In 2007 NamcoBandai asked Kuju Entertainment to work on a successor of their GBA game Rebelstar, for the Xbox 360 and Playstation 3. The game was set in the near future and was about an Alien army attacking Earth. The game was cancelled when NamcoBandai decided to allocate their resources to other projects.
As games like Call of Duty were really big at the time, in 2005 / 2006 Terminal Reality created a prototype / demo for a military FPS set in Iraq, to pitch it to various publishers. One of these publisher saw the demo and loved it, but said they wanted to make a different game, not a military shooter. That “other” game became the new Ghostbusters which was released in 2009 for Xbox 360, Playstation 3, PS2 and Wii. The military shooter remained just a nice tech demo and never became a full game.
GlitterBerri has finished translating the Chrono Cross Ultimania interview in which we can read various information about some plans they had during development that they never used in the final game! You can read the full interview onBerriBlue or in the Chrono Compendium.
Around the time we began development we had plans to do a short game where we were thinking you’d be able to recruit lots of allies and enjoy the variations in the messages and events. To top it off, we’d planned to have it so that you could befriend anyone in town. Using both the battle and the talk button, you’d gradually increase your number of allies. But we limited it at the extent you’d expect, first at 64 characters and then in the end it was decreased to 45.
Actually, we’d gone as far as talking about giving each character an ending. Each ending would fork into 3, depending on the conditions, resulting in 120 in all! … When talk turned to who was going to make all of these, the idea soon died out.
There were several events that weren’t disarded, but just couldn’t be put in due to time constraints. We wanted to have events for all the allies. We had a variety of thoughts concerning Zoah, for example.
Milo and the Rainbow Nasties was going to be an action game / platform in which the player would had to bring the colors back to the world after some weird bugs consumed it all. Originally the game was in development by Warthog Games for the XBOX, Playstation 2 and GameCube, but then it became a Gizmondo exclusive (as it happened with Johnny Whatever), untill its final cancellation. In February 2006, the owners of Warthog, Tiger Telematics, went bankrupt and therefore all their games were cancelled.
The concept of this game was never detailed considering it had a short lifespan, the gist of the plot was the world in which the player was in is overcome with darkness / bug creatures. The player was to clean this world using color, the concept was very similar to Super Mario Sunshine.
From the early version of the game to the final release, there was not much difference. Some were minor differences such as a cut weapon like the AT4 or more noticeable ones being an original look for the Ultranationalist enemies. In the first trailer for the game, Imran Zakhaev was seen with both his arms in the Coup level. In the final game you would have actually shot one of his arms off.
As Earthwormjim amd SezZ have make us to notice, there are some deleted single player missions still left in the game code:
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