playstation 3 from 2005 to 2010 by Electronic Arts Los Angeles, with the help of Steven Spielberg. As we can read in Wikipedia, the partnership with Spielberg, first announced in 2005, was to produce an action game with an aim to evoke emotion, described as “a mix of first-person parkour movement with adventure/RPG objectives and escape-focused gameplay, all based around the player’s relationship with an alien-looking character named Eve”.
The team never released many information about the game, but after it was officially cancelled in october 2010, 1UP wrote an interesting article about LMNO, in which we can read some previously unknown facts on the project and see a target-render video:
When EA signed its deal with Spielberg in 2005, some of the specifics were intentionally left unclear. The deal committed him to create three franchises for EA, but initially, LMNO was the only one locked in, and there was no team in place to make it. Project two, “PQRS,” went on to become Boom Blox, while project three hasn’t been mentioned publicly since the deal was announced.
EA’s answer was to hire designer Doug Church and build a small team around him in their Los Angeles studio. Through 2007, they put together a group of 25-30 people who worked under Young’s EA Blueprint group — a quiet experimental label designed to build new intellectual property while outsourcing much of its production (such as some of LMNO’s level design that went to Arkane in France late in the project’s life) — to prototype ideas. [...]
On the surface, it was a first-person action/adventure PS3/360/PC game set in modern times. Players would split their time between light role-playing objectives like talking to characters to uncover information, and action sequences featuring a lot of what the team referred to as “escape gameplay” where the player would run from approaching helicopters and FBI-style agents too overwhelming to fight face-to-face. [...]
The developers did a lot of prototyping with Eve to make for a strong connection between her and Lincoln. Part of that came visually — Eve’s design was deliberately exaggerated, with large eyes and lanky fingers, to help the animators express her emotions, and she was designed to be sympathetic and sensitive rather than a sex symbol. Part of that came with her abilities — she could team up with Lincoln for cooperative attacks, or project things into his vision because she had the power to tap into his mind, so things like storm clouds would appear when she was in trouble. [...]