Project ACLAND is a cancelled horror game that was in development by Krome Studios around 2006 / 2009, planned to be released on Xbox 360, Playstation 3 and PC. The team spent 3 years prototyping the project, with huge focus on its violent and gory aspects: there are no details about its gameplay but we know players would fight a huge monster while trying to survive its fury.
As far as we know Acland was never officially announced by Krome Studios before its cancellation, but former Krome’s Creative Director Steve Stamatiadis talked about it in an old article published by Games ON:
“We also had this monster game that we’d been wanting to do for a long time, called Project ACLAND”. The game was at least three years worth of work according to Steve, but it was something that publishers had shown definite interest in. “The lack of R18+ rating was a problem, as it was going to be really gory,” he says, “like a monster movie. But there was no way you can sell a game like that in Australia. At times I was thinking ‘Why would I want to make a game that I can’t even play here?’”
The ACLAND monster, named after Acland Lane behind Krome’s Brisbane offices, would later go on to star in Blade Kitten. ”I’d really love to come back do Project ACLAND right,” Steve says, thinking of the future. “It’s been three years, and nobody’s done anything like it, or even close.”
Unfortunately there’s only 1 tiny image showing the monster 3D model in Project Acland: if you know someone who worked on this lost game who may help us preserve more images, please let us know!
As far as we know Widescreen Games’ Paparazzi was never officially announced, and only a single image with a 3D model made for the game, alongside a tiny screenshot, are preserved below, to remember the existence of this lost game. We can read further details about the game on the now-defunct website of its developer:
Will you walk into the hall of fame?
Paparazzi is a 3rd person action adventure game mixing 1st person snap-shooting.
Leisure Suit Larry‘s and its humorous universe meets the wisecrack world of showbiz tabloids.
As a common people who is fed up with your common life, you want to be part of the glittering Jet Set system.
But you can’t afford it due to your miserable condition and look!
To achieve rapidly this scheme, the best way for you is to become a photographer working for the tabloids press.
As a rookie, you will make your way in the infamous world of informers, unscrupulous magazines and fierce competition with others paparazzi.
Unique Selling Points:
A real adventure where the player manages his own career in the funny and original universe of the paparazzi and tabloids.
A real action game where you have to take the right picture at the right time.· Unveil the dark side of the show business.
Breath-taking actions and infiltration phases: bribe a bouncer to enter a private night-club, escape from a private property chased by guard dogs, spy and collect data as a party sponger, spread rumors in the showbiz, impersonate a rich producer and chat up with airbrained chicks….
Numerous worldwide and famous locations : Beverly Hills, Miami, St-Tropez, Nice, Monte Carlo, Ibiza, Gstaad….
From the simple buoy to the speedboat to hunt a yacht; from a simple tree to a copter for aerial snapshots, make it bigger!
Upgrade your camera with new devices : light intensifier, optical zooms, thermic goggles, digital cameras…
Cell-shading graphics to caustically illustrate this universe.
Easy-to-use controls and intuitive interface to take your snap shots and control your character in the various settings and situations.
If you know someone who worked on this game and could help saving more details or screenshots, please let us know!
Siren in the Maelstrom is a cancelled fantasy adventure that was in development by Silicon Knights in the late ‘00s, but never officially announced. The title of this lost project was leaked online in different ways, when Canada Telefilm (an organization that lists projects approved for government grants) announced they would invest into Silicon Knights for their new game “Siren in the Maelstrom”. As we predicted at the time, unfortunately the game was never released.
“On May 2012 Epic Games defeated Silicon Knights‘ lawsuit (opened in July 2007) and won its counter-suit for $4.45 million on grounds of copyright infringement. Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3 and to permit Epic Games access to the company’s servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including Too Human, X-Men Destiny, The Sandman, The Box / Ritualyst, and Siren in the Maelstrom.”
Unfortunately the team never showed any official screenshot from the game, but some concept art is preserved in this page, to remember the existence of this lost project.
In May 2014, following the loss of the court case, Silicon Knights closed their office and filed for bankruptcy. As far as we know, files related to Siren in the Maelstrom had to be deleted, so it could already have been lost forever. As Epic Games had access to Silicon Knights’ server, someone may have saved parts of their cancelled games. We can only hope one day someone could be able to share more screenshots, footage or details from these projects.
If you know someone who worked at Silicon Knights on Siren in the Maelstrom and may help us to save something more from the game, please let us know.
The Wall is a cancelled immersive sim that was in development between 2005 and 2008 by Burut Creative Team and Play Ten, planned to be released on Playstation 3 and PC. Gameplay would have been similar to Deus Ex, with players helping one of three major factions in a dystopian future: The Government, The Environmentalists, and The Church. NPCs would react dynamically to your actions in sand-box levels you could freely explore to choose how to resolve missions, using customizable weapons, vehicles and special powers.
We can read some details about the game in interviews published at the time by PS3Land and FiringSquad:
“I believe the concept of “The Wall” world is a grotesque reflection of the modern world. We want to show all the avarice and ambition of transnational corporations, who pursue their business targets regardless of the consequences. In their quest for profit often the great treasures of the past, the cultural heritage of Humanity is sacrificed. Trying to improve the world, some greedy corporate giants are destroying it in fact, without paying any attention to this sad truth and firmly believing in the righteousness of their ways. They continue to push the deadly balance wheel, which is poised to crush them in the end. Also we want to show religious fanaticism with it’s terrible bigotry and superstition. Often the fundamentalist zealots are ready to devastate the existing world, just to create an ideal one they imagine in its place.”
“The game’s concept went through many iterations. Our efforts finally bore fruit, and we’ve invented around a dozen of features that are unique to the genre, and should be very interesting to the gamers. Among them are the totally destructible environment, intense development of the character’s relations with the outside world, the team and rankings which change during the course of events.”
The Wall was previewed by some gaming websites, such as CheatCC, Ixbt, and IGN:
“Various super-human abilities will be revealed throughout the course of the game, no doubt proving useful for overcoming certain obstacles and defeating enemies. Developers claim that personality points and actions will affect the plot and how characters react to the player, ala Deus Ex. Which side you choose also affects the game content, including weapons. For example the Government rifles are very industrial, while the Environmentalist firearms are handcrafted with leather and groovy characters etched into them. Weapons are customizable and there are vehicles to drive”
“Players will become Adam – a young man genetically modified by the scientists of the Church. Waking up after suspended animation, Adam must go to fulfill the mission entrusted to him, but the deep freeze slightly affected his brain. As a result of amnesia, Adam remains on his own, and is free to choose his own destiny.”
“The Wall will offer non-linear gameplay and it is up to you to choose whether to strengthen the power of the Government by eradicating the dissatisfied, help an environmentalist or become the God of a New religion. Not only the style of the game depends on the choices you make, but also its endings.”
“About 25 missions are planned, taking place in a wide variety of places – from the skyscrapers of the Government to the underwater levels of poor neighborhoods.”
“One of the more noticeable elements includes highly-destructible environments with numerous break points. Objects, parts of buildings, entire buildings, and other sections of the play area can be gradually and fully destroyed. The amount of destruction is entirely dependent on the type of weapon being used to create it too. An example that Play Ten uses to illustrate this is that a tree won’t be seriously damaged by a pistol, but a rocket launcher will take care of it quite nicely. This sort of destruction isn’t just for looks, though — use can do things like destroy catwalk supports to knock enemies down from snipe points as well. “
“The addition of squad members with specific personalities is one such inclusion, as its RPG-like ranking system affects how people react to the hero. Missions are nonlinear too and like other open-ended games before it, The Wall will give users the option to take on primary and bonus missions that affect the ultimate outcome of the story.”
As far as we know the game was last seen at the Leipzig Convention 2008, then quietly vanished, forgotten by everyone. Play Ten was bought by Bestway Group in October 2008 and merged alongside two other big Russian publishers: Russobit-M and Game Factory Interactive. We assume the new company was not interested in publishing the game, and without a publisher Burut switched their resources to other projects (such as Cannon Fodder 3).
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.