Unseen News

Unseen Changes overload: Won’t someone think of the children?

At NeoGAF they have an interesting topic about censored games, where you can find lots of great differences between released games in different countries! Some of my favourites are:

Ash in Street Of Rage 3

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While translating this game from Japanese to American and European audiences, Sega of America altered it significantly. The most notable changes were that the miniboss character Ash was removed because he was a stereotyped homosexual, females were given more modest clothing, and the costume colors were changed. Axel is dressed like Adam, Blaze’s clothes were changed from red to white, and Skate wears red and blue instead of red and yellow. Sega stated that these were changed to create “gender-neutral colors.” The voice-effects were also changed, with most noticeably Axel’s catchphrase of “Grand Upper” for his semi-special move being replaced with “Bare Knuckle”. [Info from wikipedia]

German version of Soldier Of Fortune 2

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To avoid being banned in Germany, the German version of the game had all in-game violence and gore removed and placed the story in a parallel universe which was populated by cyborgs. These changes were not accepted at all by the players’ community, and the game was unsuccessful. [Info from Wikipedia]

German version of Team Fortress 2:

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German version of Bloodrayne:

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Xenosaga Episode III

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The North American release of the game, however, was criticized for a number of obvious cutscene edits that many felt were damaging to either the atmosphere or overall story of the game. The majority of these edits were for scenes of violence and blood that would have elevated the game beyond the “Teen” rating given by the ESRB to the “Mature” level. This official reason from Namco is puzzling, especially when Episode I is taken into consideration. Episode I featured several scenes with heavy blood flow (for instance, during the Gnosis attack at the beginning of the game, a crewmember is literally pounded into paste by a Gnosis) and it received a “Teen” rating from the ESRB. While the storyline remains identical in both the original Japanese release and the North American versions, the exclusion of certain violent scenes is quite noticeable, especially in a scene midway through the story in which a child reacts to the death of another character by “putting [the blood] back” in the dying individual. In the North American version, the child has nothing in her hands and several shots are shown of an area presumably splattered with blood, but that looks immaculate and clean in this version. Another scene where a character is pierced through the shoulder and leg by a weapon is also completely bloodless, whereas the scene is accompanied by a spray of blood in the Japanese version. Even more puzzling, the sound effect for the blood spray was not edited out. [Info from wikipedia]

Persona:

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The North American release of Revelations: Persona saw many cosmetic and technical changes. In order to suggest that the story takes place in a western nation, the profile pictures of several characters have been recolored and (at times) redrawn completely. The most dramatic changes are to the main protagonist: his face and hairstyle are completely redesigned. Another notable change is to the character of Mark, who is altered from a Asian boy to an African American character with Ebonics added into his dialog. Both Nate and Ellen switch their hair colors from a dark shade of black to blonde. [Info from Wikipedia]

You can see these and more on NeoGAF forum …keep them up guys! Lots of new Unseen Changes articles in there :) 

More old magazines scans! EGM 01 (May 1989).. any beta in there?

The great people at Retromags have found and shared the first issue of EGM, dated May 1989! Are you unseen-geek enough to find some beta screens in it?

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“This issue was incredibly hard to come by on Ebay, I believe in the past 3 years of running Retromags, I have maybe only ever seen it listed 3-4 times. I hope you guys enjoy this release! A big thanks goes out to Meppi for sacrificing his Mario Kart play time to clean up the scans of this issue. I would also like to thank everyone who donates to this site, those donations help us acquire these rare gems for preservation. As this issue is now scanned, I have re listed it on Ebay for selling. We will be taking the money won from selling this issue to acquire more missing EGM issues.”

You can download the file @ Retromags:

They are even working on getting a full set of the first 10 years of EGM released, so help them if you can! 

Scans of Games Master Magazines from the ’90!

I have just found out that GamesMasterLive have got permission to upload all the magazines scans of the old Game Master Magazine, starting with the first number, dated January 1993. You know what this mean? Lots of pages too search through for beta screenshots! I did not find any interesting beta image in it, but maybe you are luckier (or just know those games better than me). You can download the scans from here: www.gamesmasterlive.co.uk Only the first number for now, but we’ll wait for the next ones!

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“Issue 1 launched with a bang weighing in at a hefty 148 pages, considerably more than many of its rivals on the market at the time, also GamesMaster Magazine was packed to the brim of that oh so magical 90s gaming with reviews of Sonic 2, Desert Strike, Lemmings and many more top titles, the whole magazine was flawless and captured the heart of the TV show to a treat, the layouts were impressive to especially the reviews section it had the TV shows review booth written all over it and as each new series of GamesMaster would air the theme of the magazine used to change to what ever the show was boosting out at the time.”

www.gamesmasterlive.co.uk/reviews/issueone.php

There should be some videos too on the website.. i’m trying to find them right now, maybe there is something beta-good in there :) 

Shadow Of The Colossus [PS2 – Beta / Unused Proto Colossi]

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In 2002 Team ICO began to work on Shadow of the Colossus, initially with the WIP name of “NICO“. The NICO concept can be seen as an early design of the final game, were some of it’s core gameplay ideas were already exposed. You can read more about the NICO Concept in here. After Shadow of the Colossus was officially announced, various trailers and screens were shown during the development of the game, and in these media we can still notice many differences from the final version.

In the gallery below you can see some of these screens and videos with early versions of the colossi that you can fight in the final game. Also, you can notice some colossi that were never used in the game, probably because Team ICO did not had enough time to finish them all.

Thanks to Team Ico Gamer Blog we found out the “official reasons” why some of these colossi were removed:

Unused “Bird” Colossus: it was too similar to Colossus #5 and Colossus #13, also the team encountered difficulties with collision detection.

Unused “Phoenix / Ostrich” Colossus: it turned to be way overpowered and it had to be fight in an huge arena, because of its attacks.

Unused “Spider” Colossus: Team ICO was not able to implement a good way to let the player to hit the legs of the Colossus with the sword while guide the horse between them.

The “Bird Colossus” was seen in the desert, maybe it was an early version of the one that we can fight in the lake in the final game. Another unused colossus had a “worm-alike-mouth” that maybe we had to enter into to find the sigil. In a screen we can see a beta version of the flying colossus (the 13th), with red stripes on his wings, that are not in the final design. There was also a removed “spider-alike” colossus, somehow similar to the aliens from “War of the Worlds” or some enemies in Half Life 2. Other colossi that were never used in the final game looked like a “dragon”, a “boar”, a “bull” and an “ostrich”. We can feel that Team ICO spent a lot of time to design the colossi and created many versions of them before to chose the final ones.

The video of the “Secret Garden” was taken from a beta demo: you can notice that the garden design is different from the one in the released game. Also, Pikol was able to pass across the broken bridges and closed passages in the same PSU demo, to find more interesting differences! Check the 5th video to see all his finds! Also, umjammerlammy and  wwwarea modded Wander in this version to see if the temple was solid and had a nice trip at the top of the beta “Secret Garden” (check the 6th video).

Even Wander / Wanda, the protagonist of the game was changed through the development: in the original NICO concept, it looked more like the character from ICO, but while the game evolved in SotC, Wander became more and more like the final design. Some beta designs of Wander show him with horns, yellow pants and a blue shirt. This beta model was still a WIP, probably used just to test the gameplay before the final design was chosen.

In February 2009, Pikol from the Team ICO Gamers Blog was able to find an unused area in the Eastern section of the world that is still hidden in the final game. This area remains hidden by clouds on the game map and usually it’s not possible to reach the place without any GameShark codes. This zone was probably meant to be used as the “arena” for one of the removed colossi.

Also, originally there was meant to be a “secret alternate ending” in the game, that would play if an Ico save was on the memory card. This alternate ending was scrapped because Team ICO felt it would be unfair on those who never played ICO to never be able to see this different epilogue. You can read what happened in the removed ending at Team Ico Gamers Blog!

Thanks a lot to Robert Seddon and CoalarDrake for the contributions and props to TIGB for all their researches on the game! HUGE props to Unclejun for sharing various demos of the game, that were an awesome way to explore its early versions and learn more about their differences!

Some more info can be found in our old Forum (saved in the Web Archive), in the Shadow of the Colossus Topic.

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