RPG

Breath of Fire 3 [Beta Concept – Playstation]

Breath of Fire 3 (III) is a RPG developed by Capcom Production Studio 3 and published in September 1997 (Japan) for the PlayStation. The project went through a lengthy development phase with numerous delays, mostly due to several writing and design changes mid-progress.

Character artist Tatsuya Yoshikawa went through numerous preliminary beta designs for each character, only settling on a finalized set of drawings after many character sprites and portraits were already completed. As a result, some character’s in-game appearances differ from official promotional material, such as child Ryu having a different hairstyle and wardrobe than his final design. [Info from Wikipedia]

In EGM #83 (from June 1996) there was a small article about the initial development of Breath of Fire 3, in which they shown some of the earliest character designs for Ryu and Nina, with a style more similar to Breath of Fire 2’s one.

Early Beta Concept Art:


Final Design:


More concept arts can be found in the Breath of Fire III Memorial Book and other Capcom’s official Art books. Some of these can be seen in the Dragon Tear gallery!

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Ring Age [Dreamcast – Cancelled]

Ring Age is a cancelled turn-based RPG that was in development by Takuyo Kougyo for the Dreamcast. The project was meant to have an online multiplayer mode along with a traditional single player story mode, but not many info were ever released about the internet features. Ring Age was soon forgotten and vanished from the Dreamcast’s release list.

Thanks to Celine for the contribution!

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Ragnarok [GameBoy – Cancelled]

Ragnarok is a cancelled RPG that was in development in 1994 by Imagitec Design for the original Gameboy. This project should not be confused with the Ragnarok Online MMORPG created by GRAVITY, but it’s possible that the scenario of the GameBoy title could have been related to “King’s Table: Legend of Ragnarok”, a fantasy chess game developed by Imagitec for PC in 1993. Only a single screenshot of Ragnarok GameBoy was published in Total Issue magazine 25, but the game was never released.

Thanks to Pentarou Zero for uploading the scan and to Whitestrider for the link!

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Pokemon Emerald [GBA – Beta / Unused]

Pokémon Emerald is an updated version of Pokemon Ruby and Sapphire, that was released in Japan in September 2004 and in America and Europe in 2005. Even if the game is just an “add-on” to Ruby and Sapphire, it’s possible to find some beta and unused content still hidden in its code. As noted by Bulbapedia:

  • There’s an unused map header into the ROM called “SPECIAL AREA”.It was probably used for the battle frontier back then.
  • All the music tracks found in FireRed and LeafGreen are present in Emerald too, but only few of them are used for special events.

Also, from an early Pokèmon Emerald screenshot by IGN you can clearly see that ROUTE 109 had glitched up tiles!)

In the ROM LucaPM found an unused Prof.B irch sprite, that was probably used for the beta intro sequence. HEX Offset : 557AF0 (varies between ROMS)

Unused sprite:

Final sprite:

Things to notice between the unused and the final sprite:

  • Different stance (of course)
  • Less outlined sprite
  • Shorter shirt
  • Different,bigger belt
  • Different designed and coloured pants
  • Different right leg
  • Slightly different haircut

As noted by Zero7, it’s possible that he was suppose to have his hands in his pockets, go into the now final sprite for throwing out the pokemon, then either stay in the final sprite or back to the unused sprite for the rest of the intro. 

Airs Adventure [SAT – Tech Demo]

Airs Adventure is a RPG developed by Game Studio in 1995 / 1996 for the Saturn. The game use a mix of pre-rendered characters and polygon backgrounds: even if the game is not that good, it has an interesting look at least. Celine was able to find an old news about this game (from Cd Consoles magazine #8), when it was still called “Sega Adventure”, in which they show a pre-rendered dragon that  probably looks much better than anything in the final game.

We can assume that this shot was took from a tech demo or a target render. You can compare the scan with the video below, from the final version of the game.

Thanks to Celine for the contribution!

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