Donkey Kong Country is one of the most famous Rareware games made in Super Nintendo. The technology of Advanced Computer Modeling helped Donkey Kong Country makes a successful fame and great looking graphics.
But not giving much words, the old chimp, Donkey Kong, have been changed during the development. Shigeru Miyamoto first idea was to make Donkey Kong looks like the Donkey Kong Jr., from the NES, the RAREware employers decided to make Donkey Kong looks more strong and looking more “cartoonish” . The Final rendered image have changed, such as, less beefy and with a little less hair. Check the image below:
~You can click the image below to enlarge it~
Also, Robert Seddon has made us notice about a series of Donkey Kong Country unused stuff that some lovely geeks at DKC Atlas have found out in the memory of the game, like unused rooms and sprites. You can read the full topics in here, here and here. Thanks a lot to Robert for these links and props to the DKC Atlas guys for the finds!
Thanks to Lucas and Gabrielwoj for the contribution!
In the Video above, it’s possible to notice some differences:
-The Banana Counter was no limit, it would be possible a “collect all bananas” mode that was scrapped?;
-Banana Animations are a Little more faster;
-In Funky Flights, Donkey Kong and Diddy Kong don’t jump too high in Final version;
-At 4:00 , there is a Concept Art with both Kongs using the Team-Up move, these was used later in Donkey Kong Country 2 and Donkey Kong Country 3;
-At 7:35 , when Donkey Kong in running with the Steel Keg, the checkpoint doesn’t activate. It was fixed in Final Version;
-At 8:07 , when the player gets s Life (Balloon), the sound effect is really different than the final version;
-At 9:00 , it’s possible to see a Debug Coding at the corner of the screen;
-At 12:03 , the First Level is Raining. Even if the player (in final version), does reach at the end and go back, this doesn’t happens;
-Some of the animations are a little more slow, and some others are too fast.