WarDevil: Enigma (aka WarDevil: Unleash The Beast Within) is a cancelled action game that was in development for the Xbox 360 and Playstation 3, from 2004 to 2010 by Digi-Guys (Ignition London), a subsidiary of Ignition Entertainment. The studio started to work on this project as a tech demo for the “Xbox 2″ console, but after almost 6 years and a lot of money spent, they were closed down, 30 staff have been laid off and WarDevil was officially canned. It seems that apart from the awesome graphic engine, there was not much in a playable state.
Digi-Guys created an early prototype of the game on the original Xbox, as we can read in an article by Edge:
Some more about that Xbox demo, first, as it casts Whitehurst’s rhetoric in a substantially different light. It was developed in 2005, when you’d expect all eyes to be on Xbox 360. Such is the nature of Digi-Guys’ new pipeline, though – designed as it is to render Hollywood-grade visuals at true 1080p, at an unbroken 60 frames per second, using just one core of a modern console CPU – that the demo would have to do much more with much less to be a valid proof of concept. [...]
The background for this one is a visit by Sony reps in October 2005, by which time Whitehurst had built the kind of HD studio that was still having to be described to most developers. They saw the Xbox demo – and remember, this is the same year that Doom 3 struggled its way on to the same console – and were suitably impressed. “They said: ‘Here’s some devkits. Let’s see what you can do’. So we got a very quick build running, then there was this whole shebang for the E3 2006 [PS3] launch, with everyone having to submit what they were doing.” [...]
The demo is essentially a short section of gameplay and introductory cutscene in which the WarDevil, an ‘ultimate killing machine that can make 10,000 men lay down their arms’, shows his stuff against the troops of his nemesis, The General, using a God Of War-style mix of blade attacks, martial arts and supernatural powers.[...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.