Beat ’em up

Thunder in Paradise [SNES – Cancelled]

Thunder in Paradise is a cancelled action game that was in development in 1994 for the Super Nintendo by Software Toolworks. The game was based on the TV series of the same name, starring Hulk Hogan, and it would have had at least 3 different gameplay modes, as we can see from the screenshots in the gallery below, found in  EGM issue #63.

As wrote by Evan G in his article on SNES Central, it’s possible that  the Thunder in Paradise game was never released because the TV show was cancelled in late 1994 for quality reasons. It would have been an economic risk to complete and publish a game based on an unsuccessful TV show.

Another Thunder in Paradise game was released for the CD-I, but it’s different from the SNES version.

Thanks to Celine for the contribution!

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Savage Heroes [GEN MD – Cancelled]

Savage Heroes was a fighting game, produced by Electronic Arts, planned for the Genesis / Mega Drive, that was originally conceived as a hybrid between brawler Streets of Rage and 1-on-1 fighting game Street Fighter II. The game would have handled this fusion by utilising two similar, but different, control schemes: for the multiple-enemy-based combat, the controls would have mimicked Street Fighter II’s control scheme, but been more efficient and general to allow for quick disposal of multiple opponents.

During boss fights, however, the controls tightened up so as to increase precision, and the view changed to a smaller arena, resembling a typical 1-on-1 fighter game. The game included two-player support, and also would have contained an exclusively 1-on-1 mode to provide a more traditional experience if players required it.

The game’s original designer, Scott Berfield, outlined, in an interview with Sega-16, some of the reasons he believes the game was eventually canned. As well as the project being too ambitious and advanced for the Genesis (and better-suited to a more powerful console), the developer responsible for creating the prototype game was not of a high quality and, as a result, enthusiasm and, therefore, sales forecasts, decreased. EA finally pulled the plug, sending the Savage Heroes finances over to a different game (Shaq-Fu).

This game is interesting not only because of its unique style, but also because of its setting. Savage Heroes would have been set on another world, populated entirely by intelligent, humanoid animals. A crime-fighting team of four heroes would match wits with the crime lord Teeg, a Bengal Tiger. Of the four protagonists, different ones would be controlled by the player at different places in the game. The four members of the team were:

  • Bruno, a bear and kung-fu master, the group’s leader
  • Lucy, a wolf and kick-boxer
  • Reno, a rhinoceros and brawler
  • Leon, a lion and karate expert, who was very street-smart.

In order to make the game properly, the Savage Heroes team planned to use stop-motion animation in order to get the characters to look as lifelike as possible, and about a dozen 12-16” figures are, according to Berfield, probably still sitting in storage at EA. These figures were made by a Texas special effects business exclusively for the game.

Berfield also notes that the levels in the game were planned to be entirely seamless: each one led directly into the next one, separated by a level result screen superimposed over the transition sequence. Berfield says that he is very interested in eventually getting Savage Heroes finished, because he still has a personal connection to the created characters. You can find pictures of the characters, and other production material at Sega16.

Article By Franklint

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Halloween Capsule [GEN MD – Cancelled]

Halloween Capsule is a cancelled side-scrolling brawler / beat ’em up with animals for characters, that was in development in 1994 for the Sega Mega Drive / Genesis (or Samsung Super Aladdin Boy, how the system was named in Korea) by the Korean company Softmax, best known for their War of Genesis and Magna Carta series. Halloween Capsule was one of their first projects, but it was never released for unknown reasons and only few screenshots were found in an old korean magazine.

Thanks to Derboo for the contribution!

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Bean Ball Benny [MD GEN – Cancelled]

Bean Ball Benny is a cancelled beat ‘em up / action game that was in development in 1990 / 1991 by Nuvision Entertainment for the Mega Drive / Genesis. Nuvision is a rather obscure company that only released Bimini Run before closing up shop and cancelling their 2 projects (Bean Ball Benny and The Swamp Thing), but with some researches it’s possible to find out some more info.

Thanks to an interview with Charlie Heath (who worked at Parker Brothers and Activision’s Boston office) at GDRI we can read more about the studio:

Nuvision was formed by a couple of Parker Brothers people, one an executive, the other a designer/artist. They had some venture funding, but got trapped in the credit crunch of 1990.

We had two additional games in the pipeline almost ready to ship, one called “Beanball Benny,” which was an original theme (baseball player/vigilante goes cruising around the city – streets, subways – trying to bean criminals and dodge obstacles. Modeled a bit after the old Keystone Kapers theme, but advanced by a decade), and the second, I believe, a licensed property called Swamp Thing.

Nuvision got caught with a bridge loan for the production of Bimini Run cartridges coming due at the same time that new credit was required to get the other two games from Alpha to release and into cartridge production.

In October 2009 The Red Eye shared the Bean Ball Benny’s CES flyer in The Lost Levels’ Flickr account. In March 2010, Bmpedrums from the Digital Press Forum found a playable prototype of the game and shared some screens and a video:

Beanball benny: playable, but very incomplete. The cutscenes even have developmental notes in them, like “Subway: trains not yet implemented”. Hit detection seems good, but instead of restarting the stage when you die, you actualy progress further in the game. There are also numerous places where the stage just simply cuts off and you’re walking in pitch black.

Thanks to Jason for the english corrections!

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Last Action Hero [Sega Mega CD – Cancelled]

Last Action Hero for the Sega Mega CD is a cancelled game adaptation of the Arnold Schwarzenegger film of the same name, developed by Bits Studios to be published by Sony Imagesoft.  The NES, Super NES, Mega Drive/Genesis, Game Boy and Sega Game Gear versions were released, but they all look different from the Mega CD version, that used pre-rendered characters and background, as in the Bram Stoker’s Dracula CD game. A Sega Master System version was also developed, but never released.

Thanks to Celine and S.J. Reed for the contribution! (scan from EGM51! and a few from HG101)

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