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From early screenthos of Crash Twinsanity, we can notice that some stuff were different in the beta version: a character and some levels were removed (Foofie, the Lava Caves, Gone A Bit Coco), there were Bats in N. Sanity Island, the 10th Dimension area was different, Slip Slide Icecapades had a completely different layout and Farmer Ernest’s farm changed its location during development. A prototype of Twinsanity was know as “Crash Bandicoot Evolution” and it was meant to be much different and larger than the final game. For more informations about these differences, check Crash Mania! Thanks a lot to HPZr!
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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.
3 Responses to Crash Twinsanity [PS2/XBOX - Beta]
Nikki
May 19th, 2011 at 3:29 am
Didn’t you forget the concept art picture for Gone a Bit Coco? And why didn’t you put in the picture with Foofie tieing Crash’s arms around?
monokoma
May 19th, 2011 at 1:25 pm
Probably i missed some images :( Maybe one day i’ll have more free time and i’ll be able to make a proper update of these! In the meantime, we can always hope that someone else could update them :P
mucus
July 30th, 2011 at 10:50 pm
the concept art of crash twinsanity is from the cancelled game:
“crash bandicoot evolution”