Archive for the ‘xbox 360’ Category

Too Human is an Action RPG developed by Silicon Knights and published in 2008 by Microsoft Game Studios for the Xbox 360. The project is of particular interest to prototype video game enthusiasts. Development lasted more than a decade, and it was planned for three different consoles (Playstation 1, GameCube and Xbox 360). Silicon Knights [...]

BioShock 2 is a FPS developed by 2K Marin and Irrational Games, released in february 2010 for PC, Xbox 360 and PlayStation 3. Users at 2K Forums noticed many beta differences in the early trailers of the game, especially in the “Hunting the Big Sister” demo:

It would have been possible to explore areas from the [...]

2 Finger Heroes is a canceled beat ‘em up  made by Arkedo studios  that was supposed to be played with the Natal, the Xbox 360 “play without a joypad” add-on.  From the concept arts, we can see that the characters were controlled using the fingers o with some basic gestures, like folding your arms.

An interesting [...]

Heist (HEI$T) is a cancelled action game that was in development by inXile Entertainment and would have been published by Codemasters for the PlayStation 3, Xbox 360 and PC. The game was to be set in San Francisco, California, circa 1969, where the players would have been able to control a group of criminals as [...]

A remake of GoldenEye 007 (also know as “Project Bean”) for Xbox Live Arcade was in development by Rare in 2007 / 2008, but the project could not be released on the Xbox 360 since Microsoft, Activision and Nintendo couldn’t agree on the financial side of things. Goldeneye 007 was one of the best multiplayer [...]

Saints Row 2 is a sandbox / action game game developed by Volition Inc and published by THQ for PC, PlayStation 3 and Xbox 360 in 2008. James Tsai,  SR2’s Lead Designer, in and interview with IGN revealed that some content had to be removed from the game before it was published:

JT: In the early [...]

What we have here is an unreleased game by Irrational Games, known as Division 9. The premise for this game is similar to the Left 4 Dead franchise, it featured a co-op survival style gameplay, in a mass city with Zombies as the main antagonists. It also featured complex FPS elements such as game changing [...]

Terra Formations is a FPS with real-time strategy elements that was in development by Star Cave Studios and Cellien Studios in 2006, for the PlayStation 3 and Xbox 360.  There are not many info about what happened, but during the development the studios were closed down and Terra Formation was doomed. After a while it [...]

TimeO is an action game developed by ZootFly, announced in 2007 but then dropped off the radar. First announced soon after ZootFly’s Ghostbusters prototype it has seen little in the way of press coverage since the first flurries of activity related to its announcement. The official web site has not been undated since February 2007 [...]

Darkwatch 2 is the cancelled sequel of the 2005 FPS that was developed by High Moon Studios and published for the Playstation 2 and Xbox. Few months after the release of the first game, High Moon started to work on Darkwatch 2, following the same gameplay and scenario of the original title but now with [...]

Crude Awakening (aka The Crib) is a cancelled action / driving game that was in development by Pseudo Interactive in 2007 / 2008, planned to be released for the Xbox 360 and Playstation 3. The project was meant to be a “next gen” Carmageddon with a different graphic approach: the idea behind it was to [...]

As we can read on Kotaku, before Mortal Kombat VS DC another MK game was pitched, but it was never fully developed. You could say that Mortal Kombat 8 was released as MK VS DC, but the original concept for this  new chapter of the MK saga was much different from what we got in [...]

Croteam (creators of the Serious Sam series) were working on a new FPS  for the Playstation 3 and Xbox 360, that could have mixed the fun arcade gameplay of SS with a realistic graphic approach. The project would have been published by GameCock Media Group, but it seems that they decided to cancel it for [...]

Prodigal is a cancelled adventure / action game that was in development at Pseudo Interactive in 2007 / 2008 for Xbox 360 and Playstation 3.  The player was going to became Noah Caglionosi, heir of a demon bloodline,  whose mission was to kill his brothers and sisters demons, both on foot and while riding on [...]

Divided City is a cancelled car combat game that was in development at Pseudo Interactive in 2007 / 2008, for the Playstation 3 and Xbox 360. After Full Auto 2, the team decided to create a new IP to build a different combat game on wheels, this time in a post apocalyptic scenario which [...]

In March 2005, Sega and Silicon Knights, developer of Eternal Darkness and Too Human, announced to collaborate on a new game franchise for Xbox 360 and PS3.
“Silicon Knights has a rich history of developing great games that push hardware technology, so we expect this relationship will result in a powerful, new, and highly commercial franchise.”
Simon [...]

Agent is a cancelled action adventure that was in development at Ensemble Studios before their closure, probably in the works for the Xbox 360 and PC. The project was revealed in an article about the “last visit” at the studios by Gamasutra, in which they were able to check some of Ensemble’s lost projects. Agent [...]

Fuel is a racing game developed by Asobi Studio for Playstaion 3 and Xbox 360, published by Codemasters in 2009. The project originally started in 2005 as a different game known as “Grand Raid Offroad”, which was used as a tech demo to build on the final version. We are not sure about the general [...]

Cipher Complex is an action game that was created for the PlayStation 3 and Xbox 360 by Edge of Reality Games. The game was going to be published by SEGA, but in mid 2009 (after 3 years of work) it seems that they decided to stop the development, as noted in the resume of a [...]

Cops: The Police Experience is a cancelled action game that was in development at Pyro Studios from 2003 (early concepts and prototype) to 2008, that would have been  published for the Playstation 3 and Xbox 360. As we can read on Anait Games, in december 2008 the studio laid off 30 employees just before the [...]

Guitar Hero 3 was developed by Neversoft and published by Activision and RedOctane. It is the third main installment in the Guitar Hero series, and the fourth title overall. The game was released for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 in October 2007. [Info from Wikipedia]
Dirty Harry noticed that in early videos [...]

As reported before, Big Huge Games was working on a new, THQ-published RPG for Xbox 360, PS3 and PC. When THQ was hit by financial troubles, Big Huge Games was sold to 38 Studios where it seems that they still work on Ken Rolston’s new “masterpiece”. It’s currently unknown if this game will ever be [...]

In 2008 Paradigm Entertainment were working on a prototype for a new First Person Shooter for the Xbox 360, Playstation 3 and PC, that would have been published by THQ. They developed a playable demo, but the project was later cancelled for unknown reasons.
Thanks to Hey Hey for the contribution!
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Fallout 3 is a action RPG developed by Bethesda Game Studios in 2008, for the Xbox 360, Playstation 3 and PC. As we can read on Wikipedia, the F3 project was initially under development by Black Isle Studios, a studio owned by Interplay Entertainment, under the working title Fallout 3: Van Buren.
When Interplay went bankrupt [...]

A new game in the Road Rash series was in development by EA Warrington in 2006, but the project was soon cancelled and the studio was closed. The game was probably in early development when it was canned and only an animation pre-viz was found to preserve its existance. As Tiffany Steckler of EA explained [...]

“Kameo 2″, successor of Kameo: Elements of Power, is a cancelled Xbox 360 title which was in development at British studio Rare Ltd. Although it was never officially announced, some Kameo 2 animations appeared in a reel of a former Rare employee, as noticed by some Kameo-fans at the neoGaf Forum. It’s interesting to see [...]

Six Days in Fallujah was a third person shooter developed by Atomic Games for Xbox 360, PlayStation 3 and PC. The title was set in Iraq and an attempt to recreate the 2004 battle of the US army against the Iraqi insurgency. Originally announced for a release in 2010, publisher Konami decided to retreat from [...]

Alan Wake is an action adventure game developed by Remedy Entertainment, the Finnish company behind the Max Payne games. It is due for release on Xbox 360 in March 2010 and plans for a Windows release have been shelved indefinitely. Alan Wake was originally announced at E3 2005 and in 5 years of development the [...]

Aliens: Crucible (also know as Project Connecticut) is an RPG based on the Aliens films franchise that was in development by Obsidian Entertainment for the Playstation 3 and Xbox 360. The game was going to be published by SEGA, but after some economic problems, it seems that they decided to cancel all their Aliens games. Probably [...]

Far Cry 2 is an open-ended FPS developed for Xbox 360, Playstation 3 and PC by Ubisoft Montreal and published in 2008 by Ubisoft. Crytek, the developers of the original game, were not involved in the development of Far Cry 2. A pre-alpha video of the game, showcasing the visuals and 13 minutes of gameplay [...]

Bungie initially conceived ODST as a small side project to produce in the lull between Halo 3‘s completion and Halo:Reach. Instead of featuring recognizable characters such as the Master Chief from previous games, the developers focused on the ODSTs. Story director Joseph Staten penned a detective story utilizing film noir settings, design, and characters. Composer [...]

Necessary Force is a canceled action game that was in development at Midway Newcastle. The game was supposed to be open-ended, with the player that could have been able to choose how to approach the mission. Unfortunately, Midway Newcastle shut down in august 2009 and the project had to be shelved. A preview of an [...]

In 2007, Californian-based developer Heavy Iron Studios was working on a pitch for a new Toy Story game. Planned for PS3, Xbox 360 as well as Wii, the demo did not materialize into a full-fledged game. Instead, Heavy Iron Studios worked on Wall-E which was released in 2008.
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Borderlands is a science fiction FPS with RPG elements developed by Gearbox Software for PlayStation 3, Xbox 360 and PC. The game was originally revealed in the September 2007 issue of Game Informer magazine. [Info from Wikipedia]
When the game was shown again in April 2009, Gearbox changed the graphic stile of the game using a [...]

The King of Fighters XII (KOF XII) is the latest installment of the fighting games series developed by SNK Playmore. The game was released in Japan in April 2009 for arcades with an home versions for Xbox 360 and PlayStation 3  in July 28 of the same year. Due to the time the developers took [...]

Wanted 2 or “Cult” was the sequel of Wanted: Weapons of Fate. In development at GRiN Barcelona, the game was cancelled in 2009 when GRiN had to close as a result of financial troubles.
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Batman: Arkham Asylum is an action-adventure stealth video game based on DC Comics’ Batman for PlayStation 3, Xbox 360 and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment and DC Comics and was released in 2009. [Info from Wikipedia]
Throughout Batman: Arkham Asylums development [...]

GRIN was a video game developer based in Stockholm, Sweden. Founded by Bo and Ulf Andersson in 1997, that developed many popular games, as Ballistics, Bionic Commando 2009 and a couple of Tom Clancy´s Ghost Recon titles. Sadly on the 12 August 2009 GRIN filed for bankruptcy and the studio had to close down. Before [...]

Wolfenstein is a FPS co-developed by Raven Software, id Software, Pi Studios and Endrant Studios and published by Activision. The game was first revealed in 2004 during an interview with id Software’s Todd Hollenshead on TechTV and then released in 2009. [Info from Wikipedia] When Wolfenstein was shown in  August 2008, there was a slight [...]

Lone Wollf is a cancelled First Person RPG in the vein of TES: Oblivion, that was in development by Ksatria Gameworks, a studio from Singapore. The project was meant to be published for the Playstation 3, Xbox 360 and PC, but sadly the studio closed down after the investor failed to secure additional funding.
Lone Wolf [...]

Dead Space is a third-person survival horror / action game, developed by Visceral Games (formerly known as EA Redwood Shores) for PlayStation 3, Xbox 360 and PC. As we know the game was started with a Dead Space prototype for the original Xbox, but even the “next gen” version had some slightly differences in its [...]

When LucasArts terminated their contract with Free Radical Design (nowadays known as Crytek UK), the studio was not only working on Star Wars Battlefront III and Time Splitters 4. Instead, the company started the pre-production of another Star Wars Battlefront game.
As the status of Star Wars Battlefront III (Free Radical version) is currently unknown, we [...]

Faith and a .45 was an action game developed by Deadline Games for the Xbox 360 and PlayStation 3. The story would have follow a couple named Luke and Ruby, two outlaws during the Great Depression. The gameplay should have been similar to a cover-based third-person shooter (as Gears of War or Army of Two) [...]

In 2005, LucasArts announced a new Indiana Jones game for next-generation consoles. Originally scheduled for a release in 2007, the game saw constant delays as a result of internal struggles. Due to severe quality issues, it was decided to cancel the project in early 2009. Only externally developed versions for Wii, PS2, DS and PSP [...]

In 2007 NamcoBandai asked Kuju Entertainment to work on a successor of their GBA game Rebelstar, for the Xbox 360 and Playstation 3. The game was set in the near future and was about an Alien army attacking Earth. The game was cancelled when NamcoBandai decided to allocate their resources to other projects.
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As games like Call of Duty were really big at the time, in 2005 / 2006 Terminal Reality created a prototype / demo for a military FPS set in Iraq, to pitch it to various publishers. One of these publisher saw the demo and loved it, but said they wanted to make a different game, [...]

From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms [...]

Mirror’s Edge is a first person platformer video game developed by DICE (EA Digital Illusions CE) and published by Electronic Arts. The game was released on PlayStation 3 and Xbox 360 in November 2008. [Info from Wikipedia] Before working on the real game, DICE tested the first person movement with a target render / prototype [...]

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The original Witcher is a action adventure / RPG for the PC developed by CD Projekt RED STUDIO and published in 2007 by CD Projekt in Poland and Atari for the rest of the world. The console version of the The Witcher (known as Rise of the White Wolf) was to be the best version [...]

Mortal Kombat vs. DC Universe (also known as MK vs. DCU or MK vs. DC) is a crossover fighting game from Midway Games and Warner Bros. Games in the Mortal Kombat series, which was released on November 2008. Ed Boon later revealed via Twitter (June 23rd, 2009) that two new characters were developed for DLC, [...]

It seems that Capcom developers had something very different in their minds about DMC4. A teaser trailer was shown at E³ 2005, depicting Dante traveling through snow, and then quickly performing some fast, stylish moves. The second trailer was shown at the Tokyo Game Show 2005 where it showed a more rugged and older Dante [...]

Before Ensemble Studios was closed, they worked on serveral prototype games, such as Nova, Sorcerer, Wrench and Phoenix, an RTS which featured humans fighting aliens (which later evolved into Halo Wars). Another protype was known as  “Bam” which Ensemble describes as a “Ratchet & Clank-Style Platformer”. As seen on various images posted by the company’s [...]

Avalon was an early prototype for a third person squad based shooter (that somehow reminds me of Outtrigger) that was in development in 2004 at Climax Studios for the (not yet released) Xbox 360. The project was probably being worked on the original Xbox development kit (or some early X360 ones) but it was soon [...]

Bayonetta is an action game for the PlayStation 3 and Xbox 360, developed by Platinum Games in cooperation with Sega, who will publish the title. In April 2009, the official Platinum Games Youtube Channel released an interesting video in which we can see an early prototype version of the game, a build created in about [...]

Totems is a cancelled 3D platform / Action game for the Xbox 360 and PC, that was in development by 10tacle Studios (Elsewhere Entertainment). The Player controls the main character Gia, a parkour expert with the help of powers from four different animal totem Spirits. In August 2008, 10tacle Studios has closed down and the [...]

Resident Evil 5 was officially announced on June 2005, but it was shown to the public for the first time only two months later in a CG trailer. Capcom created another trailer for the game in 2007. Even in the last year of the development Capcom was still moving things around. For example, the crash [...]

Cry On was a RPG in development at Mistwalker for the XBOX 360, that was officially cancelled in december 2008: “AQI decided to cancel the project after analyzing the current market environment and forecasts for the future”. Only few artworks and concepts were officially show for the project and we never seen any screens from [...]

Akila (also know as Project X) was an early prototype for a new XBOX 360 third person action game / hack & slash (with 4 players cooperative mode) that was created by New Pencil as a pitch to show to Z-Axis in 2005, to impress them enough to publish and fund the full game. Even [...]

Ascendant is a third person action RPG with a fantasy theme. The game was announced by THQ in 2007 for Xbox 360, PlayStation 3 and PC. Developed by Big Huge Games and led by Oblivion designer Ken Rolston, Ascendant (also known as ‘Big Huge RPG’ and ‘Crucible’) was originally intended for a release in 2009.
When [...]

Fable II is an action RPG developed by Lionhead Studios and published by Microsoft Game Studios. It’s the sequel to Fable  and it was originally announced in 2006 and released in October 2008. [Infos from Wikipedia]
In these images we can see a series of early concept arts that were used to create the final game, [...]

In 2008 Midway were working on various prototypes for the Xbox 360 and PS3: this one was a proto for a third person shooter / hack ‘n’ slash (that somehow reminds me of Phantom Dust), based on Unreal Engine 3 and inspired by Gears of War style cover system. With the bankruptcy of the company, [...]

A demonstration of the Unreal Physics Engine being used for Gears Of War 2.
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Urchin was an adventure fantasy / horror game that was in development at RARE for the Xbox 360, but sadly not many informations are available on the project. Some concept arts were shown by a RARE designer at the “Nordic Game Conference”, held in the city of Malmö in Sweden in May 2008.
As Zenek has [...]

As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games. Today, we would like to present an insight of the game’s buildings and architecture.
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As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games. Today, we will show some other art pieces. It becomes evident that the developers went for a rather illustrative and cartoon-like style during 2007.
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The Dark Knight was a action video game loosely based on the film of the same name. The game was unofficially announced in the summer of 2007 to be developed by Pandemic Studios Brisbane as an open world Batman game.
It had been announced by EA and Pandemic Studios that it would come out on PlayStation [...]

These concept arts came from a cancelled game that was in development at Ubisoft Montpellier for the XBOX 360 and Playstation 3. The project was a shooter based on a World War II setting.
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The Elder Scrolls IV: Oblivion is an action RPG developed by Bethesda Game Studios and published by Bethesda Softworks and the Take-Two Interactive subsidiary 2K Games. [Infos from Wikipedia]
Ace.dark posted an interesting topic in our forum, in which he explain that thanks to the Elder Scrolls Construction Set and the use of the Developers Console [...]

As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games.
Today, we would like to present some pieces of concept art which shows different styles.
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Stormbirds was a flight combat game that was in development at Juice Games for the XBOX 360 and Playstation 3, but it was later cancelled by THQ because the project had “too high risk”. The FMV video was done by Real time UK.
Thanks to Hey Hey for the contribution
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Earl the Frog (later called “Max the Frog”) was an Xbox Live Arcade puzzle / action game that was in development in 2007 at Gamesmith. After a few months of thinking the team decided to go for a very easy and user-friendly gameplay.
The scenario came out of thinking about how to get into the female [...]

Time Splitters 4 was the fourth installment of the FPS series developed by Free Radical Design. Sadly Free Radical “shut down” on December 18 2008. It was later confirmed that the company had gone into administration, leaving 40 of the original 185 staff still employed, but the future of Time Splitters 4 has become uncertain [...]

Justice was a concept for a new game that was in development at Lionhead Studios, but not many informations are available on it’s gameplay elements or story. From the few concept arts that remain from this cancelled project, it seems that Justice was set in a distant future, inspired by Blade Runner.
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In 2008 Bottlerocket Entertainment were working on a licensed The Flash game for Brash Entertainment and DC Comics,  but the project was cancelled when Brash closed down.
Thanks to Hey Hey for the contribution!
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Factor 5 were working on a Superman game for Brash Entertainment, but after Brash went out of business in november 2008, the project was probably cancelled.  It was going to be released for the Xbox 360 and Playstation 3.
During development, the game had the project title “Blue Steel”, whereas one of their Wii titles [...]

It seems that this project, a beat ‘em up by Jailed Games, was going to be released on the PS2 and PSP, but it was later post-poned, development started again on the Xbox 360, and finally it was cancelled in 2006.
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Career Criminal is an action game that was in development at Midway Austin (formerly Inevitable Entertainment) for the XBOX 360 and PS3, but later cancelled because it was too risky economically. It seems that the game would have been about stealing jewels / other precious stuff and it was set in a sandbox world. Sadly [...]

Splatterhouse for the Xbox 360 and PS3 was going to be a remake of the original Splatterhouse horror beat ‘em up released in 1988. This project was in development at BottleRocket Entertainment, but in February 2009, Namco decided to pull the game from them and to continue the game with an internal team. It’s currently [...]

On fasddd Youtube Channel we can see this WiC Washington Cinematic taken from the behind the scenes DVD. It seems that this video was not used in the final game. Someone has any more infos?
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Survivors was a misterious project that was in development at Lionhead Studios for the Xbox 360: not many informations are available, apart from a series of concept arts, from wich we can only wonder about how the game could have been played. From what we can see, it seems that Survivors was going to be [...]

Harker was a video game being developed for the PlayStation 3 & Xbox 360  by Double Helix Games. The game was said to be based on the fictional character Jonathan Harker, a vampire slayer.
In the trailer, Harker was perceived as a much more efficient and couragious vampire hunter, as opposed to the classic portrayal of [...]

Street Fighter IV Flashback was a concept created by Backbone Entertainment in 2006, to try to pitch a full project at Capcom. It’s not that strange that Backbone proposed something like this, as they are in good relationship with Capcom: they developed various  games published by Capcom, like 1942: Joint Strike, Wolf of the Battlefield and [...]

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Redwood Falls was a FPS / Horror project that was in development for Xbox 360 and PS3 at Kuju Entertainment in 2006, that led to an impressive looking playable demo made as a way to pitch a publishers for the final game.  Thet Redwood project was running on Unreal Engine 3, with full flammable and [...]

Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.
During its development, Revolution saw entire style changes and other reorganisation. In the coming [...]

Thanks to the Sonic Retro and The Sonic Center community, a series of glitch were found in the Xbox 360 & PS3 version of Sonic Uleashed, that let us to go to some unused / beta areas hidden in the game. As we can read in the SR forum: “There’s all kinds of ordinarily inaccessible [...]

In 2006, LucasArts announced an agreement with UK-based and now shut down developer Free Radical Design. Although no further announcements were made about the game, it was well known that FRD was working on Star Wars Battlefront 3 for next-generation platforms.
Several issues including delays and “communication problems” made LucasArts cancel the project and leave Free [...]

Condemned: Criminal Origins was originally known as The Dark, quite far into production. Under this name, the game was largely similar but differed in several key areas. The player character was known as Agent Cross, and the game appeared to follow him on a Government-sanctioned investigation, or investigations, rather than acting as a rogue on [...]

The Lord of the Rings: The White Council is a RPG that was under development at Electronic Arts Los Angeles. It was going to be based on the fantasy novel The Lord of the Rings by J. R. R. Tolkien, however on February 2, 2007, EA announced that the game had been delayed indefinitely. This [...]

In Banjo – Kazooie for the XBOX 360, one of the levels in the final game is called “Klungo´s arcade”, but in the beta version it was called “klungo´s play emporium” and below you can see an image that show how it was gonna look like. After that, a screenshot from the same level in [...]

Amped was once a highly successful snowboarding series. After releasing Amped 3 in late 2005, developer Indie Built was busily working on Amped 4 and Links 2007. Both games were cancelled when the studio was closed in April 2006.
While the Amped series was formerly exclusive to Microsoft consoles, Amped 4 was going to be published [...]

Shadowrun: the Awakening is a cancelled game in the Shadowrun series of RPGs, that was in development by FASA Studios for the Xbox 360 and PC, before the released Shadowrun 2007. This unreleased version had a full single player mode and FASA worked on their own 3D engine for the project. Sometime later, the art [...]

Tiberium is a cancelled tactical FPS set in the Command & Conquer universe, that was in development by EA Los Angeles (EALA) and it had been in production for two years. Tiberium was cancelled on September 30, 2008 due to the game’s failure to meet “quality standards set by the development team and the EA [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Our nice friends Robert Seddon and Batzarro have linked us to an intersting news that was spotted on Game Set Watch and Gamasutra, that talks about the find of some screenshots from “Titan Project”, an HALO inspired Massive Multiplayer Online game that was in development at Ensemble Studios, but was cancelled in 2007.
Ensemble Studios has [...]

Marvel: Chaos was a fighter developed by Electronic Arts Chicago. It was cancelled in 2007 when the studio was shut down.

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Do you remember Donkey Kong Racing on the GameCube? Well, we lose it when RARE was sold to Microsoft, even if rumors said that it could have been ported to the XBOX as “Sabreman Stampede Racing”. Sabreman is the main character in a series of games released by RARE for the Sinclair ZX Spectrum in [...]

At the Electronic Arts E3 2008 press conference, Valve revealed a new characters design for Left 4 Dead.

Here’s a comparison between the old characters (top) and the new ones (below):

As Nastykill has made us to notice, at the Official L4D Blog we can find a lot of interesting infos and screens / videos from the [...]

Danny33 has wrote a topic in our forum where he makes us notice that in the first build of Rock Band we can see some interesting changes from the final version:

Different looking drums and microphone
Energy notes look very different
Guitar model not made yet
Notes look very different
During drum fills, sections do not [...]

It’s not often that current generation beta games fall into the hands of the ‘public’. So I was quite excited when I got the chance to play with a beta of Gears of War for the Xbox 360. The game’s size (as in, harddrive space), is quite small, so I’m unsure just how far the [...]

Portal is Valve’s professionally developed spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team are now all employed at Valve. Certain elements have been retained from Narbacular Drop, such as the system of identifying the two unique portal [...]

Prince of Persia Prodigy (also know as Prince of Persia Zero in its early days) is an action-adventure and platforming game developed by Ubisoft Montreal. It was released on December 2, 2008 for Xbox 360 and PlayStation 3. Proof of conception for this new title was found in September 2006, when a file that was [...]

Looking through the Assassin’s Creed beta videos and screens, i found out some differences. Here is what i have noticed:
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1. They go into a first person view that does not put you into,”eagle vision” or what they call intuition in the video. The eagle vision has also had some changes in detecting targets. In the [...]

Silent Hill: Homecoming is the sixth installment in the Silent Hill survival horror video game series, developed by Foundation 9 studio, The Collective. From the pre-released screenshots, we can already see some differences between the “final” version and an old “beta” version, like different hair color for the protagonist and a “better” graphic.

Michelle is Niko’s first girlfriend in GTA 4. In the beta version, her face looks totally different from the final. [Thanks a lot to Gerror for this image!]

Various users from the GTA Forums have found a lot of differences in the early GTA4 screens, were we can see:

A removed Black Taxis
Missing License Plates
Beta [...]

Dirty Harry was a cancelled video game that was in development by The Collective, Inc. intended to be published by Warner Bros. Interactive. The game was to continue the story of the 1971 motion picture of the same name starring Clint Eastwood as Harry Callahan, the main protagonist. Clint Eastwood was intended to reprise his [...]

K Project was a testbed for the game that would eventually become REZ. The developers United Game Artists came from the now defunct Team Andromeda, which produced the Panzer Dragoon games, and it was from this pedigree that K Project would draw its basic gameplay style of an on-rails shooter. Playing the game consists of [...]

Fear & Respect was a video game for the PlayStation 3, the PlayStation 2, the Xbox, and the Xbox 360 consoles that has been cancelled, although intended for a 2006 release. John Singleton was involved in the production of the game. He has directed movies (Boyz N the Hood, Baby Boy [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Development of the game began in 2003 at the now defunct Glasgow studios of Steel Monkeys. When Steel Monkeys in the UK shut down the game moved production to the secondary Steel Monkeys studio established in Minsk, Belarus. The game received much attention when screenshots were released, the quality [...]

Time Shift [Beta]

5 Apr 2008

The game was originally going to be published by Atari, but publishing rights switched to Sierra on April 20, 2006. On August 31, 2006, TimeShift was delayed for a second time. The game was finally released on October 30, 2007.
Because the game had been delayed several times and was not [...]

While not officially cancelled, the game has received no updates for a year. In response to several questions about Possession, Blitz/Volatile has sent out the same message to any person who requested the status of the game.
“Hi there, Thanks for your interest in Possession. Unfortunately we still haven’t managed to secure [...]

Dark Sector is a Playstation 3 and Xbox 360 game currently under production by Digital Extremes. Numerous tech demos featuring the game’s engine, the “Sector Engine”, have been released by Digital Extremes. An in-game cinematic has also been publicly released, giving viewers a brief look at potential storyline and [...]

Originally planned as a free mod for Quake, development on Team Fortress 2 switched to the GoldSrc/Half-Life engine in 1998 after the development team Team Fortress Software – consisting of Robin Walker and John Cook – were first contracted and finally outright employed by Valve Corporation. At the point of [...]

Bionic Commando is an action game released by Capcom for Xbox 360 and Ps3 in 2009. In this page we can see some screenshots and videos from a 2007 HUD-less build. It’s likely that at this point of development Grin was still testing the gameplay, because the only trailers available were focused on the main [...]

The book Half-Life 2: Raising the Bar revealed many of the game’s original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and replacing [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Killing Day was a 1st person shooter being designed for the Xbox 360 and ps3, a pre-rendered video was shown at E3 2005 for the Ps3. Not much more is known about this game other then that it was cancelled in the middle of production. Jan Sanghera from Ubisoft UK has stated that the [...]

Sonic the Hedgehog 2006 was released for the PlayStation 3 and Xbox 360 as the first “next gen” Sonic title, but the final game was much different from the original tech demo that was shown a year before. In the game you would have been able to turn into Super Sonic at any given time, [...]

Demonik is a cancelled action game that was in development by Terminal Reality. The project was canned by the publisher, Majesco, for economic problemsIt was supposed to coincide with the film Grandma’s Boy (there’s a scene in the film in which they play this game).
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ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

In 1995, the first incarnation of the game was announced. Prey was envisioned by 3D Realms as the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the same role as Unreal did for [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

The first Freelancer was a space trading and combat simulation game developed by Digital Anvil and published by Microsoft, released in March 2003 for PC. The game allows players to pilot a starfighter and visit many star systems. They can engage in combat with other starfighters to protect traders or engage in piracy themselves. They [...]

Project Enwor was an interesting game, a large-scale third person shooter that was in development at Digital Anvil for the Xbox 360. They were working on this prototype at the same time as Freelancer 2, but neither of them was ever finished. In November 2005, Microsoft redeployed the Digital Anvil’s employees to its Microsoft Game [...]

Castle Crashers is a side-scrolling beat-em-up developed by The Behemoth, which incorporates a small number of role-playing game elements. An early version of Castle Crashers was first shown at Comic-Con 2005 under the name of Ye Olde Side-Scroller, while at another show it was named “The Behemoth’s Next Game”. In this beta version the character [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Frame City Killer was an Xbox 360 video game under development by Namco.The player assumes the role of secret agent Crow who must hunt down Khan, a terrorist and drug lord, who is creating Visual Acid. After repeated delays in development, a lack of presentation in numerous trade shows, and [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Originally, BioShock had a storyline which was significantly different from that of the released version: the main character was a “cult deprogrammer”-a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life. For example, Ken Levine cites an example of what a cult deprogrammer does: “[There [...]

The Halo 3 Beta was an intermediate build of the multiplayer functionality of Halo 3. It was first released to selected members of the public on May 11, 2007, and its purpose was to collect information and feedback from the millions of play test games played through the multiplayer beta to refine Bungie Studio’s final [...]

The original Perfect Dark for the Nintendo 64 was loved by many because of it’s action and stealth. It was also one of the few First Person Shooters for the N64. Development of Perfect Dark Zero, the sequel of Perfect Dark, began on the Nintendo Gamecube but as it was almost completed, RARE was bought [...]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a [...]

Heavenly Sword started development on PC since 2003, with a view to moving onto next generation platforms such as the Xbox 360 and PlayStation 3. It had, at one time, been up and running on an early Xbox 360 prototype but this was abandoned in favour of the PlaySation 3 when the title was picked [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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