Nintendo 64 & 64DD

Echo Delta [N64 – Cancelled]

Officially revealed at Space World 2000, Echo Delta was going to be one of the few real time strategy games available per the Nintendo 64, even through with some action-game features. The objective of the game was to recover a sunken ship with a little submarine, trying at the same time to obtain energy from the ocean’s bed. With this energy it was possible to upgrade our submarine, using some sort of factory called “Core”. However the Core was vulnerable to enemy attack, so we needed to protect it with some placeable weapons , like the defensive turrets. Even if essentially completed, Echo delta was quietly cancelled at the end of the year. On July 2006 a prototype copy of the game was sold on ebay, but the game was not leaked to the internet.

Update from NickNack: From the forums of FrankC’s Lost Levels, there has been some hubbub over the unreleased Echo Delta prototype, that was on sale on eBay”. The discussion points out that there was an IGN Preview Article about it back in 2000. Developed by the Marigul-funded design team, Clever Trick, the game was hard to categorize because of its RTS (Real Time Strategy) like game play and overall feel but it had lots of RPG (Role Playing Game) elements with a splash of Action. In the short 18 minutes you have in the Beta-demo you goal is to raise a sunken battle ship from the ocean abysses. To accomplish your goal you must scour the sea floor for resources to up grade your submarine vessel, scout.

There seems to be other copies of this unreleased beta floating around, no pun intended. There have also been reports of another copy on the ASSEMbler Forums back in 2004, which also arises the question “were there any other copies of the Space World 2000 Prototypes”? Apparently so because there have been reports of a seller who want an out standing sum of $1,520.00 for this 18 minute demo.

Thanks to olivieryuyu for the videos!

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Presentato ufficialmente allo Space World 2000, Echo Delta doveva essere uno dei pochi strategici disponibili per nintendo 64 (insieme al celebre Starcraft 64) pur contenendo caratteristiche più simili ad un action. Utilizzando un sottomarino, dovevamo infatti cercare di recuperare una nave affondata, tentando nel contempo di recuperare più energia possibile dal fondo oceanico, servendoci del nostro radar.

Con questa energia era possibile potenziare il nostro sottomarino, in una sorta di fabbrica centrale detta “core”, in modo da rendere più facile l’impresa di recupero. Sarebbe stato necessario anche stare attenti a difendere il nostro centro di potenziamento, utilizzando elementi tipici degli strategici, come le torrette difensive, che potevano essere settate a luogo o breve raggio.

Benchè sicuramente interessante dal punto di vista del gameplay, evidentemente Nintendo non deve averlo giudicato un prodotto degno della grande software house, complice forse anche un comparto tecnico tutt’altro che esaltante. Il prodotto venne rapidamente cancellato, nonostante fosse ormai completo.

Recentemente la beta ormai definitiva di Echo Delta è stata venduta su ebay, e probabilmente prima o poi ne vedremo una release pubblica su ROM, come tanti altri unseen per Nintendo 64.[/spoiler]

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Desert Island 64 [N64 – Cancelled]

Desert Island 64 (AKA Super Real Island) is an interesting simulation rpg, that was first announced by Imagineer at the Shoshinkai 1996 for Nintendo 64 Disk Drive, but soon cancelled by the developers, perhaps because of the failure of the 64DD. The concept of the game was similar to Survival Kids for the GBC, Lost in Blue for the DS or the Lost TV series, players had to survive in a desert island. According to the few info released, Desert Island 64 was going to be a really complex game, in which to observe and interact with the evolution chain of the island, from plants to the rich fauna. The main gameplay was supposed to be a mix of platform, survival, and life simulation, and we had to cultivate the land and raise animals in order to create a new civilization. Of course, the game would have used all the features of the 64DD. The only screenshots available shows an early proto with almost no scenario. The main character and the animals have a very strange design and we can only speculate that the events were going to be really odd. Unfortunately, the game was never completed. Some rumors even suggested a Dreamcast release, but Desert Island 64 was destined to never see the light of day.

English translation by yota

Concept arts from Nintendo Fun Vision News issue 8, another scan from Nintendo Fun Vision 7+8, both from 1998. Thanks to Mario for the contribution!

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Emperor Of The Jungle – Junguru Taitei (Kimba) [N64 – Cancelled]

Junguru Taitei 64 was to be a tie-in to the famous manga series marketed in the USA as Kimba the Lion, or Jungle Emperor Leo, (Nintendo Power Volume 97, page 104). The game, made with the involvement of both Shigeru Miyamoto and Osamu Tezuka son’s Makoto,was announced at Space World 1996, but it is unknown if the game was going to be released for the Nintendo 64 or for the 64DD (64 Power, Ausgabe 2/98, page 13). Technically breathtaking for the time, Junguru Taitei was going to be a faithful rendition of the show.

In a video presented at Space World 1997, Kimba ran across grasslands and rivers, ending, after meeting with his friends on the way, at the famous rock from the anime. The game was going to be an action adventure like Zelda, where you could explore a vast territory and encounter the various characters of the show. Unfortunately, the game was cancelled, specifically because of issues with Makoto. Miyamoto said in a interview that Nintendo asked Makoto to direct the game, but the son of the great mangaka was too busy with other projects. Makoto was also very inexperienced with videogames. The development may also have run into problems caused by the Nintendo 64 itself. It was quietly cancelled late in the N64’s life.

italian_flag.jpg [spoiler /Clicca qui per la versione in Italiano/ /Nascondi la versione in Italiano/]Conosciuto in italia sotto il nome di “Kimba, Il Leone Bianco”, Jungle Taitei è una famosa serie di manga, disegnati dal maestro Osamu Tezuka (Astroboy, Black Jack), usciti per la prima volta in giappone nel 1965. Da noi Kimba ebbe successo grazie al cartone animato, trasmesso a partire dal 1978, che riusci ad appassionare diverse generazioni di ragazzi, divenendo un vero e proprio cult. E’ facile capire l’importanza di questo Emperor Of The Jungle 64, il videogame tratto dal manga, che fu annunciato allo Shoshinkai del 1996. Non sappiamo se il titolo fosse stato pensato per 64DD o per il semplice N64.

Kimba 64 era uno dei progetti più interessanti in sviluppo per la console Nintendo, seguito direttamente dallo stesso Myamoto, con la collaborazione di Makoto Tezuka, il figlio di Osamu. Graficamente impressionante per l’epoca e l’hardware a 64 bit, in Jungle Taitei sarebbe stato possibile esplorare enormi aree, con foreste tropicali, praterie e zone montuose. In un video del gioco, mostrato allo Space World del 1997, Kimba correva fra prati e fiumi, incontrando altri animali, fino ad arrivare ad una misteriosa roccia, dalla forma simile alla madre del piccolo leone. Il gioco avrebbe dovuto essere un’avventura d’azione in stile Zelda, in cui visitare il mondo ed interagire con tutti i personaggi tratti dal manga.

Purtroppo il gioco fu abbandonato, sopratutto a causa dei problemi nella collaborazione con Makoto Tezuka. Come ammesso da Myamoto durante un’intervista (riferendosi a Jungle Taitei 64 in maniera implicita), Nintendo aveva chiesto a Makoto di dirigere il videogame, ma il figlio di Osamu era troppo impegnato in altri progetti, per riuscire a concentrarsi realmente sul design di questa versione per N64. Makoto inoltre non aveva precedenti esperienze in campo di videogiochi, fatto che non aiutò certo l’organizzazione generale. I lavori sul titolo si prolungarono per troppo tempo ed a causa dell’impossibilità di arrivare ad una sua conclusione, si decise di abbandonare il progetto. Jungle Taitei 64 era potenzialmente un gioco molto interessante e la sua cancellazione non può che lasciarci davvero dispiaciuti.

Intro a cura di monokoma[/spoiler]

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Resident Evil Zero [N64 – Cancelled]

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Bio Hazard Zero was going to be the first title of the saga of Resident Evil to appear exclusively on the Nintendo 64, after a perfect conversion of the second episode on cartridge (inclusive of all FMV). As the title suggests, the plot was developed on the events that brought the team the first Resident Evil BRAVO Team to disperse  in the famous villa.

English translation by 8PM

Zero was first unveiled during the Tokyo Game Show in 2000.  It was believed by the developers that the N64’s cartridge-based media would be more capable in handling the item dropping and partner zapping systems proposed for the game than the disc-based media used by the PlayStation and Dreamcast, due to the lack of loading times. However, production of the game shifted from the Nintendo 64 to the GameCube as a result of the transition to sixth generation consoles. Since the GameCube made use of a disc-based media, the programmers were forced to rely on clever programming methods to shorten the loading times. The graphics were improved dramatically due to the platform change.

In contrast to other known Resident Evil prototypes, which have been known to go through massive changes during production, the story and settings remained mostly unchanged in the released version. Rebecca’s original character design featured her wearing a beret instead of the red bandanna she wears in the original game. In the released GameCube version, she uses the same design from the previously released GameCube remake of Resident Evil.

[Info from Wikipedia]

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Riqa [N64 – Cancelled]

Few details are know about the Riqa project, another famous unseen for the Nintendo 64. Developed by Bits Studios, it was presented for the first time at E3 1999 in playable form. Defined as the “N64 Tomb Rider” as stated by Nintendo, Riqa would have dealt Third-Person Shooter Action mixed with exploration, with Riqa (the woman character controlled by the player) up against both humans and monsters. With impressive graphics for its time, an immersive storyline, complicated  levels full of action, including shootings and puzzles to solve, Riqa was going to be a new killer application for the N64.

Unfortunately, the game has never seen light on the 64-bit, for the continuing delayed release dates, which led to the cancellation of the title. Many think that the general concept of Riqa, has then evolved in Rogue Ops, another game developed by Bits Studios and released in 2003, published by Kemko. The title was just a discrete Action Game, released on the Game Cube, Xbox and PS2.

English translation by 8PM

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