Infamous 2 is an action sandbox game developed by Sucker Punch Productions and released for the Playstation 3 in 2011. In a article at Gameinformer website we can read that the new design of the main character, which was not very well received by fans, was scrapped in favour of the old look which Cole had in the first Infamous.
Agent is a cancelled action / sandbox style game that was in development in 2003 by Rockstar San Diego / Angel Studios, for the Playstation 2 and Xbox. There are not many info available on the project, as it was never officially announced, but we can assume that it was going to be somehow similar to the GTA series. In the end the game was never finished for unknown reasons, but it’s possible that Rockstar San Diego had to shift resources to finish Red Dead Revolver. Only few screens and a video from an ealry prototype / tech demo are saved in the gallery below, to preserve its existence.
A new project also called Agent is now in development at Rockstar North for the Playstation 3, but we are not sure if the 2 games are somehow related. As we can read in Wikipedia, Agent by Rockstar Nord will be set in the world of the late 1970s and it will “take players on a paranoid journey into the world of counter-intelligence, espionage, and political assassinations”.
Hell’s Deep is a cancelled action adventure that was in development in 2002 by Qube Software for the Playstation 2 and PC. The project was meant to be an ambitious sandbox game, similar to GTA3, but set in a big medieval city, during a dark and menacing time. As the main focus of Qube has always been the development of 3D software for 3D middleware and not games, they probably found some problems during the development and Hell’s Deep was soon cancelled. Only few artworks and some 3D models are archived in the gallery below, to preserve its existence.
Mercs Inc is a spin-off title based on the Mercenaries franchise, planned for the Xbox 360, Playstation 3 and PC. Pandemic Studios worked on a prototype of the game until its closure in November 2009. After a video of this prototype leaked, EA announced that the game would be developed at EA LA.
As we can read on Wikipedia:
The game was first rumored to be in development by Pandemic Studios as either Project X or Y which were rumored to be based on the Mercenaries franchise. Footage of the game was first leaked onto the internet on November 24, 2009, the footage was a multiplayer trailer of the game. The game was then officially announced by Electronic Arts less than a day later though without a proper platform or release date. The announcement of the game came less than a week after the closure of Pandemic Studios by Electronic Arts as it had been development there under the name, Project Y, the game is currently being developed by remaining Pandemic Studio staff members located at EA Los Angeles.
In november 2010 another Mercenaries video leaked from Kotaku, but we are not sure if it’s from the same project as Mercs Inc, as they call it Mercenaries 3: No Limits.
Nero Zero is a cancelled first person virtual reality game that was in development by 3D Creations and KATrix for the unreleased Hasbro VR console. The Hasbro VR was meant to be a “Home Virtual Reality System” for which the company invested $40 million, but because of the increased competition in the home-gaming market, Hasbro decided to terminate work on their new console.
There is not much info about the Hasbro VR or Nero Zero beyond an over-ambitious description of the game from an old press release, found at The Strange (and Rare) Videogame Pics Page:
(Nero Zero) It takes place in the far future on a distant planet ruled by an evil tyrant named Nero. It offers a combination of several areas of gameplay, including a first-person perspective, a labyrinthine 3D world to explore, high-speed racing with hover-chariots through twisting tunnels, and an advanced fighting engine for one-on-one swordplay. Using sophisticated neural net technology, the computer controlled opponents in the game actually learn from the player’s fighting style, and require progressively more involved strategies to defeat.
Thanks to Celine for the contribution! Thanks to Jason for the english corrections!
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