Xbox 360

RAGE 2 [Cancelled – PS3, XBOX 360, PC]

Rage is a FPS developed by ID Software and published in October 2011 for Xbox 360, PS3 and PC. A sequel was planned soon after they ended working on the first game, but development on Rage 2 was slowed down because ID was busy  working on their original, unreleased version of Doom 4.  After a while it seems that Zenimax Media, the owner of id Software, definitely cancelled all projects related to RAGE 2 in order to make the team to fully work on Doom 4.

As we can read on Rage Wiki, John Carmack stated that he still plans to do a sequel to RAGE after Doom 4 ships:

“After Rage certifies, the heavily-lifting code team will be migrating over to do new systems (for the Doom team). Building up the new team has been challenging to bring that many new people in and bring them up to speed” […] “We’re going to migrate more of the RAGE 2 team people, and then we’re going to roll onto RAGE 2.”

On August 4th, 2013 at Quakecon 2013, RAGE co-founder Tim Willits has mentioned that RAGE 2 is “Not dead”.

“I’m proud of what we did, I’m proud of the universe that we built. The franchise is not dead. We’re not doing anything immediately with it, but when I designed the universe, I designed it in such a way that it would be easy to step back into. I’m still proud that we did something that was different – it wasn’t like the games that we’ve done in the past.”

Willits also said that Rage’s development fueled innovations in ID Tech 5 that continue to pay off as the engine is adapted for use on next-gen consoles and in other Bethesda products.

As ID Software are now dedicated to create games for the new consoles (PS4, Xbox One, PCs), probably if / when RAGE 2 will ever be released it would be much different from its PS3 / Xbox 360 version. It’s fun to notice that there is an hidden Rage 2 Easter Egg in the original RAGE. During one of the missions in Dead City Centrall, a poster can be seen with “50% less on Rage 2, Doom 5!” on it.

Thanks to SGBillXS823 for the contribution!

rage 2 cancelled

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DJ Hero: After Party [Cancelled – Xbox 360, PS3, Wii]

DJ Hero: After Party is a cancelled spin-off to the original DJ Hero game, which was briefly being worked on by Zoë Mode, the UK based subsidiary of Kuju Entertainment, for Activision in 2009. It was proposed as a game for the Xbox 360, PS3 and Wii.

Another Spin On DJ Hero

As FreeStyleGames was in the final stages of developing the first DJ Hero, Zoë Mode set a team of artists on formulating ideas for a spin-off game to it in July 2009. The developer had, in the recent past, created other such music games as Rock Revolution and Disney: Sing It! when the project began.

Leading Light, the design studio of Christian Bravery, was contracted to help make concept art for the company, as the vision behind game was steadily being realised. Together, they imagined an alternative approach to the formula of DJ Hero, one developer explained.

“It would have had a very different vibe to it than the other games. We wanted it to have its own personality and feel. More relaxed and laid back.”

DJ: After Party would have made for a more casual-friendly approach to the series. Another developer described the possibility of it being made up of “slower, more up beat” tracks, although work on the title never got as far as assembling a set list.

The general idea behind it was that most of the show venues, as you might imagine, were after parties. Leading Light and the developers put together images of some of the events, which included celebrity wedding receptions, boat parties and a private luxury island.

Activision allowed the developer to use the DJ Hero license in developing conceptual documents and a prototype demo for their potential spin-off, as well as the opportunity to present a proposal to their management. Zoë Mode ended up working on the concept for a few months before Activision ultimately decided against pursuing the project, rejecting the pitch in October 2009; the month of DJ Hero’s first release.

According to one artist, the concepts were, however, retained by Activision and some of their ideas were later used in DJ Hero 2.

Character art:

More concepts including pitch documents/research:

Mega Man Universe [Cancelled – XBLA / PSN]

Mega Man Universe is a cancelled 2.5D platformer game that was being developed by Capcom for XBLA and PSN. It was officially announced on July 16, 2010 with a mysterious video made by Iam8bit.

Its first gameplay video was unveiled at PAX 2010, showing three different levels and some of the selectable characters; the stand outs of which were “Bad Box Art Mega Man” and a teaser for Ryu from Street FighterArthur from Ghost n’ Goblins was planned to be playable too.

Six months later, Mega Man Universe was playable at TGS 2010, where its main features were introduced in more detail.

The same three stages from PAX, created only for demonstration purposes, appear here too; each one representing a different difficulty level (Easy, Normal and Hard). 

Heroes: The Video Game [Cancelled – PS3, Xbox 360, Wii, PC]

Heroes, as it was tentatively titled, was a cancelled video game based off the NBC TV show of the same name. It was being developed by High Voltage Software and would have been published by Ubisoft. The title was planned for releases on PS3, Xbox 360, PC and Wii.

Heroes: The Video Game

Shortly after the successful first season of the Heroes TV series concluded in May 2007, Ubisoft entered talks with NBC Studios to use the license for a video game adaptation. This was to be the second big TV property Ubisoft would adapt following the development of LOST: Via Domus, which had began earlier that year in February. While Ubisoft’s Montreal division was busy working on that game, the publisher reached out to external developers including High Voltage Software.

At the time, High Voltage already had experience with developing TV tie-in games, including the Family Guy video game, and was therefore “a natural choice for Ubi”, one developer recalled. Ubisoft successfully negotiated a deal with NBC, which they announced in June, but the final decision to secure High Voltage as its developer was made over the following few months without ever being revealed to the public.

High Voltage Software’s Vision For Heroes

Just as LOST: Via Domus introduced an original character, Elliot Maslow, as its protagonist, the Heroes video game would have centred around a new female character of High Voltage Software’s own invention. Given how short the project’s lifespan was, it appears as though this redheaded heroine had yet to be named, but you can see some concept art of her below.

Heroes Video Game Protagonist Concepts

In the vein of Ubisoft Montreal’s character, this new member of the Heroes mythos would have acted as the player’s vessel through which they could explore the world of the show and interact with its extensive cast of superhumans. She would have enabled High Voltage and Ubisoft a higher level of creative freedom as they attempted to delve into the Heroes universe without too greatly interfering with the pre-established lore. 

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