Archive for the ‘xbox’ Category

GoldenEye: Rogue Agent is FPS developed by EA Los Angeles, EA Tiburon and published in 2004 by Electronic Arts, for the Xbox, Playstation 2 and GameCube. A sequel was originally planned but scrapped due to poor sales and reviews of the first one.  The game’s ending suggested a sequel as well. According to various [...]

Hitman: Blood Money is an action / stealth game developed by IO Interactive and published by Eidos Interactive in 2006 for the PlayStation 2, Xbox, Xbox 360 and PC. Vicente noticed various differences in the beta screenshot that you can see in the gallery below:

Less persons and guards in the level “You better watch out”
Agen [...]

Fallout Extreme is a cancelled squad-based RPG / tactical shooter that was in development by Interplay’s 14 Degrees East division for the original Xbox. The project was in development for several months in 2000, but it didn’t really have a concrete development team and never made it out of concept stage. After Extreme was cancelled, [...]

Land of the Dead: Road to Fiddler’s Green is a FPS based on the George Romero zombie horror movie Land of the Dead, that was developed by Brainbox Games (now Digital Extremes) and published in 2005 by Groove Games, for PC and the original XBOX. As we can read on Mobygames, the project was [...]

Rush Club is a cancelled racing game that was in development in 2001 by Wide Games (Kuju’s Brighton) for the Playstation 2, with planned ports for the GameCube and Xbox. The player would had to race in various cities (such as New York, Shanghai, London, and Tokyo) against rival street gangs, to reach the final [...]

Mercenaries: Playground of Destruction is an open world action game developed by Pandemic Studios and published in 2005 by LucasArts for PlayStation 2 and Xbox. DCodes7 was able to find 2 unused cut scenes, one placeholder intro and one unused trailer still hidden in the final game. Also, from looking at the data on the [...]

James Bond 007: Everything or Nothing is a 2004 third-person shooter, developed by EA Redwood Shores and EA Canada for the PlayStation 2, Xbox, and the GameCube. DCodes7 noticed some beta differences in the early screens  and videos released for the game:

Different and unused outfits worn by James bond
Different outfit for Jaws (beige shirt with [...]

Jet Sprint MX is a canned water racing game that was in development at Funcom Dublin in 2001 for the original Xbox. This was going to be Funcom’s first Xbox project, based around boat racings in which you had to win various competitions in arcade and career modes. The game was cancelled only few months [...]

Slipshod is a cancelled platform game that was in development by Electronic Arts in 2001, for the Playstation 2 and Xbox. It was supposed to launch a new platform franchise for EA (something like Crash Bandicoot or Ratchet & Clank), but sadly after some years of development, they decided to disband the team and kill [...]

12 Volt is an arcade racing game that was in development by Sproing in 2003 / 2004 for the Playstation 2, Xbox and GameCube. The game was set in slot-car tracks and players would have been able to race their models in houses and gardens. 12 Volt looked like a mix between Re-Volt and another [...]

In 2005 TKO Software were working on a sequel to Ms. Pacman: Maze Madness, a platform game that was originally released for the Nintendo 64, Playstation and Dreamcast. Ms. Pacman: Maze Madness 2 was going to be published for the Xbox, Playstation 2 and GameCube, but the project was cancelled in mid development because of [...]

Dealer:  Chronic, Pills & Coke is a cancelled action game / third person shooter that was in development by Nagual Games in 2004, for Playstation 2, Xbox and PC. As we can read in the original press release, the game was set in a huge metropolis, with a lot of driving and shooting,  a gameplay [...]

Black is a FPS developed by Criterion Games and published in 2006 by Electronic Arts for the PlayStation 2 and Xbox. Thanks to a playable demo released before the game was completed, DCodes7 noticed various beta differences, listed in the gallery below. Also, as wrote by Satrialeson the NeoGaf Forum, originally Black had a “challenge [...]

Starsky & Hutch 2 is a cancelled mission-based driving game based on the TV series with the same name, that was in development by Mind’s Eye for the original Xbox and Playstation 2. The project was announced in 2003 when Empire Interactive signed an exclusive licensing agreement with Sony Pictures to publish a sequel to [...]

TransWorld Skateboarding is a cancelled sport / skateboarding game that was in development by Barking Dog Studios in 2001, for the original Xbox. The project was announced at E3 2001, when Infogrames unveiled 3 Transworld Games: Skateboarding, Snowboarding and Surf. In the end only the snowboard and surf games were released, while Skateboarding was cancelled, [...]

Red Dead Revolver is a western third-person shooter published by Rockstar Games and developed by Angel Studios, a team that is now known as Rockstar San Diego. The game was released in May 2004, for the PlayStation 2 and Xbox, but its development begun 3 years before (2001 / 2002) and the project was originally [...]

A.I. The Circuit (aka A.I. Gladiator) is a cancelled fighting game that was in development by Radical Entertainment for the original Xbox. In May 2001 Microsoft signed an exclusive licensing agreement with Warner Bros to publish games based on Steven Spielberg’s movie “A.I.: Artificial Intelligence”. Three A.I. games were planned but in the end they [...]

Knights is a cancelled car combat game that was in development by Eden Games for the Xbox, Playstation 2 and GameCube. The project would have been published by Atari but in May 2002 the company was sold to the Infogrames Group and Knights vanished without any traces. In 2003, Eden Games released V-Rally 3 and [...]

The original I-Ninja is an underrated action game that was developed by Argonaut Games and released for the Xbox, Playstation 2 and GameCube at the end of 2003. The works on the  sequel were started after few months, but sadly the studio had some economic problems and they had to closed down in october 2004. [...]

After the development of Cold Fear, Darkworks evaluated many other games concepts to pitch for their new project, but most of them were never realized. There are not many info about all these ideas, but one of their “lost projects” had a nice sci-fi-noir / steam-punk style, as we can see from the few concept [...]

Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat 5: Vengeance, is a fighting game developed and produced by Midway. The game was released for the Xbox, PlayStation 2 and GameCube in 2002. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. [Info from [...]

Sidhe is a cancelled Real Time Strategy game that was in development at Kalisto Entertainment from 1998 to 2001.  Initially it was meant to be released only for the Playstation 2, but while the development was still in progress  it seems that they decided to port the game on the “newly released” Xbox and GameCube [...]

Ballistic: Ecks vs. Sever is a cancelled FPS that was in development in 2002 by Zombie Studios and it would have been published by Bam! Entertainment for the Playstation 2 and later for the Xbox.  The game was based on a 2002 action film with the same name, starring Antonio Banderas and Lucy Liu, often [...]

Neverland Saga was a Card Battle game set in the Spectral Force world, that was in development in 2001 by Idea Factory and XPEC Entertainment for the original XBOX. The game was never finished, even if a Neverland Saga Zero was later released for the PS2, but it’s a completely different game (an hack ‘n [...]

Times of Trouble is an action adventure that was in development by 4x Studio in 2002, for the original XBOX and Playstation 2. They probably never found a publisher interested in the project, so it was later cancelled along with other 4X games.
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Set in a post-apocalyptic environment, the original Powerslide was a racing game developed by Ratbag Games and released for the PC on December 1998. In 2003 Ratbag were working on a (self-funded) sequel, know as Powerslide: Slipstream, but the project was canceled because they were not able to find a publisher interested in the game.
As [...]

Max Bullion was going to be an arcade racing game that was in development at Bam Entertainment London, but it was later cancelled for unknow reasons.
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Fallen Kingdoms is a cancelled western RPG that was in development in 2004  / 2005 by Warthog Games for PC and the original XBOX. The gameplay would have probably been something like Baldur’s Gate, with real time combat and various quests to complete. The scenario was interactive and the player was able to burn down [...]

Crazy Car was a racing game in development by Synaptic Soup in 2001, but it was soon cancelled, probably because they never found a publisher interested in the project. Players would have been able to build vehicles from many weird components and take part in races over a series of flying islands.
Thanks to Celine for [...]

Rocket Power: Zero Gravity Zone is a cancelled “skateboard game” that was in development at Visionscape Interactive in 2002 / 2003 for the Xbox, Playstation 2 and GameCube. It was the “spiritual successor” to Rocket Power: Beach Bandit, a game based on an american cartoon with the same name. In september 2009, Borman from Superior [...]

Created by Pandemic Studios, Specwarrior is a cancelled third person shooter set in the Vietnam War that was  in development in 2002 / 2003. After some time the game was cancelled by its publisher, Midway. About a year later Pandemic released Full Spectrum Warrior (published by THQ), but it’s not clear if the published game [...]

ToeJam & Earl III: Mission to Earth is an action video game released in October 2002 for the Xbox, and is the third game in the ToeJam & Earl series. It was originally developed for Sega’s Dreamcast before being ported to the Xbox after the Dreamcast’s commercial failure. You can find more screens and videos [...]

Tornado Alley is a cancelled action game that was in development by Atomic Planet in 2002 / 2003 for the Playstation 2, GameCube and Xbox. As we can read from the official press release, in the game the player would had to take control of one of the most powerful forces of Mother Nature, a [...]

Doom 3 is a science fiction horror videogame developed by id Software and published by Activision. The game was first shown in Febuary 2001, as a tech demo showing of id’s newest graphics engine. The game has had many cuts and changes during its long development cycle. One of the most noticeable differences is the [...]

Driv3r (also known as Driver 3) is an action /sandbox game developed by Reflections Interactive and published by Atari, released for the PlayStation 2 and Xbox in 2004. Slayermaggot81 has linked us to the Driver Madness Forum, where they found many screenshots and a video (from Spetrikbob YT channel) with some beta differences.
Before the game [...]

Objective Force: Commander is a cancelled action / car combat game that was in development by Dynamic Animations Systems in 2002, for the original XBOX.  The game was shown in playable form at E3 2002, but later it vanished from the release list, maybe because they never found a publisher interested in the project. Objective [...]

Snake Plissken Chronicles (also know as Snake Plissken’s Escape), is a cancelled action game that was in development at Namco Hometek in 2003, for the original Xbox and Playstation 2. The game was based on Snake Plissken, the protagonist (portrayed by Kurt Russell) in John Carpenter’s films Escape from L.A. and Escape from New York. [...]

I-Ninja is a fun and underrated action game that was developed by Argonaut Games and published in 2003 by Namco (in USA) and Sony (in Europe) for the GameCube, Xbox and Playstation 2. A Game Boy Advance version of the game was announced too, but later cancelled.

As it happened with Orchid (another Argonaut game that [...]

In 2003 a new chapter of the Earthworm Jim series was in development at Interplay as a side-scrolling 3D platform that was probably meant to be released on the Playstation 2 and Xbox. Sadly the project was soon cancelled, just after the preproduction stage. The basic structure of the game would have been somewhat similar [...]

Dead to Rights 2: Hell To Pay was the original concept that Namco created for their Dead To Right’s sequel, but that beta version was canned and then reworked, to make the final DtR2 that was finally published in 2005, for Playstation 2 and Xbox. The project was developed by Namco Hometek /  Widescreen Games [...]

As games like Call of Duty were really big at the time, in 2005 / 2006 Terminal Reality created a prototype / demo for a military FPS set in Iraq, to pitch it to various publishers. One of these publisher saw the demo and loved it, but said they wanted to make a different game, [...]

Milo and the Rainbow Nasties was going to be an action  game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became [...]

Campus was a game in development at Ubisoft Montreal for Playstation 2 and Xbox. Although there was never an official announcement, the game is said to have similarities with Rockstar’s Bully. In 2005, Campus was canned after two years of development.
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NARC is an action game that was developed and published by Midway in 2005, for the Xbox and Playstation 2. A planned Nintendo GameCube version was later cancelled. The game’s source code (engine) dates back to the three-year-old State of Emergency but it was updated through the development. [Info from Wikipedia]
Vicente has noticed that in [...]

Oddballs was an action game with party game elements that was in development at Pandemic Studios in 2002, for the original XBOX. The project was about some little monsters that try to eat more “blue flying chikens” than the other creatures, but only an early prototype was created before the cancellation.
Thanks to Hey Hey for [...]

Sandman was the name of a tech demo for a new car-combat game that was in development at Beyond Games, but later cancelled. This project could have been related to Redline 2 Arena or Motor Mayhem.
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Survivor was a “Disaster Survival” game that was in development at Replay Studios in 2004 for the original XBOX and PC. The player would have had to survive through “historical” disasters from the 20 – 21 th century, like the Titanic, Hurricane Andrew or the 9/11. The project was later cancelled, maybe because of the [...]

Style Laboratory was a “simulation” game that was in development by Watermarks Ltd, for the original XBOX . It was shown at the Tokyo Game Show 2001, but in the end it was cancelled, maybe for the low sales of the  Microsoft console in Japan. Players would had assume the role a budding fashion designer, [...]

Abducted was a sci-fi / horror action adventure that was in development in 2002 by Contraband Entertainment for the original XBOX. The project was later sold to another development team, but as far as we know, it was never released in any way.
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Ricochet Rick is a 3D  shoot ‘em up that was in development at Titus Interactive for the GameCube and XBOX in 2001. We dont know how much it was done before the cancellation as the only screens available are a bunch of concept renders: probably the project was canned in early development, when Titus [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Wreck’n Krew was an action game that was in development at DarkBlack for the GameCube, Playstation 2 and XBOX. As we can read from the original press release the game was a highly explosive arcade blast fest, that mixed Blast Corps, Power Stone and Bomber Man. The player would had take the role of a [...]

A golf game that was in development at Microsoft Games Studios (Indie Built) for the original XBOX. Cancelled for unknown reasons.
Thanks to Hey Hey for the contribution!
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Space Quest was an action adventure / platform game that was in development in 2003 at Escape Factory for the Playstation 2 and XBOX. The project was cancelled when fundings were cut, probably because they though that the game was not going to be enough profitable to finish it.
Thanks to Hey Hey and to TnS [...]

Konami’s Moto-X was going to be a postapocalyptic motorcycle combat game, that was in development by Konami in 2002, for the original XBOX and the Playstation 2. The game had six different riders with different strengths / bikes, hand-to-hand combat, weapon-based combat and various multiplayer modes. The game was later cancelled as many other car-combat [...]

UnHoly was a first person / horror action adventure that was in development in 2000 / 2001 for the original XBOX by OtherWorlds InterActive. It was originally announced in 1997 as a PC game and then it became one of the first XBOX exclusives, but they never found a publisher interested in the project.
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Taxi Driver is a 1976 film directed by Martin Scorsese and written by Paul Schrader. The movie is set in New York City, soon after the Vietnam War and it stars Robert De Niro as the main protagonist. In 2005 Papaya Studios were working on a Taxi Driver game that was going to be published [...]

Brute Force is a third person shooter released for the Xbox in 2003. It was developed by Digital Anvil, one of Microsoft’s internal developers. The team had previously worked on games such as Wing Commander, Strike Commander, and Starlancer. Brute Force was designed to be a first-party game for the Xbox and begun in 1999 [...]

Knights of Decayden, also know as Project Archipelago, was meant to be a fantasy action game with some RPG elements that was in development for the XBOX in 2002, at Totally Games. The game was based around flying ships and dragons, but the player was even able to fight in melee combats when needed… the [...]

A misterious project also know as “The Great Steam War” and “Blip and the Great Machine”, that was in development by 1Up Studios for the original XBOX, but after a while it just vanished without traces. Not much is know about the gameplay, but it seems that the player could have been able to control [...]

In 2000, Kuju Entertainment produced a technology demonstration codenamed Tau,  for Microsoft and its Xbox platform.
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Doomsday Rescue was an action / combat racing game  that was in development at Beyond Games in 2002 and it was going to be published by Midway.  The project was later cancelled as many other Beyond Games titles, probably because of the bankruptcy of the company.
Click here to read the original Midway press release ▼

[...]

Stomped Wakeboarding was going to be a Xbox game based on the popular water sport. Developed by Indie Built, at that time known as Microsoft’s Salt Lake Games Studio,  the game was cancelled for unknown reasons. Instead, the studio started working on a successor to Amped: Freestyle Snowboarding.
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SpongeBob SquarePants: Battle for Bikini Bottom is an action video game based on the television show SpongeBob SquarePants. The game has been released for the GameCube, PlayStation 2 and Xbox.  Joel has made us to notice about a beta video that shows some differences from the final game:

1. The green arrows that are shown when [...]

The original Turok: Evolution is a FPS developed and published by Acclaim Entertainment for the GameCube, PlayStation 2 and Xbox in 2002. After Evolution, a small Acclaim team was trying to work on a direct sequel, but the project never got off the ground so they soon moved on to other projects. Only few artworks [...]

In 2005 Rat Bag Games were developing an action game for the original XBOX and Playstation 2, with third person shooter and racing elements. After Midway bough the studio and shut it down, the Rat Bag project was cancelled and team was fired right before Xmas. It seems that a year later, Midway took [...]

Quest was a cancelled MMO game that was in development at RAREware. Before Raretopia.com vanished from the web, they had some interesting informations about the project:

When Microsoft purchased RARE, one of the things it highlighted was its established series. Having paid such a high price for the renowned codehouse, Microsoft naturally wanted to exploit its [...]

This FPS demo was a prototype for a new game that was in development at Beyond Games, but later cancelled. Not much is know on its gameplay elements, but it seems that it would have some “magic powers” involved.
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The original Brute Force was a third person shooter developed by Digital Anvil, a team that had previously worked on games such as Wing Commander and Starlancer. The sequel, Brute Force 2, was in development for the Xbox but soon cancelled, maybe because of the criticisms  on the first game. Digital Anvil then switch to [...]

Gauntlet: Seven Sorrows was the latest game from the Gauntlet hack & slash / RPG series. It was developed by Midway’s San Diego, at the beginning with the help of John Romero and Josh Sawyer, but they were later removed from the project. The original prototype of this new Gauntlet had some big differences from [...]

Vexx is a game developed by Acclaim for the PlayStation 2, Xbox and GameCube and released in 2003.  Thanks to the Vexx Fan Club on Deviant Art we found some interesting infos and concept arts from it’s development : “Vexx wasn’t supposed to start like a single hero, it was supposed for the game to [...]

Rubis was going to be a Survival Horror for the XBOX and Playstation 2, that was in development at Ubisoft in 2002. The project was cancelled before being officially announced and not many informations are available on its story or gameplay elements.
Thanks to Hey Hey for the contribution!
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The first Project: Snowblind was a FPS released for the Xbox and PlayStation 2 in 2005. It was originally conceived as a multiplayer-focused third game in the Deus Ex series, Deus Ex: Clan Wars. But after the less than expected commercial performance of Deus Ex: Invisible War, it was decided to set the game in [...]

Evil Genius was a prototype for a platform / adventure in development for XBOX and PS2 at Circus Freak Studios (Infogrames). Sadly the studio went out of business in 2003 and this project was cancelled. The only game released by Circus Freak was  Superman: The Man of Steel for the XBOX.
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The Adversary was a new prototype in development in 2002 for XBOX and PS2 by the same team at Namco USA that worked on Kill.Switch (an average third person shooter, but with interesting and innovative “hide ‘n’ shoot” elements). The project started as another third person shooter with human soldiers, but it slowly evolved [...]

Black Sun was a concept for a new third person shooter / action game set in the space, that was in development by The Collective Studios in 2003. When in 2005 The Collective merged with Backbone Entertainment, BlackSun vanished without traces. The game was cancelled for unknow reasons, but probably they did not find a [...]

Freefall was an interesting project that was in development in 2002 by Ironworks Studios. It was set in the 22nd century, in a sky-city 18 miles above the earth’s surface. Gameplay begins by jumping off a building and free-falling to the ground, avoiding obstacles, people and the police along the way.  Sadly the game was [...]

Dexter’s Laboratory is an American animated series created by Genndy Tartakovsky about a boy genius named Dexter, who has a secret laboratory hidden behind a bookshelf in his bedroom. Various games were released to tie in with the series, all developed and produced by the now defunct publisher BAM! Entertainment. [Info from Wikipedia]
This Dexter project, [...]

A.I. Guardian was an arena fighting game developed by ACeS Studio (internal Microsoft studio; famous for Microsoft Flight Simulator series). Based on Steven Spielberg’s science fiction movie, the game was shelved during pre-production in 2000 and handed off to a Indie Built. However, their version did not make it to the retailers either.
Thanks to Hey [...]

The cancelled sequel to one of the worst games ever. Maybe this one could have been fun?
Thanks to Hey Hey for the contribution!
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The Thing was a third person survival horror game, based to John Carpenter’s 1982 film The Thing. It was developed by Computer Artworks and released for PS2, XBOX and PC in 2002. A sequel, The Thing 2, was in development by the same team, but it was later cancelled when the company closed down.
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Tidejackers, also know as “Tide Jackers” was a first person shooter that was in development at Computer Artworks Ltd / Sales Curve Interactive, for PS2, XBOX and PC. The project was cancelled when the company was closed down.
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Dead Space is a third-person survival horror-action gamereleased in October 2008, developed by EA Redwood Shores for PlayStation 3, Xbox 360, and Microsoft Windows, with a version for the Wii console expected for a Q3 2009 release. [Info from Wikipedia]
It seems that in 2006, the team was working on a Dead Space prototype for the [...]

RacerX is a racing game that was in development by Boss Game Studios (the creators of Top Gear Rally and World Driver Championship for the Nintendo 64) for the original Xbox, but it was never released as the company was closed in 2002.
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Raven and Rex was a misterious XBOX game in development at Pipeworks Software and not many infos are available, apart from the rumor that it could have had a multiplayer coop mode. Part of the Pipeworks team worked on the early XBOX Tech demo that it’s often know as Raven & Rex, so this game [...]

Also know as Mechwarrior 5, this project by FASA Studios was never completed, but some screens and concepts have survived the cancellation. If you have more infos on this game, please let us know!
Thanks to Hey Hey for the contribution!
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Dirty Work was a prototype made by Ubisoft Montreal. Development of this sandbox-styled game was started after Splinter Cell: Chaos Theory in 2005.
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The first Cel Damage was an interesting racing / combat game developed by Pseudo Interactive and published by Electronic Arts for XBOX, PS2 and GC. The game is a cartoony take on vehicular combat games like Twisted Metal. A sequel was in development, but maybe for the low sales and reviews for the first game, [...]

A cancelled FF sequel that was in development at Core-Design for Playstation 2 and XBOX. A little tech demo from the project can be found at www.fairlyfanatic.com
Thanks a lot to Hey Hey for the link!
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Beyond was an action game in development at Tesla Studios, but even if a playable proto does exist, the title was never released.
Thanks a lot to Hey Hey for the link!
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Dante was a Xbox 3rd person action adventure game developed by ACeS Studio in 2000/2001.
“Before the system’s announcement, Microsoft had a mandate for the game studios it owned to come up with ideas, ideas that have never been realized before in games. ACeS’ Dante was one of the lucky few that made it to prototype [...]

From early screenthos of Crash Twinsanity, we can notice that some stuff were different in the beta version: a character and some levels were removed (Foofie, the Lava Caves, Gone A Bit Coco), there were Bats in N. Sanity Island, the 10th Dimension area was different, Slip Slide Icecapades had a completely different layout and [...]

In August 2004, High Moon Studios (at that time still known as Sammy Studios; owned by Sammy Japan) started to work on a title codenamed “Alien”. After Sega was acquired by Sammy Japan, Sega took control over Sammy’s North American studios. As a result, they tried to close Sammy Studios.
However, Sammy Studios got independent and [...]

As we found out some days ago, Legacy of Kain: The Dark Prophecy was meant to be the sixth game in the Legacy Of Kain series, but it was canceled after about 3 months of development. As we can read in an interesting article at The Lost World website, this unreleased chapter [...]

In May 2001 Microsoft signed an exclusive licensing agreement with Warner Bros. to develop and publish games based on Steven Spielberg’s movie “A.I.: Artificial Intelligence”. Three “action-packed” adventure games were announced, two of them were slated for a release with the Xbox launch in November 2001.
Nevertheless, none of these “interactive A.I. sequels”  made it to [...]

Thanks to a post on Sabre470’s blog, we know that a sequel of Forsaken was in development at Acclaim Studios Teesside, but was soon cancelled because of the death of Acclaim. The game would have been in the works for XBOX and PS2, but only a small racing demo remains as a proof: as Sabre470 [...]

Shadow the Hedgehog is a title in the Sonic The Hedgehog series based on the character Shadow The Hedgehog. It was released on November 15, 2005 in the US, in Europe on November 18, 2005, and in Japan on December 15, 2005.
The Beta has several aesthetic changes from the released version, including a slightly grittier [...]

TimeSplitters 2 is a first-person shooter available for the PlayStation 2, Xbox, and GameCube. The game was published by Eidos and developed by Free Radical Design, a company founded by some ex-Rare members. In February of 1999, 20 months before the release of Perfect Dark, several members of Rare who had worked on GoldenEye 007, [...]

Rogue Ops is a stealth-based action/adventure game developed by Bits Studios and published by Kemco for the Microsoft Xbox, Nintendo GameCube and Sony PlayStation 2 in 2003. In the game the player assumes the role of Nikki Connors; in the beta version, Nikki had a different character design which included with dark/brown hair (she is [...]

Conker: Live and Reloaded is a remake of Nintendo 64 game Conkers Bad Fur Day. When the game was 1st announced it was called Conker: Live and Uncut, and was intended to be completely uncut and remove all the censoring of the first game, its name was later changed to Conker: Live and Reloaded and [...]

Originally, the main character was an ostrich suffering from mental imbalance and multiple personalities. Tim Schafer killed the idea because he strongly believes in games being “wish fulfillments,” guessing that not many people fantasize about being an insane ostrich. Raz was originally named Dart and it had many different design [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

On July 21, 1999, during the Macworld Conference & Expo, Steve Jobs announced that Halo would be released for Mac OS and Windows simultaneously. Before this public announcement, game industry journalists under a non-disclosure agreement had previewed the game in a private showing during E3 1999, and were reportedly amazed. Bungie Studios later stated an [...]

Halo 2 was officially announced in September 2002 with a cinematic trailer. The trailer was subsequently packaged with later Halo: Combat Evolved DVDs. A real-time gameplay video was shown at E3 2003, which was the first actual gameplay seen by the public; it showcased new features such as dual-wielding and improved graphics. Bungie informed the [...]

Ninja Gaiden for the Xbox was released in 2004, but it was first shown in 2002, with a trailer that contain many beta elements and differences. In 1999, Team Ninja started work on the “Next-Generation Ninja Gaiden Project”. The first stage of development was to create the game on the Sega NAOMI arcade system board. [...]

TFLO was an MMORPG in development by Level-5 for Microsoft’s Xbox video game console. After a long and troubled development cycle that lasted close to two years, the game was cancelled on June 2nd, 2004. The game was to take place in a massive fantasy setting where up to 3,000 [...]

Fable is an Action RPG developed by Big Blue Box, a satellite developer of Lionhead Studios, originally published by Microsoft for the Xbox in 2004. Originally developed under the name Project Ego, Fable’s development involved more than seventy people. The game’s release was widely anticipated, due in part to Lionhead creator Peter Molyneux’s enthusiastic hype [...]

Kameo was originally slated for the Nintendo Gamecube and was set to be one of Rare’s flagship titles for the system, along with Star Fox Adventures and Donkey Kong Racing. However, when Microsoft announced its purchase of Rare in late 2002, Kameo’s future was put in question. It was decided that [...]

BC was going to be an action-adventure video game in development for Microsoft’s Xbox video game system by Intrepid Computer Entertainment, a satellite of Lionhead Studios. It was cancelled in 2004, having been in development for some time; why is not known though it has been alleged that it was “overly [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Rare’s two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making [...]

 
House of the Dead III in cell Shading?!? Sembra impossibile, ma facciamo un salto indietro nel tempo… Era il 2003 e il gioco House of The Dead III, il famoso titolo sparatutto SEGA, imperversava nelle sale giochi; come per i precedenti episodi della serie, si era deciso di realizzare un porting per [...]

Shining Lore is to the very majority of people a cancelled MMORPG originally to be released early 2003, before it fell into development limbo. However, what most people are unaware of is that Shining Lore Online, as it was to be called, was originally a dating RPG called, simply, Shining Lore. [...]

The Brutal Ballad of Fangus Klot is a cancelled action adventure game that was meant to be the last chapter in the Oddworld series. An April 2005 issue of Game Informer revealed a character named Fangus, a buff-looking character who serves as a type of shepherd on Oddworld, watching over a flock of [...]

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“Johnny Whatever is a computer game by Warthog Texas. It started off in development for formats such as the PlayStation 2 and the original Xbox, but after the developers were purchased by Tiger Telematics to produce titles for the Gizmondo handheld console, it became Gizmondo exclusive. As Tiger Telematics went bankrupt in February 2006, the [...]

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Citizen Zero was going to be one of the first massively-multiplayer online role playing games for the XBOX, with astounding graphics and promising looks. Sadly the game was never released probably due to not having enough money or due to deadlines. The story takes place on a distant planet know as Nero-Eden were you were [...]

Seraphim is a cancelled third person, 3D combat game that was in development in 1999 / 2000 by Valkyrie Studios (creators of Septerra Core) for PC, with a planned conversion for the original Xbox. The game was interesting and ambitious but sadly they never found a publisher and it had to be canned. As we [...]

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Gemini was an early XBOX prototype by Microsoft Games Studios & Ironworks, for a “FPS adventure”, where the player had to “climb” a futuristic tower that connected the earth to a space station. It was cancelled early in development. This was the “twin project” of Freefall.
[Thanks a lot to sttnw & Hey Hey [...]

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Deus Ex 2: Invisible War is a FPS developed by Ion Storm and published by Eidos Interactive, released for Windows and Xbox in December 2003. Some of the old beta screenshots show various differences in the characters and levels or places that do not seem to be in the final version (probably a tech [...]

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The Unseen (also know as WarCaster) was a project developed by Tremor Entertainment for the original XBOX, that was going to be published by Microsoft. In September 2002, Microsoft decided to cancel their publishing contract and The Unseen vanished without traces.
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The Kore Gang is a fun adventure / platfor game with an amazing style, similar to Psychonauts. The game is based on the premise of three different characters stuck inside a robotic suit that enhances and amplifies their individual abilities. The scenario and the characters are weird-in-a-good-way, somehow even similar to some Tim Burton’s films. [...]

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Bona fide Japanese Xbox games are rare things, which is why we’re quite excited by Doriho, a game by Highway Star. The game was very much in the Boulder Dash / Mr Driller vein, only with one big difference – Doriho was in full 3D. While digging underground on the [...]

Creature Conflict: The Clan Wars was a comedic turn-based strategy game created by Mithis Entertainment (now Eidos Studios Hungary), the developers of Nexus: The Jupiter Incident. Creature Conflict was released for the PC in 2005, but was only available for purchase in Europe. The game was recently added to digital download sites such as GamersGate.
The [...]

The Roots was an action RPG developed by Polish developer Tannhauser Gate which was to be published by Cenega Publishing.
A portable version of The Roots was released for the Nokia N-Gage, with less detailed graphic and probably different gameplay. Thanks to Al Carlson for this information!
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Fate was a persistent, Massively Multiplayer Online Role-Playing Game (MMORPG) slated for Microsoft’s XBox. Fate planned to be the first MMOPRG for the console, and one of the pioneers in the Online RPG console genre along with Final Fantasy XI: Another World, for the Sony PlayStation2 and Phantasy Star Online, [...]

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“Call of Cthulhu: Destiny’s End” & “Call of Cthulhu: Beyond the Mountains of Madness”, were third-person survival horror games, that were in production at British developer Headfirst Productions. They were to be sequels to “Call of Cthulhu: Dark Corners of the Earth”. Headfirst Productions went into liquidation as of [...]

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Warzone Online is a cancelled Massively Multiplayer Strategy Game (MMORTS / MMORPG) that was set in the universe of the Mutant Chronicles RPG. The game was scheduled to be released on PC and Xbox, developed by Paradox Entertainment in 2000, but it was officially cancelled in early 2002.
Warzone Online was created on the Valpurgius graphics [...]

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Eon of Tears was a biblical-fantasy RPG, based on the premise that there is a Bible Code that gives a special power to those who can harness it. The game was cancelled, but this is the developer’s description and we are not really sure if we wanted it to be released: “The main objective [...]

Head-shots are all well and good for dispersing enemies in a jiffy, but if you want to be even more lethal with a gun then Rage’s Andy McNab: Team SAS could have been the game for you. Using feedback from the infamous SAS bloke Andy McNab, Rage had incorporated a whole [...]

Hollow is a cancelled XBOX first person shooter that was in development by ZootFly in 2003. In Hollow, players would assume the role of an expelled US journalist named Tyler Kilmore, who, upon returning to the disco-totalitarian state of Centrope reunites with his fiancée and finds himself being arrested for her murder. The game would [...]

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Ultimate: Blade of Darkness was an Xbox port / remake of the PC game “Severance: Blade of Darkness”. The XBOX game was in development from Rebel Act (Spain), to be published by Codemasters. Due to poor sales from the PC game Codemasters cancelled the XBox port and Rebel Act went out of business shortly afterwards.
Thanks [...]

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XBOX – Tech Demos

15 Apr 2008

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StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back [...]

In 1993, John Wells, created a series of previews, music and a map for one level of a fourth game which he tried to convince System 3 to make. System 3 turned him down. Many years later, probably around 1999, the idea was rekindled. Originally set for an early 2004 release, [...]

Orchid was an Action Adventure / Beat ‘em Up that was in development by Argonaut Games and would have been published by Namco for the original Xbox and  Playstation 2. The project started with a cell shaded  graphic design and the gameplay was pretty nice from what we can see in the videos below, but [...]

The Lost was an action adventure/survival horror game co-developed by Irrational Games (the makers of Bioshock) and FXLabs. Set to be released in 2002 for the Playstation 2 and Xbox game consoles, The Lost went through several phases of development hell until it was cancelled.
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The Lost was heavily inspired by Dante Alighieri’s Divine Comedy, particularly [...]

Nightmare Creatures 3: Angel of Darkness was initially announced for a Spring 2003 release for Sony’s PlayStation 2, Nintendo GameCube and Microsoft’s Xbox, but the game soon fell into development hell. It began development at Kalisto in 2002 and Ubisoft obtained the publishing rights, but Kalisto soon went out of business and Ubisoft assumed development [...]

BattleBourne was working on  squad-based shooter entitled 6Gun, which looked rather like SOCOM. A submarine in Primorsk has been boarded and destroyed by a nuclear device, wiping out a whole SEAL team. The Gunslingers – the team the player controls – are sent in to sort things out. There were four campaigns [...]

Acclaim announced plans to release a video game based on 100 Bullets. However, following the collapse of Acclaim’s publishing house, the game has essentially been cancelled. It was intended that the player would be either Cole Burns or Snow Falls (a completely original character) and play in a third person view. The plot was generally [...]

ASYLUM (also know as Darkblack) is cancelled FPS horror title, in which the player would had take on the role of a contestant in a TV game show that slowly degenerates into a macabre nightmare.
Thanks to destructor1890 for and Matt Gander from www.gamesasylum.com
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Video:

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Extreme Force: Grant City Anti-Crime (A.K.A. Strike Force / First Strike: Grant City Anti-Crime) was a third person shooter set in the Dead To Rights city – a fact that will be of precisely no interest to most people. It was all about law enforcement, covert operations and all that lark, [...]

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Lamborghini is a cancelled racing game that was being created by Majesco / Rage Software, before Rage closed their doors at the beginning of 2003. A playable demo of the game showed up on an Official Xbox Magazine UK cover disc. The assets of the game were sold off and eventually became the basis for [...]

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Novadrome is a vehicular combat game created by Stainless Games (the creators of Carmageddon) which was released on December 20, 2006 to the Xbox Live Arcade.  It was originally developed for PS2 and XBOX, but it looked more like a traditional racing game. These version were cancelled. In the 360 version, it pits players against [...]

“1906: An Antarctic Odyssey” AKA “USS Antarctica” AKA  “Lost Mantis” was an action adventure game in development at Darkworks Studio for the XBOX and PS2 in 2001 / 2002. First concepts were already made in 1997.  Despite Capcom’s announcement in 2001, it never saw a release. Rumours say that the concept of USS Antarctica evolved [...]

The video game Alias, based on the television series Alias, is a 3D third-person stealth/action title developed and released by Acclaim Entertainment for the personal computer, PlayStation 2 and Xbox. The plot was written by Breen Frazier and the game features the voices of the cast principals. The score was composed by Michael Giacchino, who [...]

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Splinter Cell [Beta]

15 Apr 2008

The original Splinter Cell was developed by Ubisoft Montreal and was released in 2002 for PS2, XBOX and GameCube. In these beta screens we can see a slightly different HUD.. and maybe some more differences? Do you see any changes from the final version? Let us know!
[Thanks to D-vide for these images!]
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Full Throttle: Hell on Wheels is the cancelled FT “sequel” that was announced in mid 2002 by LucasArts, for Windows and, for the first time in the series, PlayStation 2 and Xbox. The game was to be an action-adventure, with more emphasis on action and fighting than adventure. Sean Clark was named the project lead [...]

The Four Horsemen of the Apocalypse was going to be a game centered on the actions of several playable characters that are left on earth after the Rapture. These characters were widely different and ranged from a fallen priest to a young stripper and would each have special weapons and abilities specific to themselves.
In late [...]

Enclave 2 is a cancelled action game that was in development by Starbreeze Studios. The sequel’s story takes place after the last great war between the outlanders and the enclavers, a period in which magic is no longer present in the land. However, The Light Book, which speaks of a land filled with magic, falls [...]

Crank the Weasel is a mature cancelled platform / adventure game that was in development by Midway Games in 2002, for the Playstation 2 and Xbox.  The goal of Crank was to create chaos in the game’s world, with lies, cheats and stealing loot from the other characters, to be able to get enough Big-Ticket-Items [...]

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Emergency Mayhem was first announced for the PlayStation 2 and Xbox at the 2004 Electronic Entertainment Expo, published and developed by Acclaim. However, the game was canceled when Acclaim filed for bankruptcy in September 2006. In May 2007, Warner Bros. purchased the rights to the game. Warner Bros. announced the game would be released for [...]

Zombies was a mix of FPS and survival/horror. Balance between action and adventure to offer a varied experience to the player. Interactive use of the surroundings in order to survive in the besieged town : the player could have find objects to block paths, use electricity or gaz to forge a [...]

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Metal Shell was developed by Australian team Tantalus, who were responsible for Manx TT on the Saturn amongst other things. Arena based tank combat is the order of the day, with environments entirely destructible. “Everything in our game can be shot, blasted, shifted or destroyed. You can reduce mountains to rubble, create [...]

Set in Medieval Europe, Namco’s Plague of Darkness puts you into the presumably chain armoured boots of Douran, a Knight of the Order, to resolve the mystery of The Black Death. We’ll give him a clue: it was the rats. Or people pissing in the streets. We forget. The press release [...]

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SSX on Tour is a snowboarding video game and the fourth title in the SSX series. The game was developed under the working title SSX 4 and it was released in 2005 for XBOX, PS2 and GameCube. [Infos from Wikipedia] In these screens we can see an early tech demo / concept, in which the [...]

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Deadlight was a short lived game cocept dreamt up as an attempt to save Blue 52 in its final months.  It was based upon the Stolen engine but designed specifically to take advantage of the unique, at that time, dynamically lit rendering engine for PS2.  It was set on the SS Hyperion that the player mysteriously comes [...]

Dead Rush was a cancelled video game that was designed by Treyarch and would have been published by Activision. The game would have taken place in the town of Eastport where a massive earthquake has destroyed most of humanity. As Jake, a character suffering from memory loss, the players job [...]

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In July 2000 Midway Games West started development on a 3D revival of the well-known arcade classic “Joust”. Joust 3D (flying simulation/shooter) was said to be released in 2002 for PS2, Xbox and GameCube. Quality issues were the reason for the game’s cancellation in May 2001.
Some years later, the same team brought us the not-so-bad [...]

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Deadlands is a cancelled game that was in development at Headfirst Productions, the makers of the Call of Cthulhu game. Deadlands was based on a “pen and paper” PRG that has the same name, set in alternate history which combines the Western, Horror and Steampunk genres. The videogame was meant to be an action-adventure with [...]

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Armada was a sci-fi shooter released for the Dreamcast, that allowed 1-4 players to fly about the universe, fighting the enemy, performing missions and improving their ship. The player would gather credits to buy power-ups for their ship, allowing them to voyage deeper into enemy territory, blow up ever more powerful Armada, and perform missions [...]

Ghouls & Ghosts Online was planned to be a MMO of CAPCOM’s cult classic Ghouls ‘N Goblins with platforming challenges and hordes of monsters to battle as well as community features like guilds. This project was announced at GDC in 2003 but the ambitious multiplatform MMO never saw the light of day.
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Videos:

Beyond Good & Evil is an action-adventure for the GameCube, PlayStation 2 and Xbox, designed by Michel Ancel, developed by Ubisoft and released in late 2003.  In early development the game was referred to as “Project BG&E” and only later the complete title was revealed to the press. In these beta screens and video, we [...]

Fear & Respect was a video game for the PlayStation 3, the PlayStation 2, the Xbox, and the Xbox 360 consoles that has been cancelled, although intended for a 2006 release. John Singleton was involved in the production of the game. He has directed movies (Boyz N the Hood, Baby Boy [...]

The book Half-Life 2: Raising the Bar revealed many of the game’s original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and replacing [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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  • Stephen: Ok I Will Admit The Donkey Kong Country Series Was Great But I Am Actually Glad That Swimming Stayed [...]
  • CDi-Fails: Guys, I know a guy that worked for this *Flotonic*, and he said all the members resigned, causing th [...]
  • Dan: just an FYI TS4 and Battlefront3 are not in the works. One being that they said that when theres a d [...]
  • monokoma: Hi James! :) If you have some more "unseen material" to share about the development of the CoC Trilo [...]
  • James: I have the original Destiny's End and "Beyond the Mountains of Madness" Developer DVDs if they're of [...]