The original Extreme-G is a futuristic motorcycle racing game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64. In 2001 Acclaim released Extreme-G 3 for the Nintendo GameCube and PlayStation 2, while Similis were working on a Gameboy Advance version too. Sadly the GBA version of Extreme-G 3 / Xtreme-G 3 was cancelled very early in development.
Below you can see a very early prototype / tech demo of “Xtreme-G 3/XG3″ for the Game Boy Advance. It was only about four weeks in development and more meant as a proof of concept. It ran at constant 60 FPS on the GBA using a special graphics mode (not real 3D as this would have been to slow).
Thanks a lot to Collect-Thor for the contribution!
Images:
Videos:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
6 Responses to Xtreme-G 3 (Extreme-G) [GBA - Cancelled / Proto / Tech Demo]
John Doom
January 26th, 2012 at 5:29 pm
Cars (?) are rendered with sprites while truck and landscape use the parallax trick, right?
3D and performance: that’s just perfect for a circuit game like this one! Too bad it never saw a release…
John Doom
January 26th, 2012 at 5:34 pm
sry, i meant track. need to study english xd
Celine
January 31st, 2012 at 12:01 am
Oh Similis Software?
They are the guys behind the unreleased Katakis 3D.
Also they were working on a Turrican clone for GBA.
Stranno
February 1st, 2012 at 8:16 pm
It looks really awful. A simple raster engine mixed with some kind of mode 7 should do this like 100 times better and most people dont even noticed is 2D
John Doom
February 13th, 2012 at 9:15 pm
Indeed it’s 2d, and so it was Doom.
William Powell
January 26th, 2013 at 3:44 am
I don’t think the graphics were awful. The screenshots are good, the video that did not have sound and was at a lower resolution, now you could call that awful.