Posts Tagged ‘bio hazard

Resident Evil 0 is the prequel of the first Resident Evil. It was originally developed by Capcom for the Nintendo 64, but at the end it was ported and released on the Gamecube. In October 2009, Tyrant of resident-evil-beta.de discovered many beta backgrounds and some removed items in the trial disc of the game.
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Even if Capcom had already planned an online version of Resident Evil in 2000, Outbreak (aka Network Biohazard) was officially announced only at E3 2002. This beta version was much more ambitious than the game that we got in the end: originally there were about 20 playable scenarios, some of which were completely removed, [...]

Resident evil 2 Trial was a demo of Resident Evil 2 included in Resident Evil Director’s Cut. After dropping Resident Evil 1.5, Capcom made a first version of Resident Evil 2, now called Beta 1, that was remarkably different from the released version and with more leftovers from RE 1.5. Unfortunately we don’t know much [...]

Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape is a survival horror video game and the third installment in the Resident Evil series developed and published by Capcom for the original playstation. RE 3 had a much quieter development than Resident Evil 2, but there are still few unseens in the [...]

Resident evil 4 is probably the console game with the most tormented development cycle of all time. Originally scheduled for Playstation 2 in 2001, the Capcom game had to wait four years and as many betas to take the final form. The first version, as it is well known, became Devil May Cry because the [...]

In the mid ’90s Shinji Mikami began to work on a horror game set, like the Nes game Sweet Home, in a large building surrounded by a forest. Maybe influenced by the recent success of Doom, the game was born as a FPS. We know next to nothing about this first prototype, but it would [...]

Resident Evil 2 began development in 1996 shortly after the original game and was originally scheduled for a March 1997 release. However, as the game was approaching its release date, the developers were unsastified with the resulting product. Rather than releasing a game they were unhappy with, the developers took the risk of developing the [...]

Code: Veronica was one of the first third-party games announced for the Sega Dreamcast by the end of 1998. The game was originally scheduled for a late 1999 release following the Dreamcast launch, but was delayed and eventually released at the beginning of 2000.
While Production Studio 4 was in charge of the game’s artistic direction, [...]

In these screens and in the video, we can see a series of concept arts and tech demos (for the 3D models and the animations) created by Capcom while the Resident Evil gamecube remake was in development. In these we can even find some pre-rendered backgrounds that were never used in the final game, as [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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