Crash Bandicoot – Wrath of Cortex for the PS2 was a proposed sequel for the Crash Bandicoot series, the ones following… Crash Bandicoot. On his way to stop Neo Cortex from taking over the world! Granted that is what he is up to at the time… There seems to have a lot of changes between the beta and the final version, with removed levels, enemies and more differences here and there.
Also, below you can notice a target render video created by Traveller’s Tales that was used as a pitch to Universal Interactive for a new Crash game, before the project was eventually greenlit and became Wrath of Cortex.
For more information you can check the Crash Mania website, that has donate these images for the U64 Archive! Thanks a lot to HPZr :)
First video from Rlan3 Yt Channel!
Images:
Videos:
Do you want to add more info, screens or videos to this post? Click on the “Edit” link below! It’s just like Wikipedia (maybe).
Did you like this Unseen Game? Here are some related posts:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
2 Responses to Crash Bandicoot – Wrath of Cortex [PS2 - Beta]
tuano
November 3rd, 2010 at 8:05 pm
valen verga jjajajajajaja
Nikki
May 19th, 2011 at 3:35 am
Pause at 0:28 and you can see Coco trapped in a cage. Could it be for a “Save the Princess”-like minigame or could it possibly be that Coco could be the damsel-in-distress of the game (like Tawna from Crash Bandicoot 1)? What do you think they used that whole “Coco in a cage” thing for?