Unseen News

Super Smash Bros Brawl: removed music?

Thanks to some hack work, someone found out that there were more  songs planned for appearing in Super Smash Bros Brawl, but they never made it. We dont know why they were taken out, but it could be because of copyright issues.

  • Because I Love YouEarthbound
  • Eight MelodiesMother
  • MGS2 Main ThemeMetal Gear Solid 2: Sons of Liberty
  • Beware the Forest’s MushroomsSuper Mario RPG: Legend of the Seven Stars
  • Hippie Battle ThemeMother
  • You Can Do AnythingSonic CD (JP)
  • The Loner, Falco LombardiStar Fox Command
  • Ballad of the WindfishThe Legend of Zelda: Link’s Awakening
  • Yoshi’s Cookie Type AYoshi’s Cookie
  • Boss Battle ThemeMario & Luigi: Partners in Time
  • The Chosen OnesFire Emblem
  • Smiles and TearsMother
  • To hear how they would sound like, go to YouTube, and search for lost tracks ssbb and you’ll find these songs.

     

    Sources: Youtube.com & Smashwiki.com 

    Banjo Xtreme?

    SteveAndZach has a nice Banjo & Kazooie video on his YouTube channel, with a weird mod for the game that makes it looks a bit like a RAREware version of Sonic Xtreme. I dont know from where this came from, but it’s fun:

    Update: Horatio & Danny make us notice that this video is from a sonic fangame, named “Sonic Robo Blast 2”, with a Banjo WAD. Thanks for this info! Searching through google i have found an “official” website for the game, but it seems down at the moment.. 

    Warcraft 2: development weirdness

    warcraft2lo.jpg

    “After the first Warcraft and when we were talking about Warcraft II, there was an idea for about a week where we’d open another portal open and have the Orcs invade the modern-day world. We had this whole cut-scene we were talking about where it was going to be dragons and F-16s and firefights and stuff. And we were like, “Man, that’s going to be weird. That’s going to suck. That’s not going to be Warcraft.” – Bill Roper, Games for Windows, Jan, 2007.

    Imagine how that would have been. It sounds a bit like Warhammer 40,000, doesn’t it? 

    The development of Grand Theft Auto 3D

    Some time ago, IGN made an interesting article about the history of Grand Theft Auto and in one of the chapters, there are some informations about the development of the first 3D version of the game: “Bringing GTA into the present tense hit its first roadblock when the DMA crew pulled Body Harvest’s 3D code off the shelf and found it’d aged badly. Building a whole new engine from scratch didn’t fit the schedule. Renting one did.”

    gta3kd.jpg

    “Instead of licensing a proprietary game engine, they became one of the first developers to use generic third-party middleware. Renderware scaled fast. A basic Liberty City was up by summer 2000, and a nameless anti-hero – only referred to as “Claude” in a few obscure lines of code – could boost cars and drive around in it. New elements popped in every month. Weather changed. Day and night marked the time. Some jacked drivers fought back. Stealing the right car opened up bonus missions. Multiplayer got a carry-over from London 1961 and was dropped before the design strayed.”

    […]

    “Aircraft-based missions, a GTA first, were curtailed. School kids and elderly pedestrians pushing walkers vanished off the sidewalks. Missions doled out by homeless anarchist Darkel got the chop; only his ice cream truck-bomb job survived, transferred to El Burro with the targets switched from cops to rival gangsters.”

    You can read the full story in here. For more screens from the beta version of GTA3, check our archive: GTA 3 Beta / Tech Demo

    Thanks to Alber Gallegos for this link!