Before being closed down by THQ, Big Huge Games were working on a simulation / adventure game for the Wii, that was know as “God The Game”. It was going to be a mix between Black & White, Animal Crossing, Little King’s Story and Zelda.. at least from the few informations and concept arts leaked from the project. The game was cancelled in late 2008 when THQ ran into financial difficulties.
FX Tanks was a real time strategy game that was in development at FX Interactive, but it seems that it was never released for some reasons. It could have been just an internal prototype, to test the new 3D engine and various gameplay ideas.
World in Conflict was developed and released in 2007 by Massive Entertainment. They showed lots of trailers before the final release, and one of them shows some things that are different in the final game:
The first thing that we can notice is that the interface is different: instead of being grayish as in the final version, we see a more reddish interface, some could even call it “futuristic”. The “buy” interface has a function left out in the final game: when you click one of the units, it shows it in 3D in a window in the bottom right corner.
Granville has wrote an interesting topic in the U64 Forum, in which he showed us some misterious textures that seems to have been found by The Spriters Resource in the Megaman Starforce code. In these textures we can recognize various 3D models from the Megaman Battle Network series!
The problem is that there was no 3D MMBN for the DS and MMBN5 DS was just a compilation port of both GBA versions of Battle Network 5. It was pretty much identical to the GBA as it had the same 2D graphics apart from a couple of models. There were a total of 3 3D models in MMBN5 DS- Megaman, Protoman, and Colonel. The Megaman model that was found in MM Starforce could be from BN5, but that’s about it. Hidden in the MMSF code there’s Lan, some kid, a town, Lan’s room, and some net areas all in 3D and can’t be found anywhere in BN5DS.
As Granville has wrote, it could be possible that Capcom used “MMBN5’s engine as a base for Starforce at first. Likely they intended Starforce to be a true Battle Network 7 originally, but then they modded the game so much that it became its own series.” If this is trye, then these Battle Network 3D models could be the only remains from the original Starforce prototype.
You can read more info about these unused models at Mega Rock Blog!
Here are some beta images from MHFsilver, used in promotional videos and articles:
These images show a wide difference between the beta and final version. Some images include their beta version compared to their final version. For more information, you can check the Rockman EXE Zone Forum!
Thanks a lot to Granville, MegaRockReborn,tgarciao and MHFsilver for the contributions and huge props to MegaRockEXE for the find!
The original Return Fire is a 1995 video game developed by Silent Software, Inc. for the 3DO Interactive Multiplayer and later ported to Windows personal computers, PlayStation and Sega Saturn in 1996. It was preceded by Fire Power (1987) and followed by Return Fire 2 (1998). The game is a vehicular shooter in which the player’s goal is to capture the enemy flag and return with it to their base. [Infos from Wikipedia]
It seems that a third chapter was in development at Infogrames / Atari for the Playstation 2, but it was later cancelled for unknow reasons and only few concepts / 3D models remain from the project.
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