Then this would happen when loading Zelda: Ocarina of Time:
Basically Zelda Ocarina of Time is ready-to-connect to its 64DD expansion, even if it was never released, and that DISK icon would have marked the URA save file to distinguish it from the normal game. The DISK icon was already found sometime ago thanks to GameShark codes / hack, but this is probably the first time that i see the Zelda URA startup in motion.
I found a solution so that the game starts with the disc Ura Zelda in the 64DD. The result is an unprecedented title screen and selecting the backup disk with the logo.
It is legitimate to ask how I did. And if I had the disk Ura Zelda? Or if not, is it a stupid action replay code? Has this to do with my 64DD development? I do not intend to say right now, I’ll leave the mystery.
I’ll also tell you a little more about how the save. When Zelda OOT detects Ura Zelda in the 64DD, it proposes to start a backup version 64DD (as shown in the video). By cons, now that I have created my backup disk, it is stored in the 256 Kbit SRAM cartridge. So if, for a total coincidence, I restart the game without the 64DD, the backup should be inaccessible.
To know more about Zelda URA and the Zelda 64 development check our article: Project Zelda 3D: The Development of Zelda 64. Props to Jimmy130 for the video!
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.