GameCube

Don’t Call Me Max [GC – Cancelled]

In 2002 Prolific Publishing were working on a new platform / action game for the GameCube, known as “Don’t Call Me Max”. The project was going to be  originally published by TDK and later by Destination Software, but in the end it was never released for some reasons. As we can read from the original press release the story was a real masterpiece:

In Don’t Call Me Max! the player takes control of a kangaroo named Max, who has run away from home looking for the circus that his father once traveled with. Max arrives at the Great Circus, only to find that it is a ramshackle, a shadow of its former glory. The circus has been overtaken by the curse of the evil Ringmaster. At the circus Max stumbles into an abandoned tent and finds himself surround by magician’s props. The ghost of the magician appears and gives Max his quest to travel to the magic realms and release the circus clans from the evil Ringmaster’s curse. Max’s only companion is the spirit of his father who resides in the magic staff he carries over his shoulder. Together they must travel through a variety of unique circus worlds, using magic and skill to survive the perils set forth by the Ringmaster. Can Max free the innocent Circus clans from the spell of the Ringmaster, and change the fate of the Great Circus?

Thanks to Hey Hey for the contribution!

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Tornado Alley [GC/XBOX/PS2 – Cancelled]

Tornado Alley is a cancelled action game that was in development by Atomic Planet in 2002 / 2003 for the Playstation 2, GameCube and Xbox. As we can read from the official press release, in the game the player would had to take control of one of the most powerful forces of Mother Nature, a Tornado, and guide it to do as much damage as possible, without running out of wind power.

To keep the twister alive we would had to follow the contours of the landscape, watching for thermals and building up the power of the cyclone with the right balance of warm and cold air. Cars and trailers could have been picked up to give ammunition to the vortex, to be churned around inside before being spat out with huge destructive force. Probably the gameplay would have been somehow similar to Katamari Damacy and Thornado (DS), but even with this interesting concept, the project was never released for unknow reasons.

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I-Ninja [PS2/XBOX/GC – Beta & Concept]

I-Ninja is a fun and underrated action game that was developed by Argonaut Games and published in 2003 by Namco (in USA) and Sony (in Europe) for the GameCube, Xbox and Playstation 2. A Game Boy Advance version of the game was announced too, but later cancelled.

ininja-article

As it happened with Orchid (another Argonaut game that was later cancelled), originally I-Ninja had a much more colorful and stylized graphic, but the publisher was worried that it looked too childish, and wanted an edgier, grittier look. As we can see from the early mockup / target renders, the original style of I-Ninja looked a bit like Zelda: The Wind Waker (especially for the islands, the pigs and the scene in which Ninja is sailing a ship) but the 2 games were in development almost at the same time so it was just a coincidence. 

Milo and the Rainbow Nasties [XBOX/PS2/GC – Cancelled]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.

The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.

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Super Mario Strikers [GC – Concept / Beta]

Super Mario Strikers, known as Mario Smash Football in Europe and Australia, is a five-a-side football game developed by Next Level Games for the Nintendo GameCube. In an interview, game director Mike Inglehart and marketing director Grace Kim revealed that Strikers was originally intended to be a more realistic Mario sports game, but the development team opted for an “over-the-top” style after numerous consultations with Nintendo. [Info from Wikipedia]

Robert Seddon has linked us to an interesting article on Press The Buttons, in which we can look at some early concept arts, that show a different character design. The final  Mario Striker’s art-style was one of the most interesting Mario-designs from the last generation and it’s nice to see how the concept evolved.

Thanks to Robert Seddon for the contribution!

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