PC

Urban Chaos [PS1/PC/Dreamcast] – Beta

Urban Chaos is a fun 3D open-world beat’em up developed by Mucky Foot Productions and released by Eidos Interactive on the PlayStation, PC and the Sega Dreamcast. Although it wasn’t originally scheduled to appear at the E3 1998 show, Eidos was so impressed with a demo they saw a few days before the show that they eventually decided to show it off to the press. Many images from E3 1998 are unfortunately lost to time, but I did manage to preserve a few that I came across in magazines. Who knows, maybe there’s more out there.

The difference between the E3 1998 demo and the final release is interesting:

  • Different map design
  • Different D’arci Stern design
  • Slightly different graphics

Images:

 

Stolen [PS2/Xbox/PC] – Beta

Stolen is an obscure stealth game developed by Blue52 and published by Hip Games. The game was originally intended as a PlayStation 2 exclusive, but Sony abandoned the project. Blue52 eventually found a publisher, and the game was released in 2005 for the PS2, Xbox and PC.

Before the game’s release, it went through several changes, which I’ll demonstrate below. From the build dated April 5th,2004, we can observe the following differences:

  • Different HUD (HP, Map, Visibility Meter)
  • Different Gadget Icon

Whereas in the July 26, 2004 build, the only differences I noticed are the following:

  • Different HUD (closer to the final release layout)
  • Different suspicion music (it sounds like a soft version of the final release)

April 2004 Build

July 2004 Build

Early Concept Artwork

Anya Romanov, the game’s protagonist, went through several iterations along with Breeze, the game’s main villain. Below, we can observe some of the early sketches:

Videos

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Kill.Switch [PS2, Xbox, PC] Beta and Cut Content

Kill.Switch is a third-person shooter developed by Namco Hometek and published by Namco in 2003 for PC, Xbox, PS2, and the Game Boy Advance. The game revolutionized the TPS genre by introducing several groundbreaking concepts that ultimately influenced high-profile titles like Uncharted, Gears of War, and Rainbow Six Vegas.

Despite its influence, Kill.Switch sadly didn’t receive any nominations or awards. However, its legacy is deeply embedded in the DNA of modern third-person shooters.

Before its release, the game underwent several changes, as seen in E3 and beta footage. One striking difference is the HUD, which was originally green instead of blue. In another clip, Nick Bishop—the game’s protagonist—had a different running animation. Additionally, early concept art reveals plans for a female lead character, though this idea was ultimately scrapped.

Unfortunately, there isn’t much information about Kill.Switch’s pre-release development beyond E3 and demo footage, as well as a few bits of trivia. Fun fact: Kill.Switch was supposed to have a follow-up titled The Adversary: City Under Siege. Unfortunately, the project was cancelled around 2004 and never saw the light of day.

Images:

Videos:

A documentary about the inception of Kill.Switch and the cancelled sequel

 

Bastard!! Online [Cancelled — PC]

On July the 20th 2005, Tecmo once unveiled a lineup of their upcoming games. Among these games was Bastard!! Online, an MMORPG based on the Bastard!! manga by Kazushi Hagiwara. According to various media outlets, the game was initially slated to be released exclusively on PC in Asian territories.

When rumours began to circulate that the game was cancelled, GameKult.com uploaded an article featuring many images and other minuscule details. From the site, we can read:

The project Bastard !! Online is not aborted, as evidenced by the first real images of the game, released two years after the development was announced. For those who are still wondering, it will indeed be an MMORPG adaptation of the famous manga by Kazushi Hagiwara, plunging players into the chaos of Meta-Licana. PvP oriented, the game will offer allegiance to one of the competing factions, at the command of generals Nei, Gara, Karsu or by joining the camp of the oppressed led by Princess Shira. It remains to be seen whether the universe heroic fantasy, the game system and the presence of the charismatic Dark Schneider will prove convincing enough to captivate the Japanese public. The launch of the game is still planned for 2007 in the land of the Rising Sun.

Despite plans for a 2007 release, Bastard!! Online was never launched. However, in 2008, Gamekult.com published another article titled “Bastard!! Online Lives Again.” The article revealed that the developers had spent an additional year enhancing the graphics to make the game much more visually appealing than what was previously shown. The website provided the following details:

Announced almost four years ago, the project Bastard !! Online is still relevant. As immortal as Dark Schneider, this impossible MMORPG is reborn from its ashes through these new images, enhanced with a trailer extra. Don’t laugh, the developers were particularly keen to highlight the efforts made on the graphics part of the game in a recent interview. For the rest, we know that this MMO based on the work of Kazushi Hagiwara will require allegiance to one of the game’s factions, commanded by the highly charismatic characters Nei, Gara and the others. The game is now scheduled to go live in 2009, at least until further notice..

Years have passed, and Bastard!! Online was never released. Ultimately, the game was cancelled on December 18, 2009 as Tecmo concluded that the development time required, coupled with their market forecasts, made continuing the project unfeasible. What remains of the game are a few screenshots and trailers.

Videos:

Images:

 
Allison Road [Cancelled – PC/PS4/Xbox One]

Allison Road [Cancelled – PC/PS4/Xbox One]

After the tragic cancellation of Kojima Productions’ Silent Hills, many were taken aback by the sudden announcement. The concept felt new and fresh. Horror enthusiasts were ready to savour it as soon as it launched, but in the end, it didn’t. Only a playable teaser was made and a couple of trailers here and there.

The community wasn’t content to let go of the idea of a first-person Silent Hill iteration. Thus, a fan-made spiritual successor in the name of Alison Road was born. Developed by Lilith Ltd, Alison Road was originally shown as a tech demo on July 1st, 2015 via YouTube. After the positive reception from the audience, development began shortly after. To help fund the project, Lilith Ltd launched a Kickstarter campaign around September 2015. The goal was to reach its $322,974 target before the October 21st deadline. While the Kickstarter campaign did receive funds from 4482 backers, earning Lilith over $188,564, the Kickstarter campaign was later cancelled on October 12, 2015. Just a few days before the original deadline.

The campaign was cancelled after Lilith Ltd signed a deal with Team17 to publish the game. At this point, with Lilith Ltd having the support of a publisher, things were proceeding smoothly, and a release for the quarter of 2016 was on the cards. However, on June 4th, 2016, the game’s development came to an ultimate halt when Alison Road’s official Twitter account announced the news.

Shortly after the game’s cancellation, Lilith wrote this statement on Facebook:

After a long consideration between Team17 and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. Sometime things pan out differently than expected as game development and publishing have so many layers of complexity… We’d like to especially thank everyone for their support through-out, it has and will always be appreciated!

Then Team17 followed with another statement after speaking to VG24/7:

After a long consideration between Lilith owner Chris Kesler and ourselves, we have reached a mutual agreement to end our collaboration on publishing Allison Road under Team17’s Games label. We love the concept and value Chris’ talent highly, but sometime things pan out differently than expected as game development and publishing have so many layers of complexity. The whole team here wish all the best to Chris on his current and future projects for which, before being a business partner, we are also a fan.

Neither Lilith Ltd nor Team 17 explained the circumstances that led to the cancellation of the game. However, on 22 August 2016, the game’s creator Christian Kesler, told IGN that he would resume development on the game, alone. This time around, Lilith Ltd was disbanded and development would be transitioned to the auspices of Far From Home, a new studio he had co-founded with his wife.

At this point, there was still a glimmer of hope that Alison Road would come to fruition. However, that hope was shattered when no new announcements about the project were forthcoming. Eventually, both the Facebook and Twitter accounts of Alison Road were silently shut down around September 2019. Time has passed, and Alison Road was forgotten. The game now lives in the spirit of Supernormal, a spiritual successor to Alison Road.

Prototype Gameplay:

Official Gameplay Trailer:

Images:

More images can be found on the Kickstarter link and Chris Kesler’s official ArtStation profile.