As we know and as they say in Wikipedia, very early into the development of Rayman 2, it was a 2-D game for the PlayStation and Sega Saturn. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM. Now we can take a look at a new video that shows some concepts and models for this proto:
You can check more screens and videos from the 2D version of Rayman 2 in our archive page
We are happy to welcome GiantPooka to the Unseen 64 crew! In the U64 Staff there are so many beta geeks, but as you know, beta geeks are usually lazy, so more we are and more power we have to fight our laziness and continue to research for the truth in the mysterious world of unseen videogames! If this makes sense to you, then you are one of us too. Go go go!
Thanks to Chris Covellon the Assembler Forum, we finally have some more informations about the assumed BS-X remake of Zelda 2. As we can read on Wikipedia, the Satellaview (also know as BS-X) was a satellite modem add-on for Nintendo’s Super Famicom system, released in Japan in 1995. The system required a subscription to the St. GIGA satellite radio station, and during a limited time (between 4:00 and 7:00 PM), users could download games and receive news about the gaming world (as well as see some ads), and save it on a memory card that plugged into the Satellaview.
We can’t thanks enough Games That Weren’t for the wonderful work that they are doing in archiving media from the various M2 unseen: this time in their Youtube Channel we can take a look at the M2 version of D2 in motion!
In the description they say: “In-game footage of an early alpha version (more a tech demo) of D2 for 3DO M2. Shown are some effects, debugging stuff, and a walk around the small part of the castle that did exist back then. Tape-recorded in late 1996, no collision or gameplay elements were implemented at that time. All credits go to GammaDev for capturing and providing the video.”
U64 Podcast: episodio 1.2 – Sonic Xtreme 1° Parte [27:33] Nell’aria c’era ormai il timore che lo staff italiano di U64 avesse deciso di smetterla di registrare quelle inutili podcast, respinto dalla vergogna o eliminato dallo staff inglese che sta ormai prendendo il sopravvento numerico.. ma invece, dopo un lungo travaglio, siamo di nuovo pronti a renderci ridicoli parlando per ore di giochi beta come se fosse un argomento filosofico! Dopo mesi di astinenza, finalmente gli ascoltatori abituali della tragica Podcast di Unseen 64 potranno tornare perdere tempo con un nuovo episodio, dedicato al più grande unseen di casa SEGA: Sonic X-Treme. Bakka, Yota, SegaMaster e monokoma vi terranno compagnia in questa prima mezzora di discussione incasinata, cominciando da un riassunto sullo loro vite private, il rinnovamento del sito, i problemi di pronuncia di X-Treme, le basi del progetto, i primi concept per Mega Drive, la rivalità fra SoJ e SoA, il passaggio su 32X, i titoli perduti di Sonic, l’attacco delle formiche volanti e la nascita del Saturn, fra strani screpitii e problemi tecnici vari. Buon ascolto! >> U64 Episodio 1.2 – Download Versione in MP3
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