Others

Alien Commander (Warren Spector) [PC – Cancelled]

Alien Commander is a cancelled first person sci-fi adventure set in the Wing Commander universe, proposed by Warren Spector to Origin Systems while he was working at Looking Glass Studios. The team already developed Ultima Underworld: The Stygian Abyss and UUII: Labyrinth of Worlds for Origin: now they wanted to work on something different than classic fantasy RPG. While Alien Commander was canned quite early, some of its ideas were merged into another game titled “Citadel” to create a different project known as “System Shock”. As we can read from an article and interview with Warren Spector published on Retro Gamer in January 2018:

“I was as sick of fantasy games as Paul having worked on several Ultima games and Underworld and Underworld II, I had a design spec for a game that was called Alien Commander, which was going to be a first-person science fiction game using the Wing Commander technology, and then along comes Paul with Citadel (System Shock’s original title) and I just dumped the Alien Commander proposal and System Shock went ahead.”

In PC Gamer magazine (May – June 1994) Spector also sadi:

“The game [System Shock] started off as something called Alien Commander (intended to be a Wing Commander tie-in) but soon moved completely away from that. Part of the fun for myself and project leader Doug Church was that we weren’t tied to the Ultima universe or to the Commander universe, so we could basically do whatever we liked“.

Since 2015 NightDive Studios announced they were working on a System Shock remake with the help of Warren Spector, and during one of their Twitch Streams they confirmed both Alien Commander and Citadel got merged to create the original System Shock.

Some more details on Alien Commander can be found in the pitch document Spector wrote in the early ‘90s, preserved in the “Warren Spector Papers” archive at the Briscoe Center for American History:

“This game combines Underworld technology with a Wing Commander storyline. The technology is strong and there have been very few first-person SF games (none of them successful to my knowledge). We all know the strength of the Wing Commander trademark. It’s been over a decade since the destruction of the Tiger’s Claw and a huge chunk of the old girl has been discovered in a backwater portion of the galaxy. Strange signals are being picked up from the derelict and the player has been sent to investigate.

[…] There are lots of creatures roaming around the ship, most of them dangerous. There are some people, too – a few survivors of the Claw’s explosion (some in suspended animation, some just recently awakened), a salvage crew that was drawn here by the same signals that attracted you, some folks, creatures you just can’t explain.

What the player doesn’t know (and must learn) is that members of the race known as the Double Helix (introduced in the Claw Marks magazine included in Wing Commander) had infiltrated the ship before it was blown up. They’ve spent the last ten+ years taking over the living creatures on the ship – most (but not all) of the people and creatures the player encounters are DH hybrids. […] The hybrids created by the merger are shape shifters. There’s no way to tell an enemy from a friend..

As the player explores the corridors of the ship, he must get the power on, find oxygen, repair life support and communications systems, acquire new components for his suit, new equipment he can fit to the suit or cart along with him for when he needs it. He must figure out that things are now what they seem, avoid being taken over by the DH, etc.

[…] When it appears the player is about to win, the DH pulls out their ace in the hole – they’re not just genetic manipulators, they can survive and thrive in electronic circuitry. They’ve infiltrated the ship’s computer system periodically and they duck in there now, intent on destroying the player even if it costs their lives. The last third (or so) of the game, takes place in cyberspace. In the Tigers Claw’s computers.

[…] In addition to your primary character, you start with a couple of sentries and drones. Sentries are like floating cameras. Set one up and it can survey an area. You can switch to its view at will. What it sees replaces your view or window or it appears alongside your view, in a smaller window. Drones can fly, but can’t interact with objects. Stopped by obstacles, but they’re small and can squak into / through places you can’t fit. Again, you can switch to drone view.

As the game goes on, you can acquire robots (and maybe other allies) you can switch to. Your character goes into stasis (so you better be someplace safe) and you then control a robot with different abilities than your main character. Maybe you can give a robot orders and have it carry them out without direct intervention from you. […] Even if you die, it should be possible to win using only robots.”

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Das Reich 2005 (Joylabs) [PC – Cancelled]

Das Reich 2005 is a cancelled FPS that was in development by Joylabs around 2002 – 2004, planned to be released on PC. The team was founded by former Westka Interactive developers after the cancellation of their previous game titled “Y-Project”, when their parent company VIVA Media Germany disbanded the team. Das Reich 2005 was set in a dystopian version of 2005, when Nazis still ruled nearly every European country. While playing the game you would support different rebel factions with the common goal to bring down the Nazi regime.

Joylanbs planned to share more details about the game at E3 2003, but as far as we know it never happened. One year later Joylabs sent a single screenshot and logo to the press, but soon both the game and the team just vanished, forgotten by everyone. We can speculate they never found a publisher interested in Das Reich 2005 and without more resources Joylabs had to close down and cancel the game.

Thanks to Josef for the contribution!

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Battle Rigs (Rage Software) [Xbox, PC – Cancelled]

Battle Rigs (AKA Construction Derby) is a cancelled vehicular combat game that was in development by Rage Software Sheffield around 2000 – 2001, planned to be released for the original Xbox and PC. At the time the team was mostly known for their work on Gun Metal and Incoming, proving their skills with first person and third person shooters. In Battle Rigs players would have been able to build their own sci-fi tank / spaceship to fight in single player and online multiplayer deathmatches.

While Battle Rigs was never officially announced before being canned, former Rage developer James Sutherland found a playable prototype of their lost project and shared one screenshot on Twitter.

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Caravan (Parallax Arts Studio) [PC – Cancelled]

Caravan is a cancelled “Funny Adventure Shooter” that was in development by Parallax Arts Studio around 2004 – 2005, planned to be released on PC. The game was set in a fantasy middle east world, somehow similar to the Arabian Nights, but with a more comical point of view. While at the time Parallax Arts shared some screenshots and footage on Caravan’s official website, today those files seem lost forever (were uploaded in Flash and Archive.org did not save them properly. If you are able to restore those files, please let us know!).

At least some details on the game’s story can still be read:

“Caravan is the adventure of a young sluggard hopelessly fallen in love with a beautiful princess. The game starts at the moment when a fugitive Genie penetrates into the fellow’s head. The Genie has managed to escape from a wicked Magus, a fire-worshipper, who illegally catches magic creatures and turns them into slaves. Having found a refuge in the main hero’s mind (this is the only way for a Genie to feel safe from the Magus and his supernatural servants), the Genie offers a bargain to the fellow. The deal is the following: the Hero has to destroy an alchemical laboratory and set Genie’s friends free. In exchange, the Genie will help him to marry the Princess.”

 

Uesugi Genjin (Bonk Strategy) [PC Engine – Cancelled Concept]

Uesugi Genjin (possibly related to Uesugi Kenshin, a japanese feudal lord lived in the Sengoku period of Japan) is an undeveloped war strategy RPG set in the Bonk (PC Genjin) series, that was proposed by Red Company / Hudson among many other joke / potential titles in Gekkan PC-Engine magazine. Bonk creators would often appear in the magazine to show their weird ideas for new games, but most of them were just funny gags that were never intended to be fully developed.

Only a few of them (as it happened with RPC Genjin) got more attention, some mockups were produced and even playable prototypes. Unfortunately we don’t know how much Uesugi Genjin was really developed into a war strategy game by Red Company, but at least they shared a single screenshot in the April / June 1991 issue of Gekkan PC-Engine magazine.

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